Here are some new attractions for UniSea, filling in the empty spaces from last night's park lineup:
For Transylvania, where was a TBD Wolf-Man slot, which for balance would be better as a non-ride. Thinking of going ExtraTERRORestrial with it. A live SFX show, with guests as researchers into lycanthropy watching Larry Talbot transform live before them...before he rampages!
For Skull Island, it needed a C-ticket ride. I'm currently considering a Madhouse (they're like a rotating room you sit within, great for surreal special effects). Guests are riding in the cargo hull of a ship transporting Kong (hidden in another chamber), when he escapes and starts to dismantle the ship during a raging storm. (With the Skull Island setting, I've found it hard trying to justify a NY-set Kong attraction.)
Most importantly, Hyrule has many more details now! Its layout and visuals are still primarily from Ocarina of Time - Hyrule Field as a hub leading to Hyrule Castle Town, Kakariko Village, Death Mountain, and maybe other locales. Other Zelda games will inform the details and attractions, particularly Breath of the Wild, Twilight Princess, and Wind Waker. There are now 3 rides and 3 non-ride attractions.
First is a land-wide interactive attraction akin to Sorcerers of the Kingdom at MK. Learn through a show in the Temple of Time of your quest for the Triforce shards (or some other set of MacGuffins), then explore the entire land collecting them. Using magical items such as a souvenir ocarina, guests can trigger effects and open passages and even chat/LARP with cast members. (The ocarina can be a lot like the wands in WWOHP!)
Another non-ride is an epic escape room in a Zelda dungeon. They're all about puzzle solving and other brain teasers, so it's a good fit. Would need to improve an escape room's capacity for a theme park setting...I think it can be done.
Last non-ride, village games in Kakariko, like the arrow shooting and treasure chest guessing games and bomb stuff, etc, as in the Nintendo games. It's all like boardwalk games Zelda-style.
Rides - The shooter dark ride would have guests riding either Epona (the horse) or Link's wolf form from Twilight Princess, through perhaps another dungeon (or a TBD setting). Ride vehicles would "breathe" like the Pandora banshees, and are ridden similarly, with swiveling mounted crossbows (think Toy Story Mania with triggers) to shoot at screen/set hybrid stuff. Very battle based.
A paraglider simulator ride inspired by Breath of the Wild, the newest (and by some reviews the best) Zelda game. Picture hang-gliding done to the immersive quality of Flights of Passage, with ride seats like B&M's flying coasters (like Uni's Flying Dinosaur at USJ) but done individually like on FOP. Queue and loading amidst the Gorons in Death Mountain, gliders lift up on the volcano's thermal vents. Then guests enjoy a glorious breathtaking flight over the entirety of Hyrule!
Lastly, a C-ticket water ride (more details TBD) based on The Wind Waker's sailboats. Mostly something to add some movement to the land.
With Hyrule getting an E-ticket flight sim, I wonder if it's redundant doing a similar sim over at Hogsmeade with either Quidditch or Hippogriffs. If so, there are other Potter rides we can always consider, like a Quidditch coaster, or a ride through the Forbidden Forest on carriages pulled by quasi-invisible thestrals, or a ride in the Weasleys' flying car.
To be determined what happens with the children's area formerly based on Dr. Seuss.
Thoughts?