Animaniac93-98
Well-Known Member
The speed tunnel is certainly brighter, and the added photo flash helps, but there's still adjustment to overcome before fully entering the star dome.
Side note, I hate that blinding bright photo flash.
The speed tunnel is certainly brighter, and the added photo flash helps, but there's still adjustment to overcome before fully entering the star dome.
I still don't totally get why they spent the money to enclose the view from the load area like that. I can barely recall ever seeing down into the station from the ride, but seeing the ride high above the station was absolutely valuable to the experience. I never felt the light from the load area bled that much out into the upper dome, and the load got new darker Blue lighting in that same refurb anyway, which probably would have been enough of a difference.
I think more valuable would have been painting the inside of the dome Black the way Disneyland did in its 2005 refurb. They could also probably stand to "nightblind" the guests again somewhere along the lift hill, since the queue and load area are so generally dark that our eyes have a good amount of time to adjust. The speed tunnel is certainly brighter, and the added photo flash helps, but there's still adjustment to overcome before fully entering the star dome.
Its a nice show building that could be used for another attraction....
Has anyone died yet?
I think the problem with the "effect" is it just doesn't get timed right with the sound effect once hitting the turn when your being blasted to space on the lift.Side note, I hate that blinding bright photo flash.
This is definitely a need for park capacity. I was surprised TDO passed on track refurbishment the first time. Hopefully they will plan to make the updates listed throughout the discussion.Changing just track would not have done didly mop.
A new side by side seating rocket to go with 1 extra long track would have worked out.
fix it up, fresh paint, bring back the moving exit and leave it be. Remove that ceiling in the queue area to.
Third shift Maintenance.I wonder how far you have to go up the chain from Ride Ops at Space Mountain to CEO of the company to find someone who has any fear of the ride having a catastrophic incident while they are on the job.
The problem is the location. Night blinding riders as the ride begins is at best ignorant, at worse foolish.I think the problem with the "effect" is it just doesn't get timed right with the sound effect once hitting the turn when your being blasted to space on the lift.
That's interesting to hear you say - wasn't part of the point of the speed tunnel always to bombard the guests with flashing lights before they lift up into the star dome to help enhance the ride's perceived darkness? You don't want guests adjusted to the dark to the point where they can see the track ahead of themThe problem is the location. Night blinding riders as the ride begins is at best ignorant, at worse foolish.
An example of an installation without understanding the requirements (also see ToT)
The tunnel worked well. It led into the lift hills with the right amount of lighting to keep the eyes adjusted to the correct level.That's interesting to hear you say - wasn't part of the point of the speed tunnel always to bombard the guests with flashing lights before they lift up into the star dome to help enhance the ride's perceived darkness? You don't want guests adjusted to the dark to the point where they can see the track ahead of them
Don’t forget the much vaunted standby line games with their atmosphere obliterating bright screens that were installed with much fanfare and are now abandoned.Sadly the damage inflicted in the 2008 "refurb" and subsequent removal of the exit speedramp will most likely never be corrected. In addition to the rough ride and arguably dangerous track conditions here's a (partial?) list of self-inflicted wounds:
1) Annoying safety spiels playing repeatedly through the entire queue.
2) Lack of an entertaining preshow in the main queue switchbacks (with apologies to anyone who disagrees, the FedEx "SMTV" video loop was totally awesome and tied in perfectly to ethos of the 1994 Tomorrowland-- including advertisements for XS Tech!)
3) No longer being able to choose which side to ride.
4) Being forced against your will to endure the claustrophobic, unthemed, trashy, brightly lit and stuffy back hallway because the powers that be couldn't figure out a way to route everyone through a queue they just spent millions to refurbish.
5) Closing in the queue ceiling. Destroys the anticipation of seeing the ride vehicles from the queue and obliterates a large part of the Peoplemover experience as well. Pro tip: We used to ride the Peoplemover to check out how full the indoor SM queue was before deciding to get in line (good times, sigh).
6) Lame attempt to incorporate music into the ride with cheap DJ speakers instead on an actual on-board audio system.
7) Installation of speed brakes before the final drop.
8) Removal of the exit speedramp. Inexcusable.
The SM experience was SO much better back in the day. I feel sorry for those who never got the chance to see it for themselves. The lack of respect WDW has shown for what was once the undisputed hallmark attraction for the entire resort is another prime example of what decades of penny pinching, mismanagement and lack of knowledge of your own product can achieve.
Now those are just screen savers that rotate space backdrops..Don’t forget the much vaunted standby line games with their atmosphere obliterating bright screens that were installed with much fanfare and are now abandoned.
Exactly. Money down the toilet and atmosphere destroyers.Now those are just screen savers that rotate space backdrops..
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