Kirby's Dream Lanes feedback
This was probably the most deceptively simple prompt of the season, and if I'm being honest I'm a bit let-down that in many ways this team didn't get past the initial simplicity of the concept. Let's first talk the positives. I LOVE the actual IP choice. While I think Pee Wee's Playhouse would have offered up more creative potential overall, there's something very "cozy" feeling about a Kirby bowling alley that really works well and brings back some nostalgia to things like Kirby's Tilt N' Tumble and Kirby's Air Ride. My favorite Kirby games are always the weird experimental side games so this felt right in line with that.
Right off the bat, the castle theme and vivid colors work really well, both in a presentation point of view and from a kinetic standpoint when it comes to the actual write up. There's definitely a lot of clever touches. Kudos to the animations, the different bowling balls, the music, and the general layout. Where my problem with this project comes in, however, is the fact that there's no real stand-out features here that beyond ascetics you couldn't get at a regular bowling alley. I was really hoping for creative, different variations on the bowling game and it simply didn't happen. I understand there's less you could do with bowling than say mini-golf, but I'd still like to have seen at least an attempt to slightly spice up the main game.
Where the real disappointment comes in is the side stuff. The arcade, frankly, is nothing that can't be found at your average Disney resort arcade. HUGE missed opportunity to design a bunch of original Kirby themed off-shoots of classic arcade games. Kawasaki's was an inspired idea for the main dining, but the actual presentation it felt like a bit of an afterthought. Overall this whole project had a bit of a "filler" vibe to it OUTSIDE of the fantastic presentation. I'll admit team work has never been stronger and this was a very challenging prompt overall, but it's far from the best that Team Prospero has come up with.
Creativity: 8/10 - Great IP choice, but I wanted more done with it
Realism: 9/10
Detail: 8/10 - I feel like stuff like Kawasaki's and the arcade would have shined a lot more with more thought put into them as individual components.
Presentation: 10/10
Group Work: 9/10 - calling out @AceAstro for not putting his all into this because he knew @Outbound would use the Diamond PoMVP on him. Don't think I didn't notice
Total: 44/50
This was probably the most deceptively simple prompt of the season, and if I'm being honest I'm a bit let-down that in many ways this team didn't get past the initial simplicity of the concept. Let's first talk the positives. I LOVE the actual IP choice. While I think Pee Wee's Playhouse would have offered up more creative potential overall, there's something very "cozy" feeling about a Kirby bowling alley that really works well and brings back some nostalgia to things like Kirby's Tilt N' Tumble and Kirby's Air Ride. My favorite Kirby games are always the weird experimental side games so this felt right in line with that.
Right off the bat, the castle theme and vivid colors work really well, both in a presentation point of view and from a kinetic standpoint when it comes to the actual write up. There's definitely a lot of clever touches. Kudos to the animations, the different bowling balls, the music, and the general layout. Where my problem with this project comes in, however, is the fact that there's no real stand-out features here that beyond ascetics you couldn't get at a regular bowling alley. I was really hoping for creative, different variations on the bowling game and it simply didn't happen. I understand there's less you could do with bowling than say mini-golf, but I'd still like to have seen at least an attempt to slightly spice up the main game.
Where the real disappointment comes in is the side stuff. The arcade, frankly, is nothing that can't be found at your average Disney resort arcade. HUGE missed opportunity to design a bunch of original Kirby themed off-shoots of classic arcade games. Kawasaki's was an inspired idea for the main dining, but the actual presentation it felt like a bit of an afterthought. Overall this whole project had a bit of a "filler" vibe to it OUTSIDE of the fantastic presentation. I'll admit team work has never been stronger and this was a very challenging prompt overall, but it's far from the best that Team Prospero has come up with.
Creativity: 8/10 - Great IP choice, but I wanted more done with it
Realism: 9/10
Detail: 8/10 - I feel like stuff like Kawasaki's and the arcade would have shined a lot more with more thought put into them as individual components.
Presentation: 10/10
Group Work: 9/10 - calling out @AceAstro for not putting his all into this because he knew @Outbound would use the Diamond PoMVP on him. Don't think I didn't notice
Total: 44/50