One Sentence Competition Retrospectives on Past Seasons

Pi on my Cake

Well-Known Member
Original Poster
In the Parks
Yes
Disney's Worlds of Imagination

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Pass through the gateway of the Dreamport, and find your imagination inspired as you explore five inventive worlds rooted in some of the ways that we display our creativity: art, music, literature, acting, and science.

Oooooohhhhhh a whole Fimgnet/Dreamfinder inspired park could actually be amazing! I know it might be seen as a controversial move to give Figment a new "home" outside of Epcot. but the park really is kind of growing away from him anyways. Setting him up with this really unique park concept could be really cool!

Greek, egyptian, norse, american cryptids.

Not a bad group
 

DashHaber

Well-Known Member
Oooooohhhhhh a whole Fimgnet/Dreamfinder inspired park could actually be amazing! I know it might be seen as a controversial move to give Figment a new "home" outside of Epcot. but the park really is kind of growing away from him anyways. Setting him up with this really unique park concept could be really cool!
If Figment can be added, that would be awesome. In either case, Dreamfinder is still a great character and he'd be perfect as a sort of central figure to a Disney park all about imagination.
 

DisneyManOne

Well-Known Member
"CHALLENGE 1: Propose a theme for a 5th gate for WDW"
I still think that an American equivalent to Tokyo DisneySea would be incredible to have in WDW, but originality is oft stressed in One Sentence Competition, so how about Disney's Cartoon Cavalcade, a theme park with lands themed around Mickey Mouse shorts, Silly Symphonies, the Disney Afternoon, One Saturday Morning, the modern era of Disney Television Animation and Disney Junior.
 

Pi on my Cake

Well-Known Member
Original Poster
In the Parks
Yes
1SC Retrospective
Season 3, Episode 2 - Create & Evolve


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Hosted by: @Sephirenn
Started on: March 28th, 2017
Won by: @D Hindley

Season 3 started with streamlining the game, this episode took the simplified base as a starting point for one of the most ambitious themes in One Sentence History.

This entire episode saw the players collectively created a Dream Park together. A 5th gate for WDW. You can even see a little teaser to this theme if you look closely at the logo. Each round added something else to the dream park. Disney's Portals of Adventure!



It started very simply with just a simple prompt about a 5th gate. Then it expanded into specifics like rides and lands. Even going as far as having a prompt to write a 3 sentence ad for the park to try to sell it (One of the more unique 1SC prompts I've ever seen).

This theme of building something together was really creative and ambitious and a lot of fun! It created something really special. But it did have its downsides. The theme of building a park from scratch made it less accessible for people to hop in mid-way. Or hopping back in if you miss a few rounds since you need to somewhat keep up with every round to know everything going on. Plus, if you aren't feeling the park theme that was chosen, you were stuck with it the whole season. Which lead to the Episode running into a lower number of players than usual.

But that's the risk with something so unique and creative for a season's theme. Anything risky is gonna have a mix of pros and cons. Sure it might have ended the Episode with a relatively small cast, but it was a cast full of dedicated and excited people!

Another unique twist is how @Sephirenn handled hosting. They weren't the host, Disney management was. Every review, prompt, and announcement was written as if there was a council of imagineers and higher-ups discussing things. "We" instead of "I" and a bit of corporate talk. It helped add an element of roleplay and a unique voice to the game.

The Episode kept the same basic 1-3 Sentences, 1 picture, and a 1 sentence bonus.

The bonuses were now different every round (An added little challenge related to the main challenge). And they were scored. There was one "Bonus" winner for each round who would get a point separate from the medals. This added an extra layer to the game and made it more competitive since more people were able to score points. This format of bonuses has more or less been used nearly every season since.

This Episode did a great job of pushing boundaries and establishing a unique voice. Something I intend to try to emulate in my own way as we head into the future.

Check out the 1st Episode of the 3rd Season here!

As a Discussion Question for today, let's look at my favorite prompt from Season 3, Episode 2!

"CHALLENGE 1: Propose a theme for a 5th gate for WDW"


@Sephirenn I haven't seen you around much in a while, but if you happen to stop by feel free to share any other thoughts or memories you might have from the game!​

The actual Park description got lost when I transferred this from my notes to here! Want to make sure the 1SC 5th Gate is here too!

At the core of all Disney stories is the spirit of adventure. These stories offer us a portal into mystery, imagination, and where dreams come true. On behalf of the cast of the Walt Disney Word Resort, we are proud to present our 5th theme park that embodies the heart of Disney story telling as we travel into:

-Disney's Portals of Adventure-

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-The Park-

Disney Parks in the past have had double uses: the Magic Kingdom was an amusement park doubling as a theme park; EPCOT is a World's Fair doubling as a theme park; Hollywood Studios is a studio lot doubling as a theme park; Animal Kingdom is a zoo doubling as a theme park. Disney's fifth gate also fits this criteria: Disney's Portals of Adventure is a museum doubling as a theme park. When a guests walk through the park, they see works that would be traditionally represented in a museum such as art, nature, or scientific description, before arriving in one of many completely amazing worlds. The new park also includes an immersive boutique resort!

As a Disney park, characters are a must, especially since Disney already has Mickey and friends depicted in steampunk attire on some of their current merchandise. This new park offers a chance for introducing some original characters such as Dream finder, Dreamseekers, Henry Mystic, and other S.E.A. members to meet guests and provide some spontaneous skits to make each land more kinetic and "realistic".

-The Lands-

The Disney University (DU) Quad

This land represents the entrance of the park (much like Main Street in the Magic Kingdom). The large walking lane will be luscious green turf and surrounding the lane will be multiple university-themed buildings (possible examples: Music Building, Engineering Building, Bus Depot).

Prop - Dr. Leonard Cooper: Mr. Cooper's statue is located at the entrance to Disney Quad facing the museum, and features the first president of the university with his toe rubbed gold (as students rub it for good luck). Cooper, who received his doctorate in physics, was one of the first people to theorize the multiverse, and his contributions to the current understanding of the universe are listed on a plaque in front. All of Cooper's research vanished from the library mysteriously and remains unfounded to this day.

Attraction - Robotic Lectures with Baymax (based on Big Hero 6): Guests enter the Disney University Engineering Department building, where the National Robotics Fair is being held, which is utilized as an interactive queue to allow guests to interact different REAL science exhibits. After meandering through this queue, guests are invited to a room with guest speaker Hiro Hamada from the San Fransokyo Institute of technology is presenting his work on the robot Baymax. Hiro gives a brief description of Baymax, before he allows guests to have conversations with the Robot in an experience like "Turtle Talk with crush" which is a proven successful system.

Attraction - Going Turbo: This new attraction in the Disney Quad transports it's students and VIPs directly to Game Central Station where they will bored a tram that takes them into multiple games similar to the end credits of Wreck It Ralph, and with three separate experiences including randomly generated mini game experiences like Pac-Man, Street Fighter or Sonic, guests will keep coming back to try each combination. The three car tram will split up upon entering the portals with each car entering into a different game such as Hero's Duty, Sugar Rush, or Wreck -It Ralph where guests will travel through those games using either laser gun to shoot at Cy-Bugs, using a steering wheel to race against Valleope, or using a joystick and buttons to dodge falling bricks, and at the end, the tram cars will reattach once more. Once reattached, the tram heads towards the boss level, King Candy in full Cy-Bug former, where guests must work together to face down this colossal threat and earn enough points to see him defeated such as using their laser guns, using the horn on the steering wheel to fire multi-colored candy, or using the joystick and buttons to fire bricks.

The Mystic Gallery
This is the "hub" of Disney's Portals of Adventure and can be found at the rear of the DU Quad. From the outside it looks like a standard University museum building, except at the entrance to the land is Henry Mystic's enchanted music box, which brings all the gallery's artworks to vivid life and is able to interact with guests who wield magical (RFID chip) paintbrushes a-la Epic Mickey

In addition to being a hub for the park, this land hosts the fine art collections of S.E.A.'s famed curator Lord Henry Mystic, displayed in a lushly manicured sculpture garden and in a converted spacious Beaux-Artes railway station (akin to Paris's Musee d'Orsay). Golden frames in this land are portals to the wondrous worlds of famous paintings from throughout history, rendered in life-size brushwork styles including romanticism or pointillism or cubism. Stepping "through" the portals leads to various other lands and attractions.

Prop - The Pheonix:
In 1898, a colleague of Henry Mystic and member of Society of Explorers and Adventurers, Dr. Nathaniel H. Nicholson, was venturing through the Chinese mountains when he happened across a cave of enchantment, and uncovered a centuries old book of spells that unleashed a magical phoenix bird. Despite witnessing this incredible event and learning about these mythical animals, Dr. Nicholson's tales have not been fully accepted by S.E.A as the phoenix bird has never been seen again. Dr. Nicholson became obsessed with trying to visualize the phoenix bird that he saw, and painted several illustrations of the bird. He desperately wanted one of those paintings in the Mystic Gallery fine art collection, and Henry Mystic, sympathetic to Dr. Nicholson's situation, allowed the phoenix art to be placed in the Mystic Gallery. There is also a plaque detailing that the findings have not been confirmed by S.E.A. The phoenix painting is an illustration drawn by Dr. Nicholson and is a mental image of what he saw on his journey in the cave of enchantment, with hopes of some day changing that plaque and proving the evidence of what he saw.

Attraction - Goghing Through the Cosmos: A giant mural covering one wall within the Mystic Gallery depicts Vincent Van Gogh's famous "Starry Night", altered slightly to contain a golden portal on the bottom its left side, leading to the forest which surrounds the town shown in the painting. Guests venture through the golden frame, into the nighttime forest (housed within a show building), following an overgrown dirt trail through moss covered trees and an eerie fog, until they reach the archaeological dig site where one of Mystic's most prized possessions, the Nebra Sky Disc, was found. Here, guests board a Star Tours style Motion simulator where a mischievous tour guide convinces guests to help him retrieve what he believes to be the back half of the famous disk. However, as soon as this second mysterious disc is moved, a bright light emanates from the ground and guests are sucked through a portal into a journey across the cosmos, where they take in stunning galactic vistas, explore foreign worlds, and race to make it back home before the sun rises, the Starry Night ends, and the portal closes.

Restaurant - S.E.A Club 33 Lounge: Enjoy fine dining and amazing drinks as you relax in this member's only lounge and meet various member's of S.E.A. as they cavort with the guests (ala Adventurer's Club).

Mythica
This is a steampunk inspired land full of gears and buzzing machinery. It is located below The Mystic Gallery and contributes to the parks overarching story that Mythica is a mysterious and mystical city that powers the portals to adventure located in The Mystic Gallery.

Prop - The Nuummite Cog: Spinning silently away in the land of Mythica is the Nuummite Cog and is the single most important part of Mythica and Disney's Portals of Adventures. This very small black gear shining with labradorescene, no bigger than a hand, in the land of giant bronze gears, powers the golden frames in the Mystic Gallery that allows guests to travel to different worlds. Coming upon the Cog guests will only see a small bronze name plate saying: "The Nuummite Cog is the only gear never to be replaced in Mythica". But keen eyed guests will notice that every shop has a picture or statue of the Cog and all of the locals (castmembers) wear replicas of the Cog somewhere on their person indicating that this little cog is more important than it appears. Like the parks namesake, the full story of the Nuummite Cog is found if guests are adventurous enough to discover it by talking to locals who hold small personalizable stories regarding the Cog, and the shop keepers each have a different part of the story about how the Cog came to be and thereby keeping the adventure for the truth alive for the guests.

Attraction - Tesla's Flight: Before boarding their blimp, guests will enter the show building that resembles a working hangar filled with blimp parts, crates, interactive levers for machinery and other elements like "steam", etc. In lieu of standard cast uniforms, cast members will be dressed in a myriad of garb ranging from blimp captain to machinists, and will periodically be roaming about the working hangar, inspecting, moving items, and talking to the passengers. The final leg of the queue will take guests on a walk through of a life size blimp cab to see the inner workings and layout before boarding their ride vehicle. Guests board blimps (which use technology similar to that of Peter Pan's flight) that hold 24 people and one guide. The ride primarily showcases breathtaking scenes of Mythica, while our guide describes scenes as "the simple oh market square," "the coliseum royale," or "the golden capital."

Attraction - Treasure Planet: Coming to Mythica will be a Treasure Planet attraction inspired by the Academy Award nominated 2002 film, Treasure Planet, which will seamlessly blend in with not only the steampunk architecture, but also the themes of adventure that permeate the park as a whole. While the film itself wasn't a box office success, one can point to other Disney attractions like Dinosaur, where films that weren't popular can still be great attractions -- and this E-ticket adventure will be no different, following along Jim Hawkins on a mission to find Treasure Planet. Using the Shanghai Pirates technology, you'll travel in boats through the skies and the seas, along with John Silver, B.E.N. and other novel characters you'll meet on your journey, with the objective of making this a 10-minute Pirates of the Caribbean style sailing adventure for the whole family.

The Exploratorium
This land focuses on the Seven Natural Wonders of the World. Guests will be able to trek down into caves to view wondrous animals and plants while traveling through the underground passages to reach various attractions themed towards the seven natural wonders (the Aurora Borealis, the Harbor of Rio de Janeiro, the Grand Canyon, the Great Barrier Reef, Mount Everest, Paricutin, Victoria Falls).

Attraction - Volcano Adventures: From the Exploratorium's caverns, guests emerge into the magma-encrusted ruins of a Mexican village at the base of the volcanic wonder Paricutin. As guests walk into the molten caverns of the interior of the massive super volcano, they are greeted by the research team known as the VAST - Volcanic Assimilation of Scientific Tectonics - whose job it is to explore ancient volcanoes around the world and report back with their findings for energy efficient tools and a better understanding of our planet's internal heating system. Guests walk through a makeshift laboratory set up in the depths of the super-volcano as one of the lead scientists, Dr. Vernon Jules, explains your trek down to the core of the earth, and before/after he is explaining your mission, guests are free to walk around the laboratory, interacting with several devices and tools that the scientists use on their journeys (similar to but more interactive than the Yeti Museum on Expedition Everest). As guests get closer to the end of the queue, the EMV vehicles are boarded on a rocky surface with molten rivers on the other side of it, and as you depart the laboratory, there is a final piece of information that the VAST scientists have found which is a large image of an Aztec god that seems to guard the volcano, giving you an uneasy feeling as you head out on your "Volcano Adventures". Aboard scientific research Jeeps (EMV vehicles), guests descend into the Earth while another volcano swiftly emerges, just as Paricutin did in 1943. In a tremendous finale, Aztec fire gods launch guests (via elevator platform) up the erupting volcano's main shaft, for a thrill ride that combines the best of Indiana Jones Adventure, Journey to the Center of the Earth, and Tower of Terror!

Attraction - Niagara Falls River Expedition:
The queue starts in a cave, as with every Exploratorium attraction, which leads to a beautiful and lush fern grotto carved out by erosion behind the pounding falls. From a rocky opening, wooden catwalks lead outside over spillways to a ferry boat, The Misty Maiden, moored at the base of the mighty cataracts. Decks provide visitors with stupendous vistas of the waterfalls, the rafts, even an ominous shipwreck, plus many museum-quality interactive exhibits with information on Niagara's natural and human history. On-board the attraction, guests journey through the Canadian and North American Wilderness teeming with wildlife as they trek down the "8th" Wonder of the World... Niagara Falls. On this high capacity (3,200 guests per hour) raft attraction, you will see several animatronics of animals that inhabit the natural forests of North America, such as bears, foxes, and more, before plummeting down the falls. The drop is 65 feet at a 42 degree angle, reaching speeds of 40 mph; guests must be at least 40 inches tall to ride.

Attraction - The Great Barrier Reef: Among the Exploratorium's many wonders is The Great Barrier Reef, whose multicolored coral beauties are enjoyed within dry-for-wet diving bells much like DisneySea's 20,000 Leagues Under the Sea.

Nighttime Spectacular - Glow: Guests fortunate enough to find viewing space within The Exploratorium at night find themselves treated to the park's star event: Glow. It is a pyrotechnic tale of a glowworm's journey to reunite with his family. The tale begins with a number of drones mimicking glowworms living among the top of Exploratorium's underground cavern performing a synchronized dance. However, soon after, a rumble blares through the speakers and all the glowworms retreat to safety, save for one which hovers over the crowd. Suddenly, blasts of orange fireworks cover the night sky as the Aztec God's volcano erupts, separating this line drone from his family! Glow, our tiny protagonist, squirms and squiggles to survive until finding safety within the white and blue fireworks, a waterfall which cools the violent magma, and whisks our lonely traveler away to a grassy field (green fireworks) where he is reunited with his family. They finish their dance as all colors of fireworks blast in the background.

Restaurant - The Diamond Express: The Diamond Express seats guests inside of a train, in which windows show views of various natural wonders (all of the seven wonders plus many more like the Smokey Mountains and Muir Woods). There are three trains and meals take around an hour so that cast members have 30 minutes to prepare the trains for the next wave of guests. Guests are encouraged not to leave their train during their stay, as there will be everything one needs on board (including bathrooms, changing stations, etc.). The Diamond Express takes reservations only and will have a prefix menu served with food from all around Earth to showcase our diversity.

Restaurant - Obsidiana: Guests with a sense of adventure trek into Obsidiana (located near the base of Volcano Adventure). It is a sit down table restaurant with three themed rooms - a base camp science lab, the rivers of magma observatory, and a cavern filled with Aztec ruins and treasures. Once every half hour, diner's witness the Aztec god's wrath as his anger boil's over, causing a fiery explosion of magma which causes all the electronics in the lab to overload, coats the observatory windows with magma, and brings the very walls and treasures of the Aztec ruins to life. Diners will utilize interactive order systems at their table to carry their orders to the kitchen (for example, a diner in the cavern will have their request carried by an "Aztec eagle", which digitally "flies" from the table, through the decorated wall, to the kitchen) when deciding between Obsidiana's spicy and sweet fare, as this restaurant specializes in chili peppers and cacao.

Dreamscape
Much of Disney's Portals of Adventure is dedicated to real world adventures, but Dreamscape takes guests on an adventure of the mind where Dreamfinder is not just a ride but an environment dedicated to imagination. It's a land where Captain Eo can invite guests to become members of his Corp dedicated to the gift of music and also where Dream Seekers are offered the chance to live and create their own adventurers.

Prop - The Dream Machine
: In his never ending mission to collect and catalog the world's dreams, Dreamfinder invented the Dream Machine, a one-story-tall rotating hollow cylinder capable of inspiring waking dreams in all who view it. The Dream Machine creates stroboscopic flickers as its rotates, synced to the alpha waves of our dream state, which create increasingly concrete imagery for guests who view the machine with their eyes closed. A darkened dome easily accessed from the main corridors of Dreamscape houses this amazing (and wholly functional) contraption, with dreamlike murals on the outside depicting Dreamfinder's invention process, imagining the Dream Machine in his own dreams and then bringing it to reality.

Attraction - Journey Into Imagination: This newly refurbished attraction gets guests' brains firing on a boat ride down the Streams of Consciousness, where guests help Dreamfinder and Pigment fish for free-flowing ideas under the glowing synapses, ideas which they can then combine together after the ride in the interactive Imagination Station.

Attraction - An Emotional Trek: Deep within the Dreamscape dwells the world of the mind, as seen in Disney/Pixar's Inside Out, where guests aboard a Train of Thought venture forth to visit their own Personality Island, Dream Productions, Abstract Thought, Long-Term Memory, and more. Each car on the Train of Thought is a separate trackless vehicle which guests themselves control by choosing between Joy, Sadness, Anger, Fear and Disgust at any moment using a simple dashboard dial and accompanying video screen. Vehicles' movements and music reflect their Emotions, while ride scenery changes appropriately via projections, lighting, even different pre-programmed animatronic actions, making Inside Out: An Emotional Trek and endlessly re-rideable, interactive joyride to enjoy in any mood.

Attraction - Dreamscape Transit Authority PeopleMover: Through Dreamscape, a makeshift people-mover will be designed to emulate Dreamfinder's Dream-mobile, as you're riding in the 'floating' vehicle through the land and through the attractions that populate it, with a Linear induction motor guiding the vehicles from a track above the ships.

Restaurant - A Pigment of Your Imagination: Guests wanting to eat within the Dreamscape can follow the color changing walkway up to the front door of A Pigment of Your Imagination. This new quick service restaurant is themed around color and how it affects the mind, the imagination, and most importantly the taste buds. Guests are led to one of seven glowing color themed rooms with round tables where their menus are projected onto the table and using just their touch, guests can order an array of meals. Food is themed around the color spectrum and includes an ice cream bar filled with an array of colors that would not necessarily indicate what the flavor is. While they wait, guests are free to use the interactive paint brushes to draw on the tables or even on the walls of the restaurant as nearly every flat surface is touch activated, and at the end of the meal, guests would receive a personalized menu filled with what they ate and what the color of the food they ate says about them.

-The Resort-

Skylandia
The floating island fortress of Skylandia (presently moored to the Earth) is the sister city to Mythica, supplier of Tesla's Flight's airborne marvels, and a wondrous boutique resort experience which immerses guests in a comforting world of steampunk fantasy. Guests enjoy staterooms appointed with Cote D'Azur luxury, swim in an infinite pool overlooking Portals of Adventure, shop in 19th century arcades, and dine in a posh airship whose window screens depict an enchanting flight.

Prop - The Lodestone: The Lodestone is the world's largest naturally-occurring magnet, which sits at the heart of Skyandia encased in steampunk controls, which utilize its magnetic properties to navigate the great flying city throughout the world.

Attraction - Dirigibles: These simulator trams (like Hogwarts Express) ferry resort guests to Mythica's secret entrance, where guests' Skylandia Magic Bands grant them exclusive "living theater" interactions with Mythica's citizens (cast member performers), front row spectacular seating, and access to Mythica's hidden chambers and mysteries.
 

Pi on my Cake

Well-Known Member
Original Poster
In the Parks
Yes
1SC Retrospective
Season 3, Episode 3 - Channel Chasers


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Hosted by: @spacemt354 (Based on the concepts of @CraniumCommand89)
Started on: June 29th, 2017
Won by: @D Hindley

Season 3, Episode 3 continues the trend of big bold ideas and creative themes!

This episode had a bit of a rocky start. @CraniumCommand89 had planned to host, had a theme ready, and even had half of the prompts written. But personal issues/obligations caused Cranium to step back a bit from the forum. They asked @spacemt354 to fill in and he took over the season using the plans Cranium had. Space, being both an all around cool dude as well as one of the most supportive people on the forum, agreed and hosted the season. Even beyond the plans Cranium had in place to give the forum a very fun and satisfying game. Of course, some @spacemt354 specialties were brought over like the Dundies to give it a personal touch.

The theme was television! Each round was based around a different TV channel with a prompt related to said channel. This lead to it being a great compliment to The Great Movie Ride competition by @Disney Dad 3000 which this Episode ran alongside. TV and movies, a perfect fit! And the tradition of 1SC either being directly or indirectly tied to an ongoing larger scale game is always a fun one.

The Episode kept the same basic 1-3 Sentences, 1 picture, and a 1 sentence bonus.

The bonuses were now simply trivia or discussion questions. Not graded, no points. Just a simple added extra to the thread. Nice and simple. Much like this whole Episode. There was a solid theme, but it everything was kept very simple. A classic feeling episode.

It did add something new that became an occasional tradition going forward. The grand finale. A final round with multiple prompts! This time up to 6 different prompts! There was a list of 6 attraction types and a separate list of 6 parks and you could mix and match how you'd like. An intriguing concept that gave people a ton of freedom to work with nearly any concept they'd like! Many of the Episodes since then have featured a final round with either multiple prompts, bigger prompts, or multiple bonuses to help it stand out and feel extra epic.

This Episode did a great job of finding the balance between simplicity and boundary pushing. And did a fantastic job working as a compliment to a longer game. Two things I intend to emulate heading into the future (though with a simpler theme).

Check out the 3rd Episode of the 3rd Season here!

As a Discussion Question for today, let's look at my favorite prompt from Season 3, Episode 3!

"CHALLENGE 10: History Channel - Bring back a Defunct Disney ride into a different park than it was originally in."


@spacemt354 or @CraniumCommand89 if you have any thoughts, insight, or memories you wanna share about hosting this episode I'd love to hear it!
 

DashHaber

Well-Known Member
"CHALLENGE 10: History Channel - Bring back a Defunct Disney ride into a different park than it was originally in."
Mr. Toad's Wild Ride

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The United Kingdom Pavilion at Epcot gets a wacky new resident as the doors to Toad Hall open up for a new spin on the classic dark ride, with guests joining Mr. Toad on a madcap drive confronting the weasels that tricked him...and evading the cops trying to arrest him!
 

Pi on my Cake

Well-Known Member
Original Poster
In the Parks
Yes
Wait...does it have to be an attraction not present in any Disney parks currently, or can it be one that had closed down in one park? I may have to change my answer based on that.
These pre-season prompts are just for fun so it doesn't reeeeaaallllyyy matter.

BUT I double checked the original prompt!

Season 3 - Episode 3
Challenge 10
--The History Channel--
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We've turned on our TVs and our stop is - the History Channel
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We've all seen attractions come and go over the years of theme parks - and in this challenge we will be tackling the notion of nostalgia and the old days by reviving some extinct attractions.

In 1-3 Sentences, your task will be to bring back an extinct Disney attraction, into the modern day theme park. The catch here is it has to be placed in a Disney park that is not the one it was originally in.

For example - Adventure Thru Inner Space would have to be placed in a park other than Disneyland, so a stylistic change might be needed, while keeping the same general themes.


A custom sketch of the designs are optional and aren't necessary (though if you can - more power to you!)

This project will be due Wednesday August 2nd at 9PM EST

As always have fun and if you have any questions please feel free to ask! :)

It doesn't specifically specify. I would've leaned towards saying "If it still exists somewhere, it isn't extinct" and was about to comment that...

BUT

Mr. Toad's Wild Ride will be reborn at Disney's Hollywood Studios, as one of the headliner attractions of the new Animation Courtyard which will focus on classic Disney Animation. Other small dark rides such as Pinocchio and Alice in Wonderland will also be moved to this area.

@Angels and Disney's actually used Mr. Toad as well! And it was counted for full credit! They used it as an anchor for a new Animation Courtyard update in Hollywood Studios along with other dark rides. But I feel like your version in the UK Pavilion is a stronger placement. Especially where the Mr. Toad short talks a lot about it being an example of great British lit compared to Ichabod Crane's American lit sensibilities.

So, as long as it is a closed attraction, it does count! AND it won the bronze in the original Episode
 

montydysquith-navarro

Well-Known Member
In the Parks
No
"CHALLENGE 10: History Channel - Bring back a Defunct Disney ride into a different park than it was originally in."
Just dropping by to say hi and this:

1679864876_f65e9eb2d6_o_20140923_1466717275.jpg


The submarines have arrived in Disneyland Paris' Discoveryland in 20,000 Leagues Under the Sea: Submarine Voyage, where guests can enjoy a new take on this beloved Disney classic and join Captain Nemo on a journey to those mysterious fathoms below.
(Can't help myself doing a Little Mermaid reference, especially with Ariel's Grotto taking over the lagoon after the ride's closure.)
 

DisneyManOne

Well-Known Member
"CHALLENGE 10: History Channel - Bring back a Defunct Disney ride into a different park than it was originally in."
WLHAE379580.jpg

Horizons has at long last returned to Walt Disney World, but this time around, Tomorrowland at the Magic Kingdom has been selected to play host to it; with the ride taking up the space formerly held by the Galaxy Palace Theater, as well as its venerable successor, Carousel of Progress...but fear not; our Carousel family will still play a part in the story -- after all, it's John and Sarah's grandkids who narrate the journey!
 

Pi on my Cake

Well-Known Member
Original Poster
In the Parks
Yes
I remember this episode just went smooth - I don't remember much standing out from it other than I feel this was when the game was in a groove so this season was another cog in the wheel
That's sort of the interesting thing writing these retrospectives. From Season 3, Episode 3 all the way to basically the end of Season 4 everything went smooth other than an occasional late review or minor disagreement over prompts/results. Like you said, there was a clear groove going.
 

Pi on my Cake

Well-Known Member
Original Poster
In the Parks
Yes
Just dropping by to say hi and this:

Hi!

Just dropping by to say hi and this:

1679864876_f65e9eb2d6_o_20140923_1466717275.jpg


The submarines have arrived in Disneyland Paris' Discoveryland in 20,000 Leagues Under the Sea: Submarine Voyage, where guests can enjoy a new take on this beloved Disney classic and join Captain Nemo on a journey to those mysterious fathoms below.
(Can't help myself doing a Little Mermaid reference, especially with Ariel's Grotto taking over the lagoon after the ride's closure.)

Submarines should definitely have more of a presence in Paris. I understand the logistical difficulties but they are just so cool!

WLHAE379580.jpg

Horizons has at long last returned to Walt Disney World, but this time around, Tomorrowland at the Magic Kingdom has been selected to play host to it; with the ride taking up the space formerly held by the Galaxy Palace Theater, as well as its venerable successor, Carousel of Progress...but fear not; our Carousel family will still play a part in the story -- after all, it's John and Sarah's grandkids who narrate the journey!

Horizons being brought back to Tomorrowland (presumably with a slight bit more of a sci-fi bend) is a really interesting idea that could add a lot! Plus, Magic Kingdom really needs another high capacity ride like this.
 

montydysquith-navarro

Well-Known Member
In the Parks
No
Submarines should definitely have more of a presence in Paris. I understand the logistical difficulties but they are just so cool!
I remember reading somewhere that there was a proposal of Paris receiving Tokyo DisneySea's version of 20,000 Leagues for Discoveryland in the late 90s (which is interesting, timeline-wise, since TDS opened in the early 2000s so I guess it was going to be Paris → Tokyo then?), with the Mysteries of the Nautilus walkthrough attraction eventually becoming part of the queue.
 

Pi on my Cake

Well-Known Member
Original Poster
In the Parks
Yes
I remember reading somewhere that there was a proposal of Paris receiving Tokyo DisneySea's version of 20,000 Leagues for Discoveryland in the late 90s (which is interesting, timeline-wise, since TDS opened in the early 2000s so I guess it was going to be Paris → Tokyo then?), with the Mysteries of the Nautilus walkthrough attraction eventually becoming part of the queue.
I love weird quirks of theme park history like that! Would have been really fascinating to see
 

Pi on my Cake

Well-Known Member
Original Poster
In the Parks
Yes
1SC Retrospective
Season 3, Episode 4 - Choices


t1tXEY9.png


Hosted by: @AceAstro
Started on: September 10th, 2017
Won by: @D Hindley (a 3rd win in a row!)

Season 3 finished off with an episode that continued to build off of what the rest of the season had set up.

This episode was hosted by @AceAstro who was still relatively new to the forum. Which brings up something I haven't really taken time to discuss. The One Sentence Competition is almost always passing hands to different hosts. This is a big part of what has kept the game going strong for so many years and so many episodes! Each host brings their own personality and vision to the game giving the entire concept a refresh with each Episode while still building on and emulating the hosts that came before! The game is always new while keeping the same core.

Beyond just keeping the game from getting stale, it also is a great place for newer people to the forum (Or veterans who have just never hosted) to try their hand at running a game. The 1SC is a lot simpler and can be a great way to learn some of the difficulties that come with hosting something that people might not expect. The first thing I hosted was the one sentence comp and what I learned there was invaluable to hosting the One Little Spark Competition and co-hosting Season 6 of the Sorcerer's Apprentice. The first thing @AceAstro hosted was this Episode of the One Sentence Competition before also going on to host Sorcerer's Apprentice Endgame, one of the biggest games in this forum's history! If anyone is looking into hosting a game in the future, I would 100% recommend starting with an Episode of the 1SC.

This Episode's theme was all about choices. Every prompt would have 2 or 3 different options players could choose to focus on. Would you rather retheme Grizzly Peak Airfield or Critter Country? Would you rather bring back Flying Saucers or Rocket Rods? Stuff like that. Very outside the box prompt ideas too that hearkened back to the more crazy "What If?" theme from the Season 2 finale.

The Episode kept the same basic 1-3 Sentences, 1 picture format. But did away with bonuses. The presentation of this game was kept similar to past Episodes and some of the added frills were cut, but this allowed the sometimes confusing "choices" premise have some room to breathe. The simplified aspects allowed the more complex aspects to shine.

This Episode did a great job of giving the players freedom to always be working on something they are interested in while still giving them the guidance to keep the whole experience on track. Giving players more freedom is something I plan to do as we head into the future.

Check out the 4th Episode of the 3rd Season here!

As a Discussion Question for today, let's look at my favorite prompt from Season 3, Episode 4!

"CHALLENGE 3: Add a new ride to either the Germany, Italy, or UK Pavilion"


@AceAstro if you have any thoughts, insight, or memories you wanna share about hosting this episode I'd love to hear it!
 
Last edited:

AceAstro

Well-Known Member
1SC Retrospective
Season 3, Episode 4 - Choices


t1tXEY9.png


Hosted by: @AceAstro
Started on: September 10th, 2017
Won by: @D Hindley (a 3rd win in a row!)

Season 3 finished off with an episode that continued to build off of what the rest of the season had set up.

This episode was hosted by @AceAstro who was still relatively new to the forum. Which brings up something I haven't really taken time to discuss. The One Sentence Competition is almost always passing hands to different hosts. This is a big part of what has kept the game going strong for so many years and so many episodes! Each host brings their own personality and vision to the game giving the entire concept a refresh with each Episode while still building on and emulating the hosts that came before! The game is always new while keeping the same core.

Beyond just keeping the game from getting stale, it also is a great place for newer people to the forum (Or veterans who have just never hosted) to try their hand at running a game. The 1SC is a lot simpler and can be a great way to learn some of the difficulties that come with hosting something that people might not expect. The first thing I hosted was the one sentence comp and what I learned there was invaluable to hosting the One Little Spark Competition and co-hosting Season 6 of the Sorcerer's Apprentice. The first thing @AceAstro hosted was this Episode of the One Sentence Competition before also going on to host Sorcerer's Apprentice Endgame, one of the biggest games in this forum's history!

This Episode's theme was all about choices. Every prompt would have 2 or 3 different options players could choose to focus on. Would you rather retheme Grizzly Peak Airfield or Critter Country? Would you rather bring back Flying Saucers or Rocket Rods? Stuff like that. Very outside the box prompt ideas too that hearkened back to the more crazy "What If?" theme from the Season 2 finale giving the

The Episode kept the same basic 1-3 Sentences, 1 picture format. But did away with bonuses. The presentation of this game was kept similar and some f the added frills were cut, but this allowed the sometimes confusing "choices" premise have some room to breathe. The simplified aspects allowed the more complex aspects to shine.

This Episode did a great job of giving the players freedom to always be working on something they are interested in while still giving them the guidance to keep the whole experience on track. Giving players more freedom is something I plan to do as we head into the future.

Check out the 4th Episode of the 3rd Season here!

As a Discussion Question for today, let's look at my favorite prompt from Season 3, Episode 4!

"CHALLENGE 3: Add a new ride to either the Germany, Italy, or UK Pavilion"


@AceAstro if you have any thoughts, insight, or memories you wanna share about hosting this episode I'd love to hear it!
Yeah this episode had the worst host ;)

But I definitely learned a lot of great things through hosting, judging, making challenges, etc. that made it so when I did SA, it didn’t feel like I was a schicken with it’s head cut off
 

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