Early layout concept for UniSEA. Entry into Victorian London through covered archways leads to a grand reveal of the central iconic Hogwarts Castle across the lake.
As this park's most unique feature, the castle is actually a full-scale in-park boutique hotel! A western river alongside Skull Island's jagged coastline connects to the greater Resort waterways. Hogwarts hotel guests arrive via boat across the lake and are sorted in the Great Hall into their Hogwarts house rooms. Here from towers overlooking the whole park, they LARP in the world of Harry Potter, with special park access into Hogsmeade.
Waterways and boat transportation circle the island of Hogwarts and Hogsmeade. Most lands retain views of Hogwarts, which actually ties in visually to their various settings - Victorian London, the steampunk sci-fi of Wells Laboratories, Transylvania, and Hyrule.
Only Skull Island and Pokémon Land (real name pending) shouldn't see the castle. On this side, the central island is defined by seaside cliffs inspired by Dover, England. From Skull Island, the moored steamer ship Venture helps control sight lines, as will trees and smaller structures in Pokémon Land.
Caves separate these two lands. Over them, hidden, is a roadway servicing Hogwarts, with an alternate hotel entrance in its courtyard by the school's Clock Tower.
This map of Hogwarts is the basis for the hotel's layout. Guest rooms dominate the western complex, as does the Great Hall banquet restaurant. The eastern complex is primarily the structure for Forbidden Journey, with possibly some hotel elements in the tall structures above it. All Hogwarts facades are redesigned from IOA's forced perspective template at a larger scale.
Thoughts?