So, You Want to be an Imagineer Season 15: Uniting Universal (Official Hub Thread)

DisneyFan18

Well-Known Member
Great work. Love the interactivity especially, it feels a lot like Monsters Inc Ride & Go Seek. Could we go further with that and do wand interactivity on the ride? (Could be dangerous, waving loose sticks around.)

Like your land details from before too. This'll be an excellent new Potter land. Will be watching Fantastic Beasts later, and from what I know of it I think you've gotten all the little elements right.
Thanks a lot, I really appreciate it, I consulted some movie clips as I wrote the details for the attraction. And I love the idea of the wands, maybe they can be attached to the ride vehicle by a string or something? Also certain movements can make the light color/intensity vary?
 

spacemt354

Chili's
Just poking in to see how this years comp is going.

Lots of AMAZING talent this year. I am wholly impressed!

Really great work by a lot of talented people!
Thanks!

This project has be a pleasure! Tons of great involvement and people -- there's content scattered throughout the thread but I have whatever we've done so far cateloged in order (too long to post now) but yeah it's been great all around!
 

englanddg

One Little Spark...
Thanks!

This project has be a pleasure! Tons of great involvement and people -- there's content scattered throughout the thread but I have whatever we've done so far cateloged in order (too long to post now) but yeah it's been great all around!
I'm catching up.

All looks good. Some of it ok...but some of it REALLY good! (I won't name names, because the reality is...those who produce great content, vary...)

--pulls up a chair--

I remember doing a project with a guy once, and I thought he had no artistic talent. Then, a few days before due date, he shot us his lineups for a cityscape for the challenge...

They...were...amazing...

And, mind you, I'd worked with this narwhal on other projects before, even another season of comps...

Blew me away what he put together.
 

englanddg

One Little Spark...
I do smile that websites are now kosher though...

I remember when I landed that into the format.

(sits back in his rocker and eats his pepperidge farm cookies..cuz...remembers)
Well, sites have been around a while. Me, Red and Zwei did it for our final presentation years ago...

But...I remember when we (me and Voxel) decided to do it first...as a presentation style. As in a full presentation.

The idea was to have it be the ONLY presentation, to draw the audience in...and to blow the competition away.

The concept was few-fold:

1) Easier to navigate for the judges to see a larger presentation
2) Slicker presentation threw off the competition
3) We both knew how to code. :p We didn't use something like Wix or the sort...it didn't exist then (though WYSIWYG did...you could do something like wordpress)...

The site is still hosted by me...

http://63.135.165.8/starkindustries/jarvis.asp\

There actually is another part...where we had users "hack" the system, that Vox wrote...

It...was confusing, so we dropped it.
 

spacemt354

Chili's
Forgot to mention @D Hindley I finally updated The Shining (adding in the Gold Room scene as requested as well as I found a loop of that creepy Native American(?) chanting!)

Let me know what you think!


latest

the_shining__the_overlook_hotel__by_superf1ybri-d8ahquk.jpg



Queue and Pre-Show
Approaching The Overlook Hotel, guests walk along a winding, hillside road up towards the ominous and overbearing structure set upon the mountainside. The foreboding trek towards the hotel creates an inauspicious atmosphere of uncertainty and genuine mystery, as in the background you can hear an off-pitch trombone playing the same notes over and over, as baleful screeches pierce your ears louder and louder as you approach the exterior of the hotel. Tall trees isolate you from the rest of the park, and the feeling of dreadful solitude creeps over the guests as they continue up the queue line towards the entrance to the attraction.

Passing a mystifying green hedge maze, you note the title of the maze reveals the name of the hotel you are entering - The Overlook Hotel in Sidewinder, Colorado.
overlook-hotel-maze-map.jpg

With the hotel in forced perspective view, the scale of the hotel is overwhelming as it feels almost like a living presence you are about to encounter. Walking through the main gates of the hotel after rounding around the outdoor queue section, you walk over towards the main entrance of the hotel.
sh_cd20-620x4658358054.jpg

As you enter into the main lobby, an eerie silence encompasses the beautiful native american wilderness inspired hotel. Sprawling felt pieces drape the sides of the walls, and meticulously hand crafted chandeliers hang from the ceiling. The lights are on throughout the hotel lobby, welcoming you into its humble abode. You get a sense of your surroundings when mysteriously, a Ray Noble song, Midnight, The Stars, And You, begins to play throughout the empty lobby.

Nobody is visible and no stereo or music box is present, which makes you wonder...where is the music coming from? The sense of comfort that the music played in another setting would bring, in actuality brings a sense of fear and concern for what will happen next.

As guests continue to file into the main lobby entrance, a hotel staff worker closes the main door to the outside and suddenly, the windows peering out into the landscape go dark with a blizzard window special effect, and the guest's perspective is 'corrected' to view the red elevator doors at the end of the lobby entrance. This is done by having the sound effect of the song, slowly moving towards the elevator doors, before eventually fading away. At first guests may wonder why they are being addressed to seemingly commonplace elevator doors, however they are soon shook with horror at the red river of blood seeping through the elevator doors. (This effect is accomplished by projection mapping on the elevator doors to give the impression of flowing liquid - or in this case, blood)
sh_elevator1.jpg

Silence can be heard through the lobby, as a river of blood comes flowing towards the main entrance. Once the flow gets close to the main entrance, the lights go dark. And when the lights turn back on, the river of blood is gone, and it's like nothing ever happened, except for one aspect. Standing behind the guests at this point is a hotel staff employee, with a ghastly stare and an unnatural sense of calm as he says:

"Would you like to view the rest of the Overlook?" the man says.

You walk through towards the foyer where the attraction load area is. The creepy sound effects from the outdoor queue section return as you approach the ride vehicles.

Attraction Blueprint
5698031065541901158%253Faccount_id%253D9

The attraction will use the complex and perplexing set designs from the Stanley Kubrick film. With this being a trackless ride, guests might enter and re-enter the same set pieces, but from different and inordinate perspectives that throw the rider off of their sense of direction, consuming them in The Overlook Hotel. The disorienting set design could be simply a mistake on the part of Kubrick's, but given the director's attention to detail in his other films and the multitude of errors, it has come into question whether or not those errors were intentional to throw off the audience. We'll be assuming they were intentional and adapt similar mysterious layout techniques here in the attraction.

The attraction has several scenes that take place on two separate floors, The Colorado Lounge, Gold Room, and Maze which take place on the first floor, Room 237, twins encounter, and the residential quarters on the second (even though in the film there are 3 floors)

Ride Vehicles
tricycle_theshining.jpg

To give a sense of scale and impending vulnerability, the ride vehicles will be themed after Danny's tricycle from the film.

The decision to go with the tricycle as the trackless vehicle throughout the attraction is because while the singular trike will be modified to fit four guests (two rows) The dimensions of the trike give the audience a sense of magnitude for the size of The Overlook. Being closer to the ground, everything around you seems bigger, and more menacing, and thus, you feel more vulnerable. Using forced perspective throughout the attraction - you'll view The Overlook from the perspective of Danny on the trike, heightening the sense of doom and suspense that lies around every corner of the hotel.

After boarding in the foyer, you take your tricycle on a lap around the Colorado Lounge, as Danny does in the film. The trackless vehicles ride in a series of four cars. In the wrap around scene, each of the four trikes follows each other in a steady motion at a decent speed for a dark ride (around 5mph) to give the breezy feeling of freedom riding around the brim of the lounge.

overlookcoloradoroom.jpg

The eerie effect is compounded when you are one of the trailing trikes, following the trike in front of you, giving the sense that something is always following you around the hotel!

As you are about to complete your lap around the Colorado Lounge, you can hear the thud of a tennis ball being thrown up against the wall, and the sound of Jack Torrance violently yelling for Danny. The trike makes a turn towards a ramp (not in film) that head towards the upstairs balcony. Before leaving the Colorado Lounge, it makes a quick spin around Jack's work station, which has hundreds of pages that, in all different formats, are scattered around saying "All work and no play makes Jack a dull boy"
the-shining-all-work-no-play-makes-jack-dull-boy-1024x377.png

This shift towards the next scene and set piece then sends in the next set of vehicles into the lounge area for their lap around the Colorado Lounge.

On the second floor, you ride past Room no: 237, where the door is crept open to view the interior. Your trikes stop in front of it, and the lights go dark. When the lights come back on, you see an animatronic of a creepy, decrepit old lady peering out at you as she laughs. Your trikes then continue down the long, carpeted hallway towards the residence. Your trike takes a turn, but into a dead end. All four vehicles line up side by side, in a wider hallway than in the film in order to accommodate everyone for the view. Two animatronic twins stare out at you saying "Come play with us. Forever, and ever, and ever"
the-shining.jpg

Your trikes back away and turn back towards the hallway you just came from, before making a left into the caretaker residence room, and allowing the next trailing cars of trackless vehicles to enter into the twins scene.

In the residence, you enter another dead end, but this time it's of a bed, with the voiceover of someone (Danny) whispering 'Redrum'. His voice gets increasingly louder and louder as you observe lipstick written on the door with the word 'Redrum' however, screeching bells are heard as the trikes turn towards a mirror where Murder is spelled out in the reflection. The door to the residence is heard opening with Jack saying 'Wendy, I'm home'

Your trike backs away again, spins around, where you see Jack's face in the doorway that he just knocked down with an ax. In order to get back down to the first floor and make your escape down the residential ramp. Haunting chanting and loud foreboding sounds echo through the halls. On the way down the ramp, there are several doorways, with one of them open, and a man in a bizarre animal costume creeps his head out as you make your way back down to the first floor. Seemingly out of the horror, yet the horror is just beginning.

As you approach the first floor, you enter what appears to be the foyer you started with, and the elevator shaft you saw in the introductory pre-show scene, however you're not home free.
shining+party.png

Your trike then travels through deflated balloons and decorations down what seems like an endless hallway, before glancing past the Gold Room and travel inside. As you go into the Gold Room, your trike begins to slowly spin, and as it spins, the scenery around you goes from ominous silence to a decadent July 4th party. A British butler comes out as an animatronic and says "I hope you won't need to be, corrected" as your trike veers away from the party and back out towards the foyer. The screeching returns and is as loud as ever as the trike makes it back into a mirrored room of the entrance, yet instead of the brightly lit, charming entrance you started with, it's dark, full of cobwebs and skeletons sitting around in the lounge chairs.

*These effects are accomplished by building duplicate, identical foyers and entrances, back to back, in the set design, giving the illusion you are home free, when in reality, it's a different set. - hopefully later I will be able to draw a blueprint of the entire show building and its layout*
hqdefault.jpg

KShining_Skeletons-e1394711742459.jpg

Some of the skeletons begin to move and you race out of the entrance and into a snow covered maze (this is in a show building similar to the graveyard 'outdoor' scene in the Haunted Mansion). You hear footsteps of Jack behind you and yelling as he waves the ax around behind you as you make it out of the entrance gateway and into the maze. In the maze your trike rounds through towards the center of the maze, before backtracking out of it and towards the entrance once again. This scene is tense and suspenseful as you'll never know what will be around the corner or if Jack will find you. Projections of Jack appear sporadically on the bushes, dark and silhouetted, with his ax ready to chop. Danny! You can hear as he calls out. However the horrors in this scene are all psychological, as there are no cheap jumpscares in the maze. It's only the looming threat of danger that causes the horror.
tumblr_m41x5yItLs1qivkxn.png

As an homage to the novel, two animatronic maze animals move towards you and stare at you as you exit the maze. Eventually you make it back inside and into the foyer, which is part of the loading/unloading area. As you exit the vehicle, you walk past pictures of past celebrations at The Overlook, and can see Jack's face front and center at the July 4th Ball in 1921 - leading to more questions than answers about The Overlook Hotel, as Midnight, The Stars, And You - plays you out as you exit back out of the attraction and down towards the rest of the American Mystery land.
shphoto1a.jpg
 

D Hulk

Well-Known Member
Forgot to mention @D Hindley I finally updated The Shining (adding in the Gold Room scene as requested as well as I found a loop of that creepy Native American(?) chanting!)

Let me know what you think!


latest

the_shining__the_overlook_hotel__by_superf1ybri-d8ahquk.jpg



Queue and Pre-Show
Approaching The Overlook Hotel, guests walk along a winding, hillside road up towards the ominous and overbearing structure set upon the mountainside. The foreboding trek towards the hotel creates an inauspicious atmosphere of uncertainty and genuine mystery, as in the background you can hear an off-pitch trombone playing the same notes over and over, as baleful screeches pierce your ears louder and louder as you approach the exterior of the hotel. Tall trees isolate you from the rest of the park, and the feeling of dreadful solitude creeps over the guests as they continue up the queue line towards the entrance to the attraction.

Passing a mystifying green hedge maze, you note the title of the maze reveals the name of the hotel you are entering - The Overlook Hotel in Sidewinder, Colorado.
overlook-hotel-maze-map.jpg

With the hotel in forced perspective view, the scale of the hotel is overwhelming as it feels almost like a living presence you are about to encounter. Walking through the main gates of the hotel after rounding around the outdoor queue section, you walk over towards the main entrance of the hotel.
sh_cd20-620x4658358054.jpg

As you enter into the main lobby, an eerie silence encompasses the beautiful native american wilderness inspired hotel. Sprawling felt pieces drape the sides of the walls, and meticulously hand crafted chandeliers hang from the ceiling. The lights are on throughout the hotel lobby, welcoming you into its humble abode. You get a sense of your surroundings when mysteriously, a Ray Noble song, Midnight, The Stars, And You, begins to play throughout the empty lobby.

Nobody is visible and no stereo or music box is present, which makes you wonder...where is the music coming from? The sense of comfort that the music played in another setting would bring, in actuality brings a sense of fear and concern for what will happen next.

As guests continue to file into the main lobby entrance, a hotel staff worker closes the main door to the outside and suddenly, the windows peering out into the landscape go dark with a blizzard window special effect, and the guest's perspective is 'corrected' to view the red elevator doors at the end of the lobby entrance. This is done by having the sound effect of the song, slowly moving towards the elevator doors, before eventually fading away. At first guests may wonder why they are being addressed to seemingly commonplace elevator doors, however they are soon shook with horror at the red river of blood seeping through the elevator doors. (This effect is accomplished by projection mapping on the elevator doors to give the impression of flowing liquid - or in this case, blood)
sh_elevator1.jpg

Silence can be heard through the lobby, as a river of blood comes flowing towards the main entrance. Once the flow gets close to the main entrance, the lights go dark. And when the lights turn back on, the river of blood is gone, and it's like nothing ever happened, except for one aspect. Standing behind the guests at this point is a hotel staff employee, with a ghastly stare and an unnatural sense of calm as he says:

"Would you like to view the rest of the Overlook?" the man says.

You walk through towards the foyer where the attraction load area is. The creepy sound effects from the outdoor queue section return as you approach the ride vehicles.

Attraction Blueprint
5698031065541901158%253Faccount_id%253D9

The attraction will use the complex and perplexing set designs from the Stanley Kubrick film. With this being a trackless ride, guests might enter and re-enter the same set pieces, but from different and inordinate perspectives that throw the rider off of their sense of direction, consuming them in The Overlook Hotel. The disorienting set design could be simply a mistake on the part of Kubrick's, but given the director's attention to detail in his other films and the multitude of errors, it has come into question whether or not those errors were intentional to throw off the audience. We'll be assuming they were intentional and adapt similar mysterious layout techniques here in the attraction.

The attraction has several scenes that take place on two separate floors, The Colorado Lounge, Gold Room, and Maze which take place on the first floor, Room 237, twins encounter, and the residential quarters on the second (even though in the film there are 3 floors)

Ride Vehicles
tricycle_theshining.jpg

To give a sense of scale and impending vulnerability, the ride vehicles will be themed after Danny's tricycle from the film.

The decision to go with the tricycle as the trackless vehicle throughout the attraction is because while the singular trike will be modified to fit four guests (two rows) The dimensions of the trike give the audience a sense of magnitude for the size of The Overlook. Being closer to the ground, everything around you seems bigger, and more menacing, and thus, you feel more vulnerable. Using forced perspective throughout the attraction - you'll view The Overlook from the perspective of Danny on the trike, heightening the sense of doom and suspense that lies around every corner of the hotel.

After boarding in the foyer, you take your tricycle on a lap around the Colorado Lounge, as Danny does in the film. The trackless vehicles ride in a series of four cars. In the wrap around scene, each of the four trikes follows each other in a steady motion at a decent speed for a dark ride (around 5mph) to give the breezy feeling of freedom riding around the brim of the lounge.

overlookcoloradoroom.jpg

The eerie effect is compounded when you are one of the trailing trikes, following the trike in front of you, giving the sense that something is always following you around the hotel!

As you are about to complete your lap around the Colorado Lounge, you can hear the thud of a tennis ball being thrown up against the wall, and the sound of Jack Torrance violently yelling for Danny. The trike makes a turn towards a ramp (not in film) that head towards the upstairs balcony. Before leaving the Colorado Lounge, it makes a quick spin around Jack's work station, which has hundreds of pages that, in all different formats, are scattered around saying "All work and no play makes Jack a dull boy"
the-shining-all-work-no-play-makes-jack-dull-boy-1024x377.png

This shift towards the next scene and set piece then sends in the next set of vehicles into the lounge area for their lap around the Colorado Lounge.

On the second floor, you ride past Room no: 237, where the door is crept open to view the interior. Your trikes stop in front of it, and the lights go dark. When the lights come back on, you see an animatronic of a creepy, decrepit old lady peering out at you as she laughs. Your trikes then continue down the long, carpeted hallway towards the residence. Your trike takes a turn, but into a dead end. All four vehicles line up side by side, in a wider hallway than in the film in order to accommodate everyone for the view. Two animatronic twins stare out at you saying "Come play with us. Forever, and ever, and ever"
the-shining.jpg

Your trikes back away and turn back towards the hallway you just came from, before making a left into the caretaker residence room, and allowing the next trailing cars of trackless vehicles to enter into the twins scene.

In the residence, you enter another dead end, but this time it's of a bed, with the voiceover of someone (Danny) whispering 'Redrum'. His voice gets increasingly louder and louder as you observe lipstick written on the door with the word 'Redrum' however, screeching bells are heard as the trikes turn towards a mirror where Murder is spelled out in the reflection. The door to the residence is heard opening with Jack saying 'Wendy, I'm home'

Your trike backs away again, spins around, where you see Jack's face in the doorway that he just knocked down with an ax. In order to get back down to the first floor and make your escape down the residential ramp. Haunting chanting and loud foreboding sounds echo through the halls. On the way down the ramp, there are several doorways, with one of them open, and a man in a bizarre animal costume creeps his head out as you make your way back down to the first floor. Seemingly out of the horror, yet the horror is just beginning.

As you approach the first floor, you enter what appears to be the foyer you started with, and the elevator shaft you saw in the introductory pre-show scene, however you're not home free.
shining+party.png

Your trike then travels through deflated balloons and decorations down what seems like an endless hallway, before glancing past the Gold Room and travel inside. As you go into the Gold Room, your trike begins to slowly spin, and as it spins, the scenery around you goes from ominous silence to a decadent July 4th party. A British butler comes out as an animatronic and says "I hope you won't need to be, corrected" as your trike veers away from the party and back out towards the foyer. The screeching returns and is as loud as ever as the trike makes it back into a mirrored room of the entrance, yet instead of the brightly lit, charming entrance you started with, it's dark, full of cobwebs and skeletons sitting around in the lounge chairs.

*These effects are accomplished by building duplicate, identical foyers and entrances, back to back, in the set design, giving the illusion you are home free, when in reality, it's a different set. - hopefully later I will be able to draw a blueprint of the entire show building and its layout*
hqdefault.jpg

KShining_Skeletons-e1394711742459.jpg

Some of the skeletons begin to move and you race out of the entrance and into a snow covered maze (this is in a show building similar to the graveyard 'outdoor' scene in the Haunted Mansion). You hear footsteps of Jack behind you and yelling as he waves the ax around behind you as you make it out of the entrance gateway and into the maze. In the maze your trike rounds through towards the center of the maze, before backtracking out of it and towards the entrance once again. This scene is tense and suspenseful as you'll never know what will be around the corner or if Jack will find you. Projections of Jack appear sporadically on the bushes, dark and silhouetted, with his ax ready to chop. Danny! You can hear as he calls out. However the horrors in this scene are all psychological, as there are no cheap jumpscares in the maze. It's only the looming threat of danger that causes the horror.
tumblr_m41x5yItLs1qivkxn.png

As an homage to the novel, two animatronic maze animals move towards you and stare at you as you exit the maze. Eventually you make it back inside and into the foyer, which is part of the loading/unloading area. As you exit the vehicle, you walk past pictures of past celebrations at The Overlook, and can see Jack's face front and center at the July 4th Ball in 1921 - leading to more questions than answers about The Overlook Hotel, as Midnight, The Stars, And You - plays you out as you exit back out of the attraction and down towards the rest of the American Mystery land.
shphoto1a.jpg

Ooh, what a perfect morning gift! I love it. Superbly atmospheric, and the new changes are well-integrated. Love how little dialogue there is, and less exposition, letting guests do the psychological work. Excellent.
 

spacemt354

Chili's
Ooh, what a perfect morning gift! I love it. Superbly atmospheric, and the new changes are well-integrated. Love how little dialogue there is, and less exposition, letting guests do the psychological work. Excellent.
Awesome!

Also -- I looked into Murder, She Wrote this morning
85ebbe3ad450f813f0be022defe5e34e.jpg


Perhaps on the harbor we could have a lobster shack as the restaurant? There's a place in Boston I used to go occasionally called James Hook and Co -- amazing lobster rolls...maybe the menu can be inspired by that?
http://www.jameshooklobster.com/index.php?main_page=page&id=11
 

spacemt354

Chili's
Also for Hong Kong -- since I'm talking about places in Boston I remembered this place that was fantastic for college kids (@kmbmw777 if you go to Boston for college you'll want to try this :p)
v_Restaurant-Front-MGM.jpg

348s.jpg


Just a quaint little quick service place in Hong Kong -- maybe we can write our own original backstory to it. But my main thought process is we have 2 table service in Jurassic World, 1 in Westeros, 1 in Production Plaza, and possibly 1 in Mushroom Kingdom

In the Magic Kingdom -- you have Tony's, Cinderella Castle, The Plaza, Beast's Castle, (Skipper Canteen?) -- and then the rest are counter service and quick service. -- so keeping it to around 4-6 would be good!
 

D Hulk

Well-Known Member
Awesome!

Also -- I looked into Murder, She Wrote this morning
85ebbe3ad450f813f0be022defe5e34e.jpg


Perhaps on the harbor we could have a lobster shack as the restaurant? There's a place in Boston I used to go occasionally called James Hook and Co -- amazing lobster rolls...maybe the menu can be inspired by that?
http://www.jameshooklobster.com/index.php?main_page=page&id=11
Totally onboard with a lobster shack.

For Fast & Furious Turbo Drift - I haven't gotten a moment to property write it or anything, but here's my current thought process typed in a rush. It's a variation on @spacemt354's ride, with some different set pieces, a different story, and no Shaw brothers. (I just realized that's a reference to HK action cinema by the filmmakers! Awesome!)

Same seedy warehouse facade and chop shop queue, which proves to be a high tech mobile HQ of Mr. Nobody, the crew's version of 007's M in the newer films, played by Kurt Freaking Russell! He starts a video feed exposition preshow, which Dom soon cuts off to fill us in more stylishly.

It's a heist! A Hong Kong tech firm, UniCorp or something, is transferring their Deus ex Machina hard drive to the vaults of Macau. (A techno MacGuffin like F7's God's Eye.) But cyber criminal Cypher (Charlize Theron) will do anything to steal it en route, enabling her to wreck the world's economy. So it's up to us to join Dom's crew and steal the hard drive first.

Ride tech as you've done it, @spacemt354, Spidey-style. We'll upgrade with some larger wraparound screens integrated with full scale car AAs, so it feels we're racing alongside Dom et al.

No opening airplane jump (that's the climax), but an old school race in HK's tight nighttime streets, more like TFATF Part 1. Cars ride beteeen two big rig sets, one the target and the other a decoy. Turrets fire from within the trucks' trailers. Motorcycle henchmen attack. Tej protects us with his armor-plated Jeep. Letty and Roman use tow cables to blast off the truck's plating, and Dom leaps onboard (from his auto-piloted Dodge Charger) to toss us the Deus ex Machina.

Motorcycles pursue down HK alleys, and we hide in a parking garage. Headlights turn on. A building ad screen across the street is hacked by Cypher, who demands the hard drive. She ghost-drives the lot's cars at us. More chases, and Hobbs arrives in his Humvee to crush some chasing cars. (No Hobbs in the preshow, want this a surprise appearance like Han at the Death Star.)

We speed out, Cypher hacking TVs in shop windows to taunt us. She pilots a full scale military drone! Missile launch dodged and real explosions. A chase out of town across the Hong Kong-Zhuhai-Macau Bridge (sleek, ultra modern) - the drone explodes a section ahead, we plunge down into a cargo ship below (inside a container set), then use a NOS launch to ramp-jump from the ship to HK Int. Airport on nearby Lantau Island. Here Dom's whole crew battles the drone, but nonetheless we're captured in a tow line and dragged into a DC10's hangar.

The plane set takes off, our car fending off helmeted henchmen in this, Cypher's HQ. The hacker Ramsey (who rides shotgun with Tej) radios us saying she's gotten control of the drone. Dom asks us to jump, as the cargo door explodes.

Here's the airplane jump is done without a parachute! We plummet towards Lantau when the drone passes by - and we fire our tow cable. The drone drags us flying in midair back towards Hong Kong (along the way we crash through a sign for HKDL, because Uni likes throwing shade). We crashland back inside Mr. Nobody's HQ, on an inflatable "welcome mat." Dom arrives, sideswipes two final motorcycle goons, and welcomes us into his family. "You can ride with our crew anytime."

Thoughts?
 

D Hulk

Well-Known Member
@D Hindley, I changed the lamps for the wand, and I added to it the feature of recognizing certain spells and reacting to hearing them by lighting up, or changing the light intensity or color. It’s possible to make that, right?
I think if the wands are attached to the cars, like you suggested earlier, all this is totally feasible! Like the Hogsmeade shop window displays but on a ride! Love it!
 

D Hulk

Well-Known Member
Also for Hong Kong -- since I'm talking about places in Boston I remembered this place that was fantastic for college kids (@kmbmw777 if you go to Boston for college you'll want to try this :p)
v_Restaurant-Front-MGM.jpg

348s.jpg


Just a quaint little quick service place in Hong Kong -- maybe we can write our own original backstory to it. But my main thought process is we have 2 table service in Jurassic World, 1 in Westeros, 1 in Production Plaza, and possibly 1 in Mushroom Kingdom

In the Magic Kingdom -- you have Tony's, Cinderella Castle, The Plaza, Beast's Castle, (Skipper Canteen?) -- and then the rest are counter service and quick service. -- so keeping it to around 4-6 would be good!
Hong Kong's main quick service needs to be a dim sum tea house. Do it in homage to the restaurant from Hard Boiled, minus the excesss gunfire and Chow Yun Fat.
IMG_5994.JPG


We need Hong Kong street food carts, selling stuff like BBQ duck and custard tarts and other delights. Mmm...
 

spacemt354

Chili's
Mario Kart: Grand Prix

19451487_10100519365925416_1864841983_o-825x588.jpg

Experience the thrill and cunning new technology that brings to life one of the most beloved video game franchises in history - Super Mario in Mario Kart.

In the attraction, Mario Kart: Grad Prix - you will be enveloped in the world of Nintendo, surrounding in a virtual augmented reality with the sights and sounds you've grown to love from the Mario Kart series. Being able to take part in three distinct courses, the Mushroom Cup, the Star Cup , and the Flower Cup - the possibilities and unique experiences you will get on this ride are like none other in theme park history.

Perusing through Mushroom Kingdom, past the Peach Castle gift shop and meet and greet, you arrive at the entrance to Mario Kart: Grand Prix, and pass into a large animated mountain range through a golden yellow arch. After walking through the arch, you realize that you have entered the Mario Cup Hall of Fame, passing by past winners of the events and seeing your favorite Nintendo characters along the interior mountain hallways. Using interactive software, as you wait in the queue, you can test your skills by playing Mario Kart on the Nintendo Wii on large flat panel TVs lined up around the first 1/3rd of the queue line - further building up your anticipation and allowing guests to have a bit of an activity to do while waiting in line.
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Approaching the pre-show area after going through a series of switchbacks through the Cup Hall of Fame, you arrive at the pre-show activity zone where you can design your own Mario Kart vehicle, just like in the game. As you customize the vehicle, a kind voice overhead instructs you on how to move the touch screen panels in front of you and manipulate your custom ride vehicle.
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In the second part of the pre-show, a demonstration takes place of how the attraction will work. You will wear glasses that are augmented reality glasses. Augmented reality glasses are a patent by Universal Creative which allows the wearer to be immersed in a virtual environment. Combined with the motion of your ride vehicles, the AR glasses will put you right in the moment of either the Mushroom Cup, the Flower Cup, or the Star Cup tracks...placing you in the middle of the action and into your own video game essentially. The motion around you will feel completely authentic, and with the AR capability, you will be able to steer your Mario Kart vehicle around the track similar to a Go Kart track. The ride vehicles themselves will be laced with an LPS tracking system, however the tires and motion of the vehicle move around as the user manipulated them. This motion, combined with the virtual reality, allows the users to feel completely involved in the action and allows for each ride experience to be different.
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Each Mario Kart vehicle will have 2 guests in it, one to steer and the other guest to hurl the rewards from the question marks out onto the track, possibly impacting the other ride vehicles. This setup is similar to the Tomorrowland Indy Speedway, and will be a fun way for parents to ride along with their kids who are having a blast -- or for the kids to ride along with the parent who is equaling having a blast living out his or her childhood.
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The ride vehicles approach the starting line which is 6 lanes of karts, 2 lanes for each Cup track to allow users to 'race' around the speedway. At each starting point there are 12 karts lined up at a time, for a total capacity of 24 guests per segment. The segments launch from 0-45 in 2.9 seconds, and send the karts into the 3 respective cup tracks. At any given time, there are 12 karts on the track, 12 karts in the unload area, and 12 karts in the load/starting line area - for a total of 36 karts. The time in the load area is roughly 30 seconds, the unload area is 30 seconds, and the attraction is 1 minute - for a total of 72 guests on the track at a time every 2 minutes.

Attraction Statistics
Ride Type - Augmented Reality Dark Ride
Ride Ticket - E-Ticket
Height Restriction - 40 inches to ride, 54 inches to drive
Ride Duration - 1 minute
Theoretical Hourly Capacity - 2,160 guests

Example Attraction Ride Throughs
Mario Circuit - Flower Cup

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Mario Stadium - Mushroom Cup

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Electrodrome - Star Cup

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spacemt354

Chili's
Totally onboard with a lobster shack.

For Fast & Furious Turbo Drift - I haven't gotten a moment to property write it or anything, but here's my current thought process typed in a rush. It's a variation on @spacemt354's ride, with some different set pieces, a different story, and no Shaw brothers. (I just realized that's a reference to HK action cinema by the filmmakers! Awesome!)

Same seedy warehouse facade and chop shop queue, which proves to be a high tech mobile HQ of Mr. Nobody, the crew's version of 007's M in the newer films, played by Kurt Freaking Russell! He starts a video feed exposition preshow, which Dom soon cuts off to fill us in more stylishly.

It's a heist! A Hong Kong tech firm, UniCorp or something, is transferring their Deus ex Machina hard drive to the vaults of Macau. (A techno MacGuffin like F7's God's Eye.) But cyber criminal Cypher (Charlize Theron) will do anything to steal it en route, enabling her to wreck the world's economy. So it's up to us to join Dom's crew and steal the hard drive first.

Ride tech as you've done it, @spacemt354, Spidey-style. We'll upgrade with some larger wraparound screens integrated with full scale car AAs, so it feels we're racing alongside Dom et al.

No opening airplane jump (that's the climax), but an old school race in HK's tight nighttime streets, more like TFATF Part 1. Cars ride beteeen two big rig sets, one the target and the other a decoy. Turrets fire from within the trucks' trailers. Motorcycle henchmen attack. Tej protects us with his armor-plated Jeep. Letty and Roman use tow cables to blast off the truck's plating, and Dom leaps onboard (from his auto-piloted Dodge Charger) to toss us the Deus ex Machina.

Motorcycles pursue down HK alleys, and we hide in a parking garage. Headlights turn on. A building ad screen across the street is hacked by Cypher, who demands the hard drive. She ghost-drives the lot's cars at us. More chases, and Hobbs arrives in his Humvee to crush some chasing cars. (No Hobbs in the preshow, want this a surprise appearance like Han at the Death Star.)

We speed out, Cypher hacking TVs in shop windows to taunt us. She pilots a full scale military drone! Missile launch dodged and real explosions. A chase out of town across the Hong Kong-Zhuhai-Macau Bridge (sleek, ultra modern) - the drone explodes a section ahead, we plunge down into a cargo ship below (inside a container set), then use a NOS launch to ramp-jump from the ship to HK Int. Airport on nearby Lantau Island. Here Dom's whole crew battles the drone, but nonetheless we're captured in a tow line and dragged into a DC10's hangar.

The plane set takes off, our car fending off helmeted henchmen in this, Cypher's HQ. The hacker Ramsey (who rides shotgun with Tej) radios us saying she's gotten control of the drone. Dom asks us to jump, as the cargo door explodes.

Here's the airplane jump is done without a parachute! We plummet towards Lantau when the drone passes by - and we fire our tow cable. The drone drags us flying in midair back towards Hong Kong (along the way we crash through a sign for HKDL, because Uni likes throwing shade). We crashland back inside Mr. Nobody's HQ, on an inflatable "welcome mat." Dom arrives, sideswipes two final motorcycle goons, and welcomes us into his family. "You can ride with our crew anytime."

Thoughts?
This sounds really good! Seems like you have a better grasp of the franchise haha which typically means a better project! Excited to see the final write-up!
 

spacemt354

Chili's
Hong Kong's main quick service needs to be a dim sum tea house. Do it in homage to the restaurant from Hard Boiled, minus the excesss gunfire and Chow Yun Fat.
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We need Hong Kong street food carts, selling stuff like BBQ duck and custard tarts and other delights. Mmm...
Street carts will work! That actually sounds pretty cool!

Never seen the film - but I'll look into it. I'm assuming the film doesn't go into detail about the menu? :p Mostly focused on the gunfight a presume, but the facade/style of it can be inspired by that film!
 

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