More importantly, how did I shrink to the size of a teacup and why are they spinning?!?!
I honestly think Disneyland got the worst deal. At least with MK's, it's the end of the exit, so you're in and out no problem. You'll be standing for a good while in the extended queue at DL's, and all you have to look at are a satellite and some space pics.
True.Yeah but hanging out on the roof as it was before was pretty foul itself....
It's interesting as both SM's got something that no one liked..And they were additions to either their queue or exit..
DL upstairs Starcade now an extended queue area..
And then MK's Exit...
By the way......Did we ever find out what the reason of the Other hole they made to the left of the main entrance to MK's mountain as it was walled off ?
You won’t get one since SM has a flawed backstory and always has.
How did you walk through a tunnel from earth and end up in space? There’s only so much you can do. Alcatraz may be the first attraction to correctly have a narrative to fill the gap.
It's a great-looking corridor... for a hotel.Right, I just want to know why so many people think this exit is on a Six Flags level? It's not. The exit looks really nice and IMO is at a Ritz Carlton level. Now if the exit ties in thematically with the rest of the building is the big question, but this is a nice looking exit.
I don’t think it’s fair to call the backstory flawed since Space Mountain kinda uses the same story telling as something like Mansion or Pirates. It’s more of an emotional experience than one driven by plot and reason. One second we’re on Earth, next thing we know we’re in deep outer space, like magic. As Walt said, “Anything is possible at Disneyland!”You won’t get one since SM has a flawed backstory and always has.
How did you walk through a tunnel from earth and end up in space? There’s only so much you can do. Alcatraz may be the first attraction to correctly have a narrative to fill the gap.
Exactly.I don’t think it’s fair to call the backstory flawed since Space Mountain kinda uses the same story telling as something like Mansion or Pirates. It’s more of an emotional experience than one driven by plot and reason. One second we’re on Earth, next thing we know we’re in deep outer space, like magic. As Walt said, “Anything is possible at Disneyland!”
The original Space station observing the wonders of Space, then you were boarding a shuttle back to earth...where you would pass through a typical Earth family enjoying their lives... Here's to the future and you!I always just assumed Space Mountain was some sort of facility that contained space inside somehow.
I would love to know what that was...Agreed.
WDW's Haunted Mansion has never been the same since the extended queue was shoehorned in.
Thank GOD most of you never saw the plans for what was going to be done to the Pirates queue....
Screens and a CGI parrot, most of it.
With a lot of things that made (and I say made because FastPass Plus ruined it) the queue so great would have been gone, replaced by the type of new "storytelling" you can assume from WDW.
But... on the good news front:
a lot of the Winnie the Pooh interactive queue has been taken away, all of the Space Mountain interactive queue has bene taken away, and I see a reality where the Haunted Mansion interactive queue is taken out.
TDO realized that all those queue do is slow down the line and frustrate guests with unwanted noise/clutter.
Everyone can entertain themselves with phones in lines, we don't need a giant squirting sea captain crypt.
Pan doesn't feel "interactive" though, It feels IMMERSIVE. Which is why I think it works.
Immersive queues (like Pan, Gringotts, Forbidden Journey, the original Pirates queue...) are the standard for me. That's what theme parks should be striving for.
Immersive >>>> Interactive.
Big difference between an entrance queue and an exit. I don't go on an attraction because I can't wait to see the exit. I go on the attraction for the attraction. If an entrance queue is done right, it sets up the attraction, particularly if you have a long wait to go on it -- POTC and TOT come to mind. Your examples are good ones for entrance queues. I can't for the life of me remember anything about their exits, other than POTC has an exit ramp that takes you directly into the gift shop and Pan dumps you at a gate.
First of all, this is a particularly bad example,even for Six Flags... Also Six Flags is an amusement Park , not a theme park ...Six Flags is also a fraction of the price for admission... The comparison is not valid... No one is surprised if the bed linens are frayed in a Motel 6, but that simple thing would not be tolerated at a Ritz Carlton...and we are definitely in a Ritz Carlton price range. Disney Parks entireidiom is based on show quality and detail... the idea of "Good Enough" was not part of the thing that set Disney parks apart from Amusement Parks...
When your moving inbound your in a line, it stops it goes loading and unloading , the belt would have to be able to stop and go and honestly it's too dumb a thing to imagine. When your leaving everything should be just continually moving in one direction, no need for belt to stop.I will miss the moving walkway. It's still moved most of the time and I personally enjoyed that feature. However I think it's worth pointing out that you do walk to the load station. I'm sure we can discuss the logistics as to why there was never a moving walkway taking you inbound. Still doesn't change the fact that it's the same distance. I will also not miss being stuck behind a group that refuses to make room for you to pass on the moving walkway. That was a thing. I will also not miss that last green tacky room. So many lost opportunities with that room.
This has a neutral net effect for me. It's not a plus it's not a minus. I'm genuinely surprised at how controversial it is.
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