--The Set Up--
It is pretty often both in real life and in armchair imagineering that projects take inspiration from the Adventurer's Club, the crown jewel of Pleasure Island. This bar/restaurant/nightclub blended together a unique setting, a fun cast of characters, and an interesting mythology to create something truly special! It is still a fan favorite to this day despite being demolished years ago. AND it was where the S.E.A. mythology was born!
But Adventurer's Club was far from the only highlight of Pleasure Island at Downtown Disney! 8Trax was a Disco Hall dedicated to 70s/80s throwbacks. Comedy Warehouse feature improv performers and a subversive show satirizing a Disney vacation. Mannequins Dance Palace was known for live dancers, light shows, and a rotating dance floor. That's barely scratching the surface!
There were so many amazing things to see and do here!
Pleasure Island itself uses the story of the original character
Merriweather Adam Pleasure to tie everything together.
Nearly every major aspect of Pleasure Island tied into the story. There is also a mascot! The
Funmeister! A Moon Man and magical being who embodies festivity and inspired Pleasure to settle on the Island.
Plus, the name was inspired by Pinocchio and Jessica Rabbit served as an unofficial secondary mascot! So, there are a lot of ways to connect both IP and original ideas to what was there. Whether by tying into the larger storyline or just by fitting the vibes.
Defunctland did an excellent video on the history of Pleasure Island
--The Challenge--
Imagineers, your challenge is this:
Design a new Club, Bar, or Restaurant for Pleasure Island Opening in 1997! There have been many armchair imagineering projects meant as spiritual successors to the Adventurer's Club, but now is your chance to make something that could stand alongside it!
Remember, we are in the late 90s, keep that time period in mind with any technology or IP choices! We aren't gonna be fact checking every detail for accuracy, but try to keep the time period in mind.
(Here is a map of Downtown Disney in 1997)
--A Note on Judging--
Some of these clubs were memorable for their entertainment. Some for their atmosphere. Some for their menus. Some for their gimmicks. Others for their blending of these.
I encourage you to not worry as much about what might make one specific club (even adventurous ones) amazing and instead find what the members of your team are the most passionate about and focus on that!
Alright, Teams. Have fun! Go Create! Dream Big!
This is due on Friday, February 18th at 11:59 PM WDW Time