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WeirdOne

New Member
Way to resurrect a topic from the dead :rolleyes:. I too would like to know what happened to this project. I guess it's time for it to come back to life! - The WeirdOne :D
 

NowInc

Well-Known Member
Original Poster
I havnt touched maya in like..9 months. My band is keeping me ULTRA busy..but i'll see what i can do
 

NowInc

Well-Known Member
Original Poster
Originally posted by The_CEO
Yes I don't think it would hurt to post the next segment of queue :lol:

LoL..yeah..i know. As im sure most of you have noticed..im around here considerably less than i used to be. Im hardly even home.
 

CrashNet

Well-Known Member
Originally posted by NowInc
LoL..yeah..i know. As im sure most of you have noticed..im around here considerably less than i used to be. Im hardly even home.

Well if its because your band is taking off, then thats great. :)
 

NowInc

Well-Known Member
Original Poster
Originally posted by cac2889
Well if its because your band is taking off, then thats great. :)

Heh..90% of my time is spent in studios or on tour....its not all its cracked up to be..trust me
 

WDWScottieBoy

Well-Known Member
I think it's time we see more pictures now that you are done with your tour! I want to see at least one picture from each of the queue areas! You're a great guy Dan and it's been a pleasure talking with you and getting to know more about WDI and animation!
 

NowInc

Well-Known Member
Original Poster
Revenge of the thread that refused to die!!

hehe...as always..i'll see what i can muster up time for...i honeslty havnt touched a 3d program in MUCH longer than id like to admit..but we'll see what i can do :)
 

Not For Sale

Active Member
I read 12 pages of this thread to see 1 picture, an overhead shot, and a 55 second sound clip. Maybe THIS is why I don't have a girlfriend :zipit:
 

DarkMeasures

New Member
I just zipped through reading only the creator's post. If first thought this was a Star Gate attraction because of SG on the pipe.... I was going to post "you know six flags already has a Stargate ride?"

Anyway, I like the idea of the pavilian. Will it be going into how the current elements work as in the Periodic Table of Elements? If so, due to how Atoms are, this attraction would fit in really well with the Universe of Energy and replacing WoL with this would make sense...
 

NowInc

Well-Known Member
Original Poster
DarkMeasures said:
You will be able to convert this to RCT3 once the object creator is released.
Highly doubtfull..the polygon count this thing has is higher than what would be efficiant for use in a game. I didnt make anything as a "real time" 3d model, since i was going more for artistic outcome rather than useability. Last i checked i was pushing over 400,000,000 polys in that tunnel alone, which...long story short..on the average home PC, would run at around 5 fps.

The scenery creator is going to have a polycount on it to ensure low-poly models for real time use. Otherwise the game would just..crumble under the resources needed to open a large model.
 

DarkMeasures

New Member
NowInc said:
Highly doubtfull..the polygon count this thing has is higher than what would be efficiant for use in a game. I didnt make anything as a "real time" 3d model, since i was going more for artistic outcome rather than useability. Last i checked i was pushing over 400,000,000 polys in that tunnel alone, which...long story short..on the average home PC, would run at around 5 fps.

The scenery creator is going to have a polycount on it to ensure low-poly models for real time use. Otherwise the game would just..crumble under the resources needed to open a large model.

Yes. True. Hopefully you can import objects from Miya though. And if so, a scaled down version could work. Or could could make a series of objects built so that when you add them together you get the final product.
 

NowInc

Well-Known Member
Original Poster
DarkMeasures said:
Yes. True. Hopefully you can import objects from Miya though. And if so, a scaled down version could work. Or could could make a series of objects built so that when you add them together you get the final product.
Maya can export as pretty much every "common" format, and those that arnet supported can easily be added thanks to the Maya API...so that wouldnt be an issue.

Sadly i dont think theres much chance of any lower-polygon version of this thing being possible. I made these models before surface shading was even invented, so theres heavy bump maps and real model textures as apposed to the faked ones used in games now a days :(
 

DarkMeasures

New Member
NowInc said:
Sadly i dont think theres much chance of any lower-polygon version of this thing being possible. I made these models before surface shading was even invented, so theres heavy bump maps and real model textures as apposed to the faked ones used in games now a days :(

I was going to mention that. My brother is a game programmer and he was showing me all that stuff. I find it amazing how you can now take 1 polygon and with the proper texturing, you can make a very real looking Brick wall. But you make a point. I guess if you were to convert your project to RCT3, you would have to completly re-do the models.
 

NowInc

Well-Known Member
Original Poster
DarkMeasures said:
I was going to mention that. My brother is a game programmer and he was showing me all that stuff. I find it amazing how you can now take 1 polygon and with the proper texturing, you can make a very real looking Brick wall. But you make a point. I guess if you were to convert your project to RCT3, you would have to completly re-do the models.
Pretty much. And not 100% sure as to WHAT will be allowed using the RCT3 editor....we'll just see when it comes out
 

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