So, You Want to be an Imagineer Season 15: Uniting Universal (Official Hub Thread)

themazethinker

Well-Known Member
I like the overall idea, but we should probably stick to shows that are also owned by Nickelodeon, due to how it and Cartoon Network are rivals. Something a little bit like Jimmy Neutron's Nicktoon Blast. Maybe try, say SpongeBob, or The Loud House?
yeah i tried thinking of some ideas here and there for a few hours but i didn't want it to be to similar to the jimmy neutron ride. remember this, this ride is only a first draft so i'll try and change things up,
 

spacemt354

Chili's
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Because maze is passionate about it - and I'd like anyone who wants to participate to have a shot at what they want to do!
 

D Hulk

Well-Known Member
Thanks a lot! Really appreciate it:)

Surprisingly...the thing I enjoy the most in armchair projects is hotels:D I don't know what it is...I guess because I can research and tailor the write-ups to try and sound like actual hotels in theme park resorts. Also why the Progress City project from @Disney Dad 3000 's Great Movie Ride Comp was my favorite project of the season! I could go more in depth on these, but since I've done 3 in the last 3 days counting Isla Nublar...once I get to the pool descriptions I'm like...erm...it's a pool:hilarious:

Of course I can take a look at Hogwarts if you'd like! - I drew up a rough idea back in June which we can edit as we go!
20170622_043517.jpg

For the top left map of Hogwarts and the Hogwarts Grounds
1 - Lobby (Floor 1)
2 - Great Hall (Floor 4)
3 - Moving Staircases (Floors 1-4)
4 - Gryffindor (Floors 4-14)
5 - Slytherin (Floors 4-14)
6 - Chamber of Secrets (basement)
7 - Dumbledore's Office (4th floor)
8 - Hufflepuff (Floors 4-11)
9 - Ravenclaw (Floors 4-11)
10 - Room of Requirement (Floors 2-4)
11 - Greenhouse (Floor 4)
12 - Potions (Floor 4)
13 - Transfiguation (Floor 4)
14 - Hagrid's Hut (Hogwarts Grounds)
15 - Quidditch Pitch
16 - Dark Forest
Thinking about the Hogwarts hotel.

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We need a boutique hotel able to tie into Hogsmeade and the middle of a greater theme park. A boutique hotel by definition has no more than 100 rooms, making it small but prestigious. This is good to keep it reasonably scaled.

Using this map for reference, I propose that the western complex serves as the hotel itself. It's where the students live and eat anyway. The eastern complex can primarily serve as the show building for Forbidden Journey, with the towers over it able to house classroom activities for hotel guests. Of course guests get a nearby secret theme park entrance.

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Elevation for reference. The main hotel/attraction complex will sit atop this large lakeside cliff, which can be scaled down slightly for realism.

The overhead map describes four floors for house dorms, atop a 5th ground floor (the level which includes the Great Hall). This is reasonably sized, allowing for one house on each floor, with 20-25 rooms per house. That means 5-6 rooms for each side of the western campus structure.

Using some forced perspective, the nearby tower can rise up an additional 4-5 floors, and hold activities. The cliffs below can be around 4 floors as well, housing backstage/service elements plus hotel attractions like the Chamber of Secrets.

Altogether this makes the Hogwarts hotel complex roughly 15 floors tall, or around 170 feet (rounding up - and this is all just ballpark). Cinderella Castle I think is 199', so this is totally feasible!

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The northern covered wooden bridge can be an alternate vehicle access point for hotel guests. This structure easily hides backstage facilities. The service road can pass through the rockwork underneath it.

Of course guests initially approach Hogwarts via boats, then climb from the boathouse on the other side. Inside the cliffs is a magical elevator for disabled guests.

I'm rethinking sightlines for UniSEA's land layouts and how they relate to the castle, but that can come later.

With this footprint, I think we have space to fashion a Potter hotel narrative on the interiors. There's a lot of wild stuff we could do in there!

Thoughts?
 

spacemt354

Chili's
Shining Blueprint

@D Hindley I added in the spinning Gold Room scene you were talking about - as you come out of the bear scene and before hitting the haunted lobby. It doesn't follow the plot exactly, but I kinda like that as it gives the ride it's own flare (and I think it flows nice actually picking up the intensity as the ride goes on!) Double arrows refer to backward/spinning sections of the trackless ride.

Thoughts/feedback welcome!
5698031065541901158%253Faccount_id%253D9
 

spacemt354

Chili's
Thinking about the Hogwarts hotel.

download

We need a boutique hotel able to tie into Hogsmeade and the middle of a greater theme park. A boutique hotel by definition has no more than 100 rooms, making it small but prestigious. This is good to keep it reasonably scaled.

Using this map for reference, I propose that the western complex serves as the hotel itself. It's where the students live and eat anyway. The eastern complex can primarily serve as the show building for Forbidden Journey, with the towers over it able to house classroom activities for hotel guests. Of course guests get a nearby secret theme park entrance.

download

Elevation for reference. The main hotel/attraction complex will sit atop this large lakeside cliff, which can be scaled down slightly for realism.

The overhead map describes four floors for house dorms, atop a 5th ground floor (the level which includes the Great Hall). This is reasonably sized, allowing for one house on each floor, with 20-25 rooms per house. That means 5-6 rooms for each side of the western campus structure.

Using some forced perspective, the nearby tower can rise up an additional 4-5 floors, and hold activities. The cliffs below can be around 4 floors as well, housing backstage/service elements plus hotel attractions like the Chamber of Secrets.

Altogether this makes the Hogwarts hotel complex roughly 15 floors tall, or around 170 feet (rounding up - and this is all just ballpark). Cinderella Castle I think is 199', so this is totally feasible!

download

The northern covered wooden bridge can be an alternate vehicle access point for hotel guests. This structure easily hides backstage facilities. The service road can pass through the rockwork underneath it.

Of course guests initially approach Hogwarts via boats, then climb from the boathouse on the other side. Inside the cliffs is a magical elevator for disabled guests.

I'm rethinking sightlines for UniSEA's land layouts and how they relate to the castle, but that can come later.

With this footprint, I think we have space to fashion a Potter hotel narrative on the interiors. There's a lot of wild stuff we could do in there!

Thoughts?
I'm in agreement about having the west side be the guest lodging - and keeping the room numbers relatively small (which will inevitably keep the castle at a reasonable size)

A max height of around 199' with forced perspective is ideal - that's the exact height of the Tower of Terror in WDW for comparison sake...so if the Hogwarts astronomy spire reached to the top of the ToT, that'll give you a reasonable height to think about when trying to visualize this. In DHS - Tower of Terror is hidden from a variety of areas due to excellent design and planning. You're only allowed to see the ToT when you're supposed to, which is on Sunset Blvd, or from walking towards Sunset Blvd from the other areas of the park (because it's a park weenie!)

The use of forced perspective will definitely come in handy - and I think the 3-4 floors of cliffs could be like mentioned, be used for the variety of activities in the resort, such as the Chamber of Secrets and so on - am liking this so far!
 

spacemt354

Chili's
@D Hindley - IT concept art and attraction premise for review!
9128306389859637613%253Faccount_id%253D9


I don't have the entire ride thought up yet, but my direction is having the ride vehicles (the 'log flumes') be the S.S. Georgie rescue boats. As we queue, we are walking around Derry and seeing signs everywhere of the disappearances and learning about Derry's dark past. We then realize that all sewers lead to 29 Neibolt Street and enter the decaying, abandoned house, for an IT preshow. IT tries to convince us that he is not harmful, and shows us a balloon and tells us to come with him and you'll float. Soon , IT tries to lunge at us but the Losers Club runs in and distracts IT before he attacks.

In memory of Georgie and in defense of IT, the Losers Club built an escape route through the sewers, building escape 'row boats' named the S.S. Georgie. They hustle the guests into the boats and you're off on the roaring adventure.

At first you try to escape through the upper level tunnels but then IT peaks his head around the corner and you dive down. I'm picturing at least 3-4 decent drops, then a grand 40 foot drop as you ascend from the bottom of the sewer lines to the top on a Derry hillside, but IT has laid a trap and you're redirected down towards the town off a runoff waterfall cliff
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Luckily you survive the fall and escape off the boats before the sewers lead you back to 29 Neibolt Street and you head off back into American Mystery having lasted a haunting encounter with IT.
 

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