And I'm supposed to assume it's just a coincidence that Disney thought up the exact same idea as Frederick Chambers and his fans did? Not to mention there's the whole "they initially brushed off The Princess and the Frog as a flop" thing. If they suddenly consider it successful enough for a ride now, how come they still gave up on hand-drawn animation?
Ideas and rumors of rethemes are constantly floating around the internet. Chambers has said that his armchair imagineering was inspired by a loved one, who was convinced the Brer theme is problematic. You can be sure Disney has at least some proof that the idea had been circulating WDI independent of Chambers’s idea and didn’t just rip him off–otherwise, they’d be open to a law suit.
Please stop saying “Disney brushed off The Princess and the Frog as a flop,“ because it’s simply not true. The film was a success at the box office, and a runaway success with Disney’s Black audience, who had never had representation among the princesses until Tiana.
There was some hope (on the part of Disney Animation) that
The Princess and the Frog would rekindle audience’s love of hand-drawn animation. Lassiter wanted the film to usher in a renaissance of traditional animation (for
PatF they used pen and paper and then digitized into ToonBoom Harmony animation software). But the film wasn’t a Frozen-level cultural phenomenon, and Disney determined that the success of PatF was not due to the animation style, but rather to the story, characters, and charm.
The success of Princess and the Frog led Disney to greenlight
Winnie the Pooh, which was Disney’s last hand-drawn feature (2011), with the division being closed permanently in 2013. Maybe you should blame Pooh for the demise of hand-drawn.
The reason computer generated animation is preferred to hand-drawn these days is that it is faster and cheaper to produce and results in reusable assets. Digital animation is like virtual puppeteering- character models, textures, sets, lighting, and physics can all be reused (in sequels, commercials, video games, toy modeling, Christmas specials for Disney+, etc.). This makes investment in computer-generated animation much more appealing to big studios.