And yes Space Mountain does not move as fast, but the feel of everything from the lead up to the acual ride is better in my opinion. Maybe it's because I'm 6'3 and always feel like I might lose my head on Space Mount...
Would you disagree that Rock and Roller Coaster could be improved with better visuals within the ride?
PS- Let me add too that the ride is hyped as being a muscled up coaster, some guide books put it on par with the Hulk. The ride itself is not that intesnse, nor do the visuals make up for that to push it near the level of the Hulk, and I am not saying I prefer IOA, I don't I think the Disney Parks are better, but in terms of intense rides, there just aren't as many.
RNRC is neither intense(as all the "first coaster ever ridden" statements testify to, nor themed very well, so my feeling was "that was ok".
And that is my opinion, great to see there are so many supporters of the ride that like it the way it is.
Well, I'm only 5'2 so our coaster experiences may be different in that respect :lol: Over the past 2 years, when I've been on Space Mountain I came off thinking "Why did I do that to myself?" I'm only 25 but my neck hurts, my back hurts and I was jerked around the entire time. RNRC does not make me feel that way.
In terms of visuals....I'll re-state this. I'm not sure what other visuals you can have that relate to the theme, when you're moving that fast, that will be an improvement? Also keep in mind that taste is relative. A lot of others have stated in this thread that they feel the themeing is accurate and acceptable.
Like anyone else, I have my complaints about certain attractions. However, I think it is important to recognize that I know I could not do better in designing them. Everyone wants to say "Oh, they could've done better" and often this is not followed up by any concrete suggestions. Again, it's all relative and subjective, not to mention COULD you really have done better? And if you did, there's no guarantee everyone would enjoy it.
Like any design job, these people also have superiors telling them what to do. They can make an awesome design, show it to the boss and the boss tells them "No, we want it to be this (theme.)" I hear this all the time from my friend who is a graphic designer, that she can have an amazing concept and design, only to be told "No, we want red letters with a picture of a dog." She has some creative freedom but is limited by what they tell her she must have. "You must use neon tacos and donuts."
I guess my other point is....there are bigger fish to fry. There is some good pre-show theming and overall, the ride succeeds at the main goal (at least in my mind)...it's a good coaster. I don't want extremely detailed themeing when I'm flying past it at what, 60 mph? They want you to focus on the coaster and the background stuff is just gravy. It gives a complete environment without being overpowering. It just seems to me like it's like complaining about the color of the living room walls of a beach house. Who cares, you're at the beach, ENJOY IT. I hope that made sense :lol: