So, You Want to be an Imagineer - Season 19 Hype Thread

TheOriginalTiki

Well-Known Member
Been plugging away at this concept. Who wants to help? (Obviously a few of the names like "Rise of the Resistance" and "Flight of Passage" are placeholder, but those names are meant to represent the distinct type of experience I'm going for with said attraction)

Radiant Gardens
1623982506983.png

Kingdom Hearts: Dragon Challenge - Test Track ride system. Malificent dragon as largest AA on the planet
TRON: The Experience - next generation 4D simulator
The Grid - TRON Coaster

Silent Hill
1623982546839.png
Luigi's Mansion - Trackless Dark Ride
Jack Rabbit - RMC "Old School Wooden Coaster"
Resident Evil: Dead Aim - Shooting gallery dark ride
Castlevania - EMV dark ride

Twilight Town
1623982599288.png

Kingdom Hearts: Duel of Fates - Dueling Morgan Extreme Spinning Coaster
Mystery Manor - Omnimover Dark Ride
Twilight Train - Hogwarts Express style transportation to Radiant Gardens

Hyrule Temple
1623982636302.png

The Legend of Zelda: Flight of Passage - "flying" motion simulator
The Legend of Zelda: Torrents of the New World - Water Battle Boat Ride
Hyrule Warrior - GCI Wooden Coaster

Titania
1623982682218.png

Metroid Dropout - Drop Tower Shooting dark ride
Star Fox: Smuggler's Run - Train robbery simulator
Star Fox: Rise of the Resistance - Kuka Arm Arwing flight dark ride
F Zero Titania Circuit - Premiere dueling launched coaster. Basically a more extreme West Coast Racers

Olympus
1623982721607.png

God of War - Giant scale water ride. A "Shanghai Pirates" killer
Devil May Cry - Premier themed launch coaster
Rise of Hades - Slow moving boat ride

Green Hill Zone
1623982754401.png

Super Mario Underground - Yoshi dark ride
Sonic vs. Knuckles - Dueling Intamin launched and vertical drop coasters
Welcome to Animal Crossing - Carousel of Progress style "Four Seasons" show

Who would want to collaborate on a park like this? @JokersWild @D Hulk @Tegan pilots a chicken?

Long term goal of the park is to have each land flow into each other and have a park-wide story happening throughout the day. Every land should have at least one or two "Dungeon" type exploratory areas built into the design. The park should blur the lines between visiting a theme park and participating in an RPG for those who want that experience, but still be essentially a Nintendo Land on DisneySea scale for those just wanting the vanilla theme park experience. Thoughts?
 
Last edited:

Tegan pilots a chicken

Sharpie Queen 💜
Premium Member
Been plugging away at this concept. Who wants to help? (Obviously a few of the names like "Rise of the Resistance" and "Flight of Passage" are placeholder, but those names are meant to represent the distinct type of experience I'm going for with said attraction)

Radiant Gardens
View attachment 564487
Kingdom Hearts: Dragon Challenge - Test Track ride system. Malificent dragon as largest AA on the planet
TRON: The Experience - next generation 4D simulator
The Grid - TRON Coaster

Silent Hill
View attachment 564490
Luigi's Mansion - Trackless Dark Ride
Jack Rabbit - RMC "Old School Wooden Coaster"
Resident Evil: Dead Aim - Shooting gallery dark ride
Castlevania - EMV dark ride

Twilight Town
View attachment 564491
Kingdom Hearts: Duel of Fates - Dueling Morgan Extreme Spinning Coaster
Mystery Manor - Omnimover Dark Ride
Twilight Train - Hogwarts Express style transportation to Radiant Gardens

Hyrule Temple
View attachment 564492
The Legend of Zelda: Flight of Passage - "flying" motion simulator
The Legend of Zelda: Torrents of the New World - Water Battle Boat Ride
Hyrule Warrior - GCI Wooden Coaster

Titania
View attachment 564493
Metroid Dropout - Drop Tower Shooting dark ride
Star Fox: Smuggler's Run - Train robbery simulator
Star Fox: Rise of the Resistance - Kuka Arm Arwing flight dark ride
F Zero Titania Circuit - Premiere dueling launched coaster. Basically a more extreme West Coast Racers

Olympus
View attachment 564494
God of War - Giant scale water ride. A "Shanghai Pirates" killer
Devil May Cry - Premier themed launch coaster
Rise of Hades - Slow moving boat ride

Green Hill Zone
View attachment 564495
Super Mario Underground - Yoshi dark ride
Sonic vs. Knuckles - Dueling Intamin launched and vertical drop coasters
Welcome to Animal Crossing - Carousel of Progress style "Four Seasons" show

Who would want to collaborate on a park like this? @JokersWild @D Hulk @Tegan pilots a chicken?

Long term goal of the park is to have each land flow into each other and have a park-wide story happening throughout the day. Every land should have at least one or two "Dungeon" type exploratory areas built into the design. The park should blur the lines between visiting a theme park and participating in an RPG for those who want that experience, but still be essentially a Nintendo Land on DisneySea scale for those just wanting the vanilla theme park experience. Thoughts?
I would love to help with this as soon as I have some Forum downtime!! Let’s definitely keep in touch about it and figure out some things. Thank you for thinking of me!!
 

Sharon&Susan

Well-Known Member
Just curious Team Bailey were you inspired to do a horror ride at Alton Towers by the original Haunted House ride that they had there?
BTW It was a great read!
 

tcool123

Well-Known Member
In case y’all want a read I’m currently working on a land based on In the Heights, and I think it’ll an interesting read as time goes on! Definitely excited tor this 😁

 

D Hulk

Well-Known Member
Just curious Team Bailey were you inspired to do a horror ride at Alton Towers by the original Haunted House ride that they had there?
BTW It was a great read!
A horror ride at Alton Towers? They could've been inspired by Haunted House. Or Smiler. Or Nemesis. Or TH13TEEN. Or Hex. Or Wicker Man. Or Oblivion.

It might be shorter to list the Alton Towers rides which aren't horrifying.
 

JokersWild

Well-Known Member
Original Poster
Been plugging away at this concept. Who wants to help? (Obviously a few of the names like "Rise of the Resistance" and "Flight of Passage" are placeholder, but those names are meant to represent the distinct type of experience I'm going for with said attraction)

Radiant Gardens
View attachment 564487
Kingdom Hearts: Dragon Challenge - Test Track ride system. Malificent dragon as largest AA on the planet
TRON: The Experience - next generation 4D simulator
The Grid - TRON Coaster

Silent Hill
View attachment 564490
Luigi's Mansion - Trackless Dark Ride
Jack Rabbit - RMC "Old School Wooden Coaster"
Resident Evil: Dead Aim - Shooting gallery dark ride
Castlevania - EMV dark ride

Twilight Town
View attachment 564491
Kingdom Hearts: Duel of Fates - Dueling Morgan Extreme Spinning Coaster
Mystery Manor - Omnimover Dark Ride
Twilight Train - Hogwarts Express style transportation to Radiant Gardens

Hyrule Temple
View attachment 564492
The Legend of Zelda: Flight of Passage - "flying" motion simulator
The Legend of Zelda: Torrents of the New World - Water Battle Boat Ride
Hyrule Warrior - GCI Wooden Coaster

Titania
View attachment 564493
Metroid Dropout - Drop Tower Shooting dark ride
Star Fox: Smuggler's Run - Train robbery simulator
Star Fox: Rise of the Resistance - Kuka Arm Arwing flight dark ride
F Zero Titania Circuit - Premiere dueling launched coaster. Basically a more extreme West Coast Racers

Olympus
View attachment 564494
God of War - Giant scale water ride. A "Shanghai Pirates" killer
Devil May Cry - Premier themed launch coaster
Rise of Hades - Slow moving boat ride

Green Hill Zone
View attachment 564495
Super Mario Underground - Yoshi dark ride
Sonic vs. Knuckles - Dueling Intamin launched and vertical drop coasters
Welcome to Animal Crossing - Carousel of Progress style "Four Seasons" show

Who would want to collaborate on a park like this? @JokersWild @D Hulk @Tegan pilots a chicken?

Long term goal of the park is to have each land flow into each other and have a park-wide story happening throughout the day. Every land should have at least one or two "Dungeon" type exploratory areas built into the design. The park should blur the lines between visiting a theme park and participating in an RPG for those who want that experience, but still be essentially a Nintendo Land on DisneySea scale for those just wanting the vanilla theme park experience. Thoughts?
If you actually want to develop this I'd be more than happy to help out!
 

TheOriginalTiki

Well-Known Member
Jeesh, there's a STUPID amount of stuff to do in the Pigeon Forge/Gatlinburg area doing my research on it. Jurassic Jungle, Earthquake, tons of alpine coasters and areal trams, an embarrassment of riches as far as cheesy tourist trap stuff goes. I think I'm really going to love this trip and I'm starting to anticipate that side of things even more than Dollywood. Also found this, and I'm going right at the start of the Halloween event. I'm beyond stoked.
 

JokersWild

Well-Known Member
Original Poster
Is this just the God of War land? I think the real question is do you want to stick to the original games or include the new one as well. The original games have much larger set pieces, but the new one uses water and boats as a central element.

If you want to use the original games only, I’m not sure a boat ride would be the best way to show off the series. Maybe something like a rollercoaster would show off the pace and tone of the series better?
 

TheOriginalTiki

Well-Known Member
Is this just the God of War land? I think the real question is do you want to stick to the original games or include the new one as well. The original games have much larger set pieces, but the new one uses water and boats as a central element.

If you want to use the original games only, I’m not sure a boat ride would be the best way to show off the series. Maybe something like a rollercoaster would show off the pace and tone of the series better?
This is for the E-Ticket. The land itself is a mix of greek mythology related IP, just like Green Hill Zone is a mix of different platformer IPs and Silent Hill is a mix of different horror themed games. Here's a brief rundown of what I was thinking for God of War barring in mind I know nothing about the series itself so this is basically an interpretation.

You start out sort of like Reign of Kong with a scenic roundabout over the Mt. Olympus showbuilding then quickly drop into the fishing village. This scene is basically the first part of Journey to Atlantis meets the Blue Bayou. Calm, serene, draws us into a false sense of security. You see an AA of an old man Kraken with a long beard in roughly the same set-up as the old man in Pirates, thinking about his glory days of battle. You then enter a docked ship and transition into the flooded ship sequence which is basically a more souped up version of the flooding in Pirates Shanghai. The boats rise to the dock of the ship and we get a HUGE show scene of a vast ocean and a giant two-headed Hydra AA, with Kratos intensely starring it down on the hull of the ship. Super advanced wave machines create real giant waves along with an imax screen, dramatic lighting, and some rockwork on the sides of the room. The reveal is meant to be a huge "WOW" moment.

The boat gets flooded and you transition deep down into Atlantis in much the same way the underwater transition happens on Shanghai Pirates. Atlantis is sort of visually like the Gungan city in Phantom Menace with a lot of emphasis on glowing lighting and a dome placed around it. While we see Kratos and Posiden battling it out on top of a collapsed statue, we also see a "swimming" giant kraken AA suspended between the dome and the roof of the show room.

Caves transition into the River Styx segment which is pretty much a more depressing take on Dead Man's Grotto with "lost souls" instead of skeletons. The Hades thrown room scene has an effect where five or six different Hades AAs disappear and reappear throughout the room through elaborate Pepper's Ghost set-ups. Cerberus is pretty self explanatory.

The fight with Ares and the rock titan is on a forced perspective cliffside of Mt. Olympus. The Ares and Kratos AAs are super advanced with realistic fight choreography. The rock titan is another huge set piece AA with limited movement much like the Hydra, Kraken, and Cerberus. The scene also starts off with a stunt-tronic of Kratos leaping into action, so it's definitely a lot of really high tech AA work saved for last. Overall the general flow of the attraction is Kratos reflecting on the battles he's fought against the other gods. I'm playing SUPER hard and loose with the actual storylines of the games and instead relying on the general formula of Kratos battling a human-sized god in each scene while a giant monster dominates landscape. I'm aiming for REALLY big scale for this. For example the opening fishing village would roughly be about the size of the entire POTC town in scale (from the well to the burning scene).
 

Chaos Cat

Well-Known Member
Last challenge put me on an Alton Towers binge and, I've got say, the Scare Rooms they use to have for Halloween were really cool and I wish they brought them back.

 

Pi on my Cake

Well-Known Member
In the Parks
Yes

Hey! That's me!!!

Hi, I'm alive! Took some time away to work on a few other projects.

Got the longer form Oswald video Tiki shared! I think it might be my best video yet!

I did my first collab with Parallel Disney! We covered the history of Indiana Jones Adventure on my channel and the comparisons between the three chambers of Destiny paths on his channel!



I tested out a new video format to have some easy content for while I am on vacation in July. A Let's Ride. It's sorta like a Let's Play, but for ride through videos. (Basically just a reaction video, but it works for something simple, fun, and easy when I don't have time to work on something with more substance)


And, most difficult, I painted my house!
20210530_183431_HDR.jpg



But now I'm back to my regular schedule and gonna catch up on stuff here! Missed you guys!
 

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