Roller Coaster Tycoon World

StageFrenzy

Well-Known Member
It was a nice update I'm guessing the release date will be late march-may. Hopefully the new one will be able to cram in the peeps and won't dumb things down.
 

Mr. Warmo

New Member
Can't wait for this game, I got RCT3 back up and running the other week, and got the omnimover mod working so ive been playing with that hehe

Also, frontier who made RCT3 and i think the older ones are making a new rollercoaster game called "Coaster Park Tycoon" it comes out in 2016 so its gonna be interesting how World and this one will compare...
 

Macca250

Well-Known Member
Original Poster
New box art revealed; thoughts?

RollerCoaster-Tycoon-World-Box-Art1.jpg


Another blog post is live too - doesn't give much away, but highlights include the tease of an announcement for the release date (clearly they're taking a page out of Disney's book to generate hype by announcing an announcement!) and they're promising a trailer that includes actual game footage in the not-too-distant future. Hopefully it won't be long until we have more to speculate on and discuss; but it looks like they're still making progress which is better than nothing!
 

Voxel

President of Progress City
New box art revealed; thoughts?

View attachment 85284

Another blog post is live too - doesn't give much away, but highlights include the tease of an announcement for the release date (clearly they're taking a page out of Disney's book to generate hype by announcing an announcement!) and they're promising a trailer that includes actual game footage in the not-too-distant future. Hopefully it won't be long until we have more to speculate on and discuss; but it looks like they're still making progress which is better than nothing!
Looks like time will tell. If all else fails, I finally found a Game Engine I like for developing my version.
 

Macca250

Well-Known Member
Original Poster
Eh box art is box art. It never looks like the final product and I won't be buying a "box".
It gives you an idea of the variety of rides that will be available though... I spy my favourite classic; the wooden coaster lurking in the background. It'll give me chance to try and create something so dangerous even Six Flags wouldn't have it.
 

Macca250

Well-Known Member
Original Poster
Erm.....so there's a new trailer that came out today. I personally feel a bit disappointed, what does everyone else think? I was expecting more of a technical jump from RCT3 to this..
 

Voxel

President of Progress City
Erm.....so there's a new trailer that came out today. I personally feel a bit disappointed, what does everyone else think? I was expecting more of a technical jump from RCT3 to this..

It looks worst the Roller Coaster Tycoon 3.. I am extremely disappointed.
 

StageFrenzy

Well-Known Member
Erm.....so there's a new trailer that came out today. I personally feel a bit disappointed, what does everyone else think? I was expecting more of a technical jump from RCT3 to this..


It looks worst the Roller Coaster Tycoon 3.. I am extremely disappointed.

I can live with average graphics if the gameplay is there. I don’t know how much confidence I have in them though. It still looks like a six flags park despite their emphasis on theming. Lots of jagged edges, it would have been nice to get a little better graphics. It seem like graphics have been pretty stationary the last couple years ex. Sims 3 to Sims 4.

Other thoughts:
How about those brakes on that monorail?
They did take some inspiration from Disney and Epcot with the lumberjacks…
 

lazyboy97o

Well-Known Member
They should have just stuck with the isometric view and focused on the customization that really gave the game longevity. Even a ride-your-ride feature could have used something more in that style instead of chasing after NoLimits, which really isn't a game.
 

StageFrenzy

Well-Known Member
They should have just stuck with the isometric view and focused on the customization that really gave the game longevity. Even a ride-your-ride feature could have used something more in that style instead of chasing after NoLimits, which really isn't a game.
RCT3 has held up well enough with the 3D view. I have watched the trailer a bunch and marveled how it doesn't match up with anything they had described so far.
 

StageFrenzy

Well-Known Member
I have been checking the RCT forums and everyone over there is a bit grumpy/whiney. They haven’t come out with another production blog since the “Very Impressive Puke” video. I wonder if they are trying to fast track another trailer since the first one was soo….
 

ScoutN

OV 104
Premium Member
I am going to wait for this to hit the clearance rack. There is a clear lack of effort displayed in the product presented to us. I highly doubt it will be even worth even half of MSRP. Such a shame after so much excitement.
 

Voxel

President of Progress City
I am going to wait for this to hit the clearance rack. There is a clear lack of effort displayed in the product presented to us. I highly doubt it will be even worth even half of MSRP. Such a shame after so much excitement.
My only hope so is Frontier's project for next year isn't Cra#@$, or I find enough time to develop my variant.. I need 40 hours in a day.
 

StarWarsGirl

Well-Known Member
In the Parks
No
Roller Coaster Tycoon blog post from today, discussing the graphics of the new game:

We have heard you, and we concur; the trailer did not show the final game and the game everyone should expect from the RCT franchise. In this blog, we’d like to clarify our intention for showing the trailer and reassure you, our most passionate fans, that making RCTW great is our top priority. We would also like to talk more about the progress being made in the game and what we’re doing next.

TRAILER!

Let’s start with a bit of an explanation: The game is currently in what we are calling a pre-alpha stage – features and graphics are still being coded. Since the switchover of our development team this past Fall, we have focused on core functionality and “under-the-hood” engine work. This is why there has not been significant visual progress on the title. Engine work is critical to the overall stability of a game, and it requires significant labor and time to get right. We knew in the Fall we still had a lot of work to do to achieve the core engine we wanted – one that could support a game like RCTW. Now, however, we are able to finally continue working on the higher level functionality and visuals.

Our intention in releasing our pre-alpha gameplay as a trailer was to show that there is progress being made. RollerCoaster Tycoon has meant so much to so many people over the years, and it’s entirely your prerogative to feel protective of the franchise, just as it’s ours to assure you that it’s in good hands. Our hope in releasing the trailer in its current state was to offer some reassurance that gameplay and features were coming along.

UPGRADED ENGINE! BETTER GRAPHICS!

Regarding the current state of game graphics, we have been exploring prototypes for a while and are happy to announce we will be upgrading to the Unity 5 Engine. We hope to be able to share the results of the upgrade by this summer. We hope to take full advantage of the many new environmental, lighting, and shadow improvements as well as many other features in our original Unity 4.6-based engine to create a game that looks great. Our early results are extremely promising. We know that today these words must ring hollow, but trust that we are doing everything we can to make the game look excellent.

MORE REALISM!

In response to requests and comments from our fans, we can confirm that our teams will be adjusting the art in the game to make it not only higher definition (taking advantage of our engine upgrade) but more believable/realistic overall, while still keeping the charm of RCT. We want the rides to feel like they can be found in real life. Even though some of the rides may never actually exist, we want them to look like they could, and are constructed with real materials. Along with this, we are also taking a pass on our Americana theme to make sure those rides are closer to those you may find today when visiting your favorite amusement park. We will let you know as we make progress along this development path. We also know that once our robust user-generated content systems launch you will be able to make the scenery, rides, etc. that you want and we plan to fully support that.

TIMING!

We will not release the game until we know that it is truly ready. If the game needs to be “put back into the oven,” then we will do it. We have waited for more than 10 years for the next great edition of RCT, and we plan to take the franchise to new heights with RCTW. We will take the time required to achieve that goal. We will communicate on the expected release of RCTW later this year. The team needs the time to craft the experience that so many of you have been waiting so patiently for.

WHAT’S NEXT?

As always, what matters to us is your feedback and we want to continue to hear from you during the course of development. We have high expectations and standards for delivering RCTW as well as a desire to keep this open dialogue with our community going as development progresses. There will be lots more new content released with many visual upgrades, and as the game progresses we will share them. As we have said previously, there will be Alphas, Betas, hands-on previews at gaming events, developer chats, blogs, and more. We look forward to your feedback to make sure we are headed in the right direction. This game is too important to too many people for us not to do it right.

http://www.rollercoastertycoon.com/rollercoaster-tycoon-world-production-blog-5/
 

StarWarsGirl

Well-Known Member
In the Parks
No
So it sounds like the release date is getting pushed back. Also sounds like the graphics from the trailer were misleading. Still, I think if the graphics weren't ready, then they never should have released the trailer.
 

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