TheOriginalTiki
Well-Known Member
Final Project Feedback
Spirit Hollow is a very interesting take on putting a lot of different IPs together which I appreciate as someone who's just a bit burned out on the IP-specific lands that I think were going to keep getting more and more of in the near future. The whole thing has a Discovery Bay vibe and makes use of some super interesting IP. I feel like from a realism point of view one of Halloween Town or Villain Valley should have went just for spacing reasons and the fact that they're very similar to each other aesthetically. Both work really well, but I would personally have cut Halloween Town as the IP and the family coaster element is a bit redundant to what else is currently at the park. Villain Valley sticks out for having a "Bucket List" E-Ticket concept that would really work with the themes and sensibilities of the area. The Strombolli drop tower was also really clever and called to mind the iconic lost Fantasmic set-piece.
Easily my favorite area here was Folktale Falls. This was a big homerun of IP that are obscure enough to be really deep cuts but relevant enough to really work in the context of the land. These shorts are some of my favorites in the Disney catalogue so bringing them to life in such a vivid way was truly a treat. Connected to Frontierland and with the more fantasy-focused IP of Villain Valley and Halloween Town mixed with the connective "folklore" tissue of Sleepy Hollow really makes this whole land flow together beautifully well. It's not the most realistic just in the sense that it actually feels like an old school Walt-designed land in how it all connects, but darn it if we don't need more of that kind of design philosophy in these dark Chapek-ian times.
Then we get to The Lost World. Holy cow, this was sort of incredible! The main reason I didn't want to give feedback before the jury vote was sealed is because Outbound really went above and beyond with this one delivering something that is truly his creation. I think this was a BIG part of his win, the fact that he was able to make his mark on the final project known in big bold letters while the contributions of the other two while great sort of faded into the background by comparison.
This definitely feels like an extension of the second gate developed during 1986 and I absolutely love this style of Imagineering. The three main areas blended together really well to create a cohesive whole that felt immersive and very much something that would put the park on the map and distinguish the "California" of it all in big bold letters while very much not going the cliche tourist/postcard route with it that DCA 1.0 strived for. I really, REALLY want a dinosaur safari ride now. All the attractions and areas really sang, but the safari was easily the big highlight and would once again give DCA that coveted AA-heavy E Ticket it so desperately needs.
Lastly I'll end on some thoughts on the Final Project concept as a whole. It's come to my attention over the past few seasons that by the time we actually get to the final project there's a sense of...I don't want to say burn-out, but definitely a "let's get on with it" sort of feeling when it comes to getting to the point of crowning the winner. At the point anyone gets to the final three, I think they've already put in a full season's worth of content enough to judge a winner vote on.
For the whole game the final project has served as a big last hurrah to the Imagineering side of the game, but as time goes on I wonder if it feels more like a final obligation than something people genuinely get stoked for. I'd like everyone's feedback in this. I'm undecided as of yet, but I'm leaning towards forgoing a "final project" in the future and letting the individual semi-finals round act as each player's final contribution to the game. I'm still very much weighing the options and obviously Season 20 is a LONG way off at this point, but I'd still appreciate some feedback. I just want to avoid a situation where players aren't motivated by the final prompt.
Spirit Hollow is a very interesting take on putting a lot of different IPs together which I appreciate as someone who's just a bit burned out on the IP-specific lands that I think were going to keep getting more and more of in the near future. The whole thing has a Discovery Bay vibe and makes use of some super interesting IP. I feel like from a realism point of view one of Halloween Town or Villain Valley should have went just for spacing reasons and the fact that they're very similar to each other aesthetically. Both work really well, but I would personally have cut Halloween Town as the IP and the family coaster element is a bit redundant to what else is currently at the park. Villain Valley sticks out for having a "Bucket List" E-Ticket concept that would really work with the themes and sensibilities of the area. The Strombolli drop tower was also really clever and called to mind the iconic lost Fantasmic set-piece.
Easily my favorite area here was Folktale Falls. This was a big homerun of IP that are obscure enough to be really deep cuts but relevant enough to really work in the context of the land. These shorts are some of my favorites in the Disney catalogue so bringing them to life in such a vivid way was truly a treat. Connected to Frontierland and with the more fantasy-focused IP of Villain Valley and Halloween Town mixed with the connective "folklore" tissue of Sleepy Hollow really makes this whole land flow together beautifully well. It's not the most realistic just in the sense that it actually feels like an old school Walt-designed land in how it all connects, but darn it if we don't need more of that kind of design philosophy in these dark Chapek-ian times.
Then we get to The Lost World. Holy cow, this was sort of incredible! The main reason I didn't want to give feedback before the jury vote was sealed is because Outbound really went above and beyond with this one delivering something that is truly his creation. I think this was a BIG part of his win, the fact that he was able to make his mark on the final project known in big bold letters while the contributions of the other two while great sort of faded into the background by comparison.
This definitely feels like an extension of the second gate developed during 1986 and I absolutely love this style of Imagineering. The three main areas blended together really well to create a cohesive whole that felt immersive and very much something that would put the park on the map and distinguish the "California" of it all in big bold letters while very much not going the cliche tourist/postcard route with it that DCA 1.0 strived for. I really, REALLY want a dinosaur safari ride now. All the attractions and areas really sang, but the safari was easily the big highlight and would once again give DCA that coveted AA-heavy E Ticket it so desperately needs.
Lastly I'll end on some thoughts on the Final Project concept as a whole. It's come to my attention over the past few seasons that by the time we actually get to the final project there's a sense of...I don't want to say burn-out, but definitely a "let's get on with it" sort of feeling when it comes to getting to the point of crowning the winner. At the point anyone gets to the final three, I think they've already put in a full season's worth of content enough to judge a winner vote on.
For the whole game the final project has served as a big last hurrah to the Imagineering side of the game, but as time goes on I wonder if it feels more like a final obligation than something people genuinely get stoked for. I'd like everyone's feedback in this. I'm undecided as of yet, but I'm leaning towards forgoing a "final project" in the future and letting the individual semi-finals round act as each player's final contribution to the game. I'm still very much weighing the options and obviously Season 20 is a LONG way off at this point, but I'd still appreciate some feedback. I just want to avoid a situation where players aren't motivated by the final prompt.