I don't know, DL's first drop and WDW's drop always felt the same to me. :shrug:
It's an Internet myth that the Disneyland version is some epic masterpiece compared to ours.
When I first experienced it last year (and I rode it at least 20 times in a week) I was expecting some "OMG! WOW!" moments, but I didn't have them.
First, our ride is grander in scale. Like most Disneyland rides, their Pirates is much more "intimate" - everything is a bit smaller, closer together. You notice it a lot on rides like POTC and HM because you are much closer to the AA's and set pieces in many instances. Sometimes that's cool, but in the case of Pirates, it just feels kind of cramped to be honest; it's more like you are in a ride building than actually out on the open seas, as you can feel in the WDW ride, specifically at the ship/fort section after the drop. (In the HM - which is close to identical to ours in many respects inside, it actually reduced the illusion - specifically in the Graveyard and the Hitchhiking Ghosts portion).
Second, most of the ride length difference is attributed to the beginning where you float through the bayou (with lovely views of people in shorts and T-shirts eating in the restaurant - my how well that goes with the theming, LOL) and a very large extension of the caves where there is nothing but empty caverns. Cool, yes, but no "show". It's simply to get you out of the park and to the show building.
While the build-up is a little fun and necessary due to the inexplicable facade (I still don't get the relevance - apparently New Orleans was known for Pirates? I think of Pirates on the high seas, not in the French Quarter, LOL), it really doesn't add much to the ride. Our show building and queue is far, far more appropriate - imagine, going on a Pirate adventure by going through a Pirate bunker and then into the underground caves. Not some fancy looking 1800's pristine white building.
Most of the show scenes, except being smaller, are the same, with the exception of they have a treasure room near the beginning of the ride instead of at the end. It's a neat little thing (though kind of hokey - while the one skeleton driving the beat up ship before the drop in the MK version is neat, when you have skeletons drinking beer and stuff it's kind of silly to be honest).
That's really the biggest difference. The rest of the additional ride time is taken up by the Bayou (which is neat, but seeing the people eating in the restaurant kind of ruins it), extra-long empty caverns, the small treasure room at the beginning, and at the end you get paraded around a little wheel where you awkwardly are returned to the "big fancy white building" and go through part of the queue looking at the people in line before you are dumped back into the dark Bayou to unload at the same place you load to begin with (I found this rather strange feeling, everyone just stares at you in the queue because you are so close - LOL or maybe that was just because I'm funny looking LOL).
To be honest, it feels like a "Directors Cut" of a movie - which often has a few extra bits that are neat, a few extra bits that slow everything down but don't really add anything to the story/experience. In ours, people say it's "abrupt" how you enter into the action so quickly, whereas I find it more exhilarating and action-like.
All that said, it is not a bad ride. At all. It's amazing, just like ours. But my whole life I've been told that it's some amazing step-up from the WDW version, and it's really not. It's slightly different, but we have a far more appropriate queue that does not require the Bayou theme, ours feels more "epic" in scope (it may be shorter, but it's grander), and to be honest by the 6th or 7th ride I just got bored in the seeminly endless, empty caves that make up most of the additional ride time.
That's just my take on it, though. Others feel differently. But comparing it bit by bit, scene by scene, I don't think either one is overall "better", except for our queue which makes a lot more sense and sets the mood far better, IMO (we don't need a slow introduction, because we get that while walking through the queue).
I hate to keep jumping in on the same issue, but this is NOT a failing of DL theming, folks. New Orleans has deep historical ties to piracy. Jean Lafitte built a warehouse in the city to smuggle goods stolen from ships in the Gulf of Mexico in the early 19th century, just as one example. Even if you personally prefer the Adventureland setting, the New Orleans connection is completely legitimate.The queue is far better in Florida, and there's less of a theming issue (New Orleans and Pirates? What?)
DLP's Pirates is much longer and has more than one drop along with some really cool effects. WDW's felt rather lame after DLP![]()
Disneyland Pirates of the Caribbean
Drop 1 - 52 Feet Long, 21 Degree Angle
Drop 2 - 37 Feet Long, 21 Degree Angle
WDW Pirates of the Caribbean
Drop 1 - 14 Feet Long, 21 Degree Angle
I know this is sort of a weird place for my first post, I normally just lurk on these boards for info but I have seen this posted on other places and wanted to clear it up. The drop at WDW isn't 14 ft long, it is 14 ft high. At DL the first drop is 18ft high and the second is 13ft high. I think this confusion comes from the Wikipedia entry that used to have the stats for both rides but had on (DL) in length and the other in hight.
Because it was rushed. DLP? It`s very long!I want to know why WDW's isn't as long as everyone else's. The excuse we got at DLP was that crowds were much smaller.
Orlandos HM didn`t need the stretch rooms; they were added purely for effect. As could the missing show scenes from DLs pirates if they had wanted to.Same reason why Orlando's Haunted Mansion didn't need the long hallway between the stretch rooms and load.
Biggest reason is it didn't need to be. The extra length at Disneyland is to hide the distance needed to get boats outside the berm into the show building. Same reason why Orlando's Haunted Mansion didn't need the long hallway between the stretch rooms and load.
Hmm. That's a very broad over-simplification of the reality of both Disneyland rides. Cool!http://www.scottware.com.au/theme/feature/layoutmaps.htm
It was pretty simple -- it was rushed into existence, and it was made to fit into a building that was originally designed for a different ride, with different vehicles, in a different layout.
*whispers the name so as to infuse it with the properly due reverence*I'm curious ( or at least confused )
What was originally intended to go in Pirates' location in WDW?
I hate to keep jumping in on the same issue, but this is NOT a failing of DL theming, folks. New Orleans has deep historical ties to piracy. Jean Lafitte built a warehouse in the city to smuggle goods stolen from ships in the Gulf of Mexico in the early 19th century, just as one example. Even if you personally prefer the Adventureland setting, the New Orleans connection is completely legitimate.
As it should. The fact that New Orleans Square can have its own wonderfully detailed "surface level" story for those just passing through, as well as host two of Disney's most iconic rides in Pirates and HM — both of which are very different from each other as well as from the surrounding land itself, narratively speaking — and still have it all make perfect sense from a theming and cohesion standpoint is amazing. I really, really love NOS. :lol:New Orleans Square is widely thought of as one of the most elaborately themed and charmingly Imagineered areas of an Disney theme park, ever.
Cool site! Thanks for sharing!
Broad oversimplification is my specialty!
My point wasn't so much that Disneyland couldn't have been shorter, as much as WDW's didn't need to overcome the same problems to get to the show building. I'm sure they thought when designing DL they might as well fill up both buildings, not just the one outside the berm, hence the longer ride through caverns.
But if the guys at WED never really considered all of that to be part of the real show, it is clear why they left it out and opted to use the queue to achieve the same effect.Because it was rushed. DLP? It`s very long!
Orlandos HM didn`t need the stretch rooms; they were added purely for effect. As could the missing show scenes from DLs pirates if they had wanted to.
Western River Expedition was planned for Frontierland, where Big Thunder Mountain Railroad now sits. I want to know where RonAnnArbor heard that Pirates of the Caribbean utilized an existing (already designing?) structure, as that is something not mentioned anywhere else.*whispers the name so as to infuse it with the properly due reverence*
Western River Expedition.
Seriously, if you've never heard of it, it was quite a concept. Jim Hill has a very lengthy and detailed description of the idea's inception, initial planning and ultimate withering on the vine on his site. It's very much worth a read.
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