Oh thank GOD! Those queue games could also cause problems. If a kid wanted to play them it would clog the line and drive the wait time up the you-know-what.They were taken out just after the Disney Play app launched. The same thing happened at the Seven Dwarfs Mine Train.
I blame the "Me, Me, Me" society and the now near-constant need for stimulation 24/7.I hate the queue games. What happened to the good old days of no queue games and no fast passes and an hour plus long wait and the anticipation while having to actually connect with those in your party.
Surely I'm alone on this one
Exactly. Just for the original one. But in all fairness, much of the huge pricetag was due to unexpected problems and cost overruns. It wasn't planned to be that much, and is why its so eyepoppingly overpriced. In comparison, Expidition Everest was $100M, and a major new coaster at a regional amusement park will usually run the park $20-30M at most. The most expensive non-themed coaster was Steel Dragon 2000 at $50M, and that was just because of Morgan needing to have extra reinforced supports due to the Earthquakes in Japan. If it had been in a normal part of the world without earthquakes it would have been $25M.I think it was $300M for the original TT.
No, if anything Space Mountain needs friction. They should turn on the "Extra Magical Friction" for Space Mountain. The problem is that its hitting the turns way too fast. Its all relative. While the coaster doesn't go fast, its extremely compact and small. So when you hit some of these turns, even 20 MPH can be unexpected and uncomfortable.They should turn on low friction (RCT3 Reference).
My 11yo daughter and I enjoy the ride as it is. But I would describe it as buffeting not "rickety". Rickety is defined as "poorly made and likely to collapse". The ride is structurally safe and the buffeting may be intentional to simulate real space flight.Anyone else love the rickety nature of the current version? It makes it more exciting to me feeling like we’re about to derail at any moment.