So, You Want to be an Imagineer: An Imagineering Competition (Season 13: Get a Clue)

TheOriginalTiki

Well-Known Member
Original Poster
I think it's pretty obvious that Figment is in a bad situation following Space's elimination, and I just think it sucks to see it go down like this. I'm not a big fan at all of Puff getting the PoMVP even though he contributed the least amount of work to the final product. There's not anything I can do about it but I think the writing is on the wall and I think Figment has known that as well since Space was eliminated which is why I don't have a problem with addressing this "strategy" even though some of you are trying to keep it secret. I get that Figment is a threat to win the game, I just think it's sh***y that she's essentially a sitting duck and there's nothing she can do to avoid the same fate that fell upon Space last project. I think if Space and Figment are eliminated back to back it's going to have a VERY sour effect on the way people look back on this season as a whole.

There's nothing I can do to stop the players involved with this. I'm not going to nullify votes or give Figment some kind of magical immunity. Everything that's happening is happening within the confines or the rules I set up. I can just say I'm not a fan of how it's all going down especially since it's rendered the creativity/Imagineering of the game almost meaningless at this point which is a shame because were in the middle of what was SUPPOSED to be one of the most exciting prompts of the season. I definitely take partial responsibility for this, as like I said there's nothing going on that isn't within the context of the rules I set up, but I just don't like seeing the end game go down like this where it's essentially a race to see who can be the least threatening...
 

FigmentPigments

Well-Known Member
There's nothing I can do to stop the players involved with this. I'm not going to nullify votes or give Figment some kind of magical immunity. Everything that's happening is happening within the confines or the rules I set up. I can just say I'm not a fan of how it's all going down especially since it's rendered the creativity/Imagineering of the game almost meaningless at this point which is a shame because were in the middle of what was SUPPOSED to be one of the most exciting prompts of the season. I definitely take partial responsibility for this, as like I said there's nothing going on that isn't within the context of the rules I set up, but I just don't like seeing the end game go down like this where it's essentially a race to see who can be the least threatening...

I totally agree, Tiki. I wouldn't want you to save me by a magical immunity, and I want to play this game as it was set. Everyone is playing the game within the rules so let's let everything play out. Although I appreciate you voicing your thoughts. :)
Yes, there's no incentive to be creative because the target will then fall to someone else. That's the antithesis of what this competition was about. :( Let's get back to the creativity. :D
 

FigmentPigments

Well-Known Member
Welcome to Haunt-Toon Mansion Havoc!

The Toons of Toon Town are enlisting for your help! The mischievous weasels from 'Who Saved Roger Rabbit' are up to no good, as their haunted spirits seek to terrorize Toon Town with all of the ghostly toons of the town's past!

The Weasels and their hired pals have terrorized the citizens of Toon Town, all day and all night, preventing from daily life from moving forward. The Toons have been dealing with these haunted beings for many weeks, but are fed up with the weasel's mischief, and have asked for your help.

As employees for Ajax Ghost Extermination Co., guests will be in charge to capture these ghostly souls and restore Toon Town to it's optimistic and calm state! But be careful, these eerie souls can easily possess your soul, where you'll be terrorized by these ghouls for all eternity! Good luck!

Exterior:

The cheery music that flows through Toon Town seems to fall away into silence as you come up along the tree lined pathway leading to the oddly shaped house. Just at the edge of Toon Town, the lone house is sequestered behind a row of anthropomorphic trees. An array of grinning faces adorns each tree. (These faces will light up at night.)
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You peer down the path trying to size up the dark house, but you can barely see past the trees with branches like grasping, clawed hands. Just to the side of the dark path, a young male tree shields a young female tree from an unknown threat.
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Looking just past the two terrified trees, you can see the old Hallowed Tree grinning at them, seemingly plotting.
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On the other side of the road is a help wanted ad posted to a notice board desperately requesting the services of ghost exterminators. Guests who decide to answer the ad will start down the path to the house, passing by several and sometimes hilarious warning signs.
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Overhead an owl hoots ominously; his neck stretching out into a thin line with each call.
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The closer the you get to the house, tombstones are popping up among the road way and in the trees. But these tombstones seem different, rounded edges to accent their cartoonish nature. One looks like it was chewed on a hungry animal with huge claws, another one is squashed like it was crushed under a big stone, another lies flat with tire tracks on the front, and several bullet holes are in another smaller headstone. (These are the cartoon versions of some of the actual tombstones in the Haunted Mansion queue.) A tombstone nearly hidden behind the very last tree is half melted, the words almost undecipherable. The only readable word is DIPPED.

These are interactive tombstones out in front of the house to entertain guests with sound effects (the chewed on tombstone has growling sounds, the flat tombstone will emit a car revering its engine and squealing its tires, the melted tombstones has sizzling sound. These will also double as excellent photo ops for guests). Several unmarked tombstones are occupied by two cats batting each other over territory, yowling and hissing.
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Unlike the rest of Toon Town, this haunted building is devoid of bright colors, being built in a mix of grays and blacks (much like the earliest Silly Symphonies). The color of the surrounding area is also muted almost as if the building is sucking out the life out of it. The most prominent feature of the building facade is the "face" which seems to glare at you. The shades fall down and rise up on their own, giving you the impression that the house is alive and blinking at you. Around the corner, behind the fence, you can make out another vehicle. What is the Toon Patrol?
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At the entrance to the queue, a large blue van is parked around the side with its back door thrown open. On the side of the van is the logo for Ajax Ghost Exterminators, and you can hear the radio broadcasting an advertisement for Ajax and all its ghost hunting service. Another alternative radio broadcast can be heard airing the news of strange and frightening things happening at the old house in Toon Town; the very same one you are about to head into. You peer into the back of the open van doors to take a look at the equipment the professional ghost hunters of Toon Town would carry. After a quick look, you are suddenly unsure about the professional experience of Ajax as you can see a rifle, a net, a mousetrap, and a steel bar cage lying in back.

Queue:

As we walk up to the spooky house on a hill, spooky noises fill a cartoon graveyard. With every step, a new effect produces a gag, telling us that this haunted mansion is unlike anywhere else. From flowers squirting water to musical bricks, the graveyard leads us up to the foyer of the mansion. As we enter in, several portraits of the weasels laugh at us and progress into a ghostly state.

We continue into a portrait gallery. Here, we see portraits of classic Disney cartoon characters including Minnie Mouse, Daisy, Goofy, and Mickey. Once we are all in, we hear the sound of weasels laughing as hologram technology has them soar above us. They take hold of the portraits and begin stretching them and room, revealing a comedic spooky moment for each.

The weasels drop the ceiling and it begins bouncing, the portraits changing as they shrink and grow, before a massive thunderclap stops the weasels in their tracks and the stretched portraits, leaving all four in an homage to the original mansion's portraits. The weasels open a door and we continue on into a library, where doom buggies await for a strange and silly adventure.

Ride Through:

(without Donald Duck)
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library
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Pet Bats
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Ghost appearing in mirrors
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  • A chest of drawers flying towards the guests

  • a hooded figure chasing us down the hall and revealing him to be a skeleton (Mickey's Haunted House)

  • an enormous spider that swings towards the guests and then away (Hells Bells)

  • several bats swooping and fluttering overhead (Hells Bells)

  • The lonesome ghosts causing mischief in the hallways (guests aren't sure if they're friendly or not) Replacement for Corridor of doors.
  • They can push the doors down from the top like accordions to peak at or scare the guests.

Graveyard
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The guests are chased into the graveyard and slam into the Weasels' Toon Patrol car (seen out front) causing the radio to turn on the music to fill the graveyard. The ghosts start to dance much to the weasels' frustrations. Their plot to scare the toons out of Toon Town has failed.
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  • a tribute to the hitchhiking ghosts using the lonesome ghosts

At the end, instead of the ghosts following you home, Goofy as Marley is floating around saying things like: I think I'm at the wrong house, now how did I get here?, Hello? He steps off a ledge (forgetting he can float) with his signature yell.
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TheOriginalTiki

Well-Known Member
Original Poster
@FigmentPigments has been eliminated by a unanimous vote which makes her our sixth place finisher. @mickeyfan5534 has opened the final key to Walt's Vault and has been granted a Round Trip Ticket which has automatically granted him a spot in the semi-finals next project. There is only one kill left but both killers HAVE made it as far as they can go and will be revealed on the podcast for this next project. Based on if one last kill gets used this round we'll see what happens with @MANEATINGWREATH in the Museum.

With that in mind, let's move on to the last project you'll complete as a group before heading into the semi-finals where things get individual.

Project Eleven: Mag-Castle Mystery Tour
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Cinderlla's Castle Mystery Tour used to be one of the highlights of the original Tokyo Disneyland...An intense and dark walk through experience that plunged you into the depths of the Disney villains and featured a climatic encounter with the Horn King from The Black Cauldron. Of course the awkward thing about the experience was the Horned King himself. While the AA is legendary, most people had no idea who the character was because of the fact that the walk through was developed before Black Cauldron turned out to be a giant black mark on Disney's box office record.

After over a decade of being closed, Team Chandler now must breath new life into the Castle Mystery Tour by designing an overhaul of the attraction. The main requirement is that the Horned King must be replaced by a more well known Disney villain...that villain just can't be Maleficent as it'd be too obvious. There's only four people left on the main team with one potentially being sent to the Museum of the Weird as the final victim of the Killer's Twist, so be sure to use your time wisely. One person will be eliminated from the main team and one will come back from the Museum of the Weird which will give us our solidified Final Four moving into the semi-finals. Good luck to all players. Let's put some of the ugliness of this past project behind us and hopefully have an awesome end-game!

This project is due Friday, September 9th at 11:59 PM Eastern.
 

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