This was an interesting Scene because it was originally gonna be only the name/logo. It would've only been about 2 days long and the "judging" would've been mostly just around the logo. Teams naming themselves and having a Scene dedicated to that was something we had never seen before and it was one of the first ideas we had for the game!
Then, once it seemed that players were figuring out that the old team names were just placeholders and they had to come up with names, we decided to expand the scene a bit. Adding the "mascots" and the blue sky "make an attraction based on your mascot" prompt. With the slight twist that teams would choose a mascot without knowing why.
It made this a really interesting round because (with the mild exception of Wario), all the teams were working with really outside the box IPs and finding really creative ways to make them work! It's not uncommon in team games to be working on a project with a theme you don't really care about just because of the nature of collaborating with a large group of people. So, for the players less familiar with the IPs they were working with, this scene proved to be a great learning opportunity!
Team B (formally known as Team B).
I really love that name and the logo! This team exudes personality and just looks like ya'll are having fun. This logo/name really represents your crazy, irreverent spirit well!
Admitting my personal biases... I have almost no knowledge/interest in wrestling and coaster projects with relatively light theme/storytelling like this often aren't something I am into. I try to not let personal biases get in the way of reviewing things, but I'm human. It happens. So, I went into this expecting not to get much out of the project.
Yet ya'll really blew me away! Absolutely won me over!
The over the top color scheme of the presentation really fits the vibe perfectly, and is perfect for Sasha (based on my small amount of knowledge at least). Maybe a bit harsh on the eyes. Tonight down the colors just slightly might have been nice. But honestly going all out fits this team and this project better!
The team really clicked here. The idea of a Six Flags rollercoaster with elements inspired by her signature moves was perfect and someone suggested it right away (I think it was Hulk?). And boom! The team was on board right from the get go and just ran with it! I expected this to be the hardest character to work with and you had no trouble at all beyond one or two players taking a bit more of a backseat.
You do a great job making it clear how this ride not only fits into Six Flags New England, but how it fills a void in the park's line up! The queue is also just the right amount of theming to be interesting in a project like this without going overboard and becoming unrealistic for a Six Flags coaster. You really managed to make this feel grounded to the point where I wouldn't be surprised if this was a real thing I had just never heard of.
The highlight for me though is the wire hangar coaster model!!! This is such a simple seeming thing, but it has so much charm and is so incredibly effective! It is not often that I see a new presentation style and think to myself "I would never have thought of doing that in a million years!" I don't have much meaningful to say about the actual ride through other than that I like it. The reference photos of irl coasters, the wire hangar model, and the write ups make it very clear and easy to follow. The inspiration from wrestling moves is clever and never feels forced or shoe horned in. Very well done!
WWEats and Banks Brewery are both nice bonuses for the project. You didn't need to have 10 unique specialty drinks, but those kinds of plusses show how much passion the team had for this out of the box scene! Ya'll truly went the extra mile.
Team B embrace the weirdness and made something very clever presented in a way I've never seen before. But is perfect execution on a simpler type of project enough to compete with two teams doing full mini-lands?
Imagination Institute Interns (Formerly Team A)
I love that name and the logo is so cute! The Earning our Wings flag really pushes it over the top in my mind. Fantastic work! A 10 syllable long team name might be a bit bulky, but it is such a fun name idea that I wouldn't change a thing!
This was interesting to watch because going into this I expected this to be the easiest mascot to work with (other than maybe Wario). Ron Swanson is one of the more well know TV character of the last two decades from one of the most beloved sticoms of all time. He has strong connections to nature and outdoor activites. He's a famous NBC character which makes him a perfect choice to include in an expanded NBC presence at Universal. There just seemed to be so much you can do!
And yet, this was the team that struggled the most. With the biggest issue being that Space was the only one who was really a fan and familiar with Parks & Rec. So, what I expected to be one of the easiest mascots wound up being the hardest. The Interns had me worried for a hot minute there and the project was still mostly handled by only half the team with Space doing a lot of pushing to get moving. But you made something really great! Looking at the final project, I would have never guessed that the team struggled with this one!
We even tried to work with the team for an easy way out by saying they just had to be "inspired" by Ron and not actually needing to include him, but they persevered and didn't take any short cuts!
A Harvest Festival land being added to a local park in real life Indiana is a brilliant idea! Something that feels so right for the show. And it was all done in a way that it could easily be appreciated by people unfamiliar with the series. But it becomes even better if you get the references!
The Planet Coaster visuals by Space and DDad are phenomenal! As is the map artwork! I almsot didn't notice the park map was edited at first lol
And while the land around your main ride wasn't needed, it is a fun bonus and your selection of attractions are great! RIP Li'l Sebastion. I'm glad he is properly memorialized here. Can't wait to try some Deep Fried Butter!
The Sweet House queue is just the perfect amount of over the top. It really captures the cheesey humor of the show and its satire well. The Ron Swanson safety spiel is pitch perfect. It might be short, but he really captured his tone.
Ron being disappointed he couldn't build a wooden rollercoaster only to then decide to approve a launched coaster to spite Tom for roping him into this is a really fun backstory!
The write up of the ride through is very simple, but it is what it needs to be. Plus, the Planet Coaster Video helps sell it a lot! The Planet Coaster work is really the highlight here and makes this feel like a real land!
Of course, the gift shop is a fun touch. I can't wait to buy a child size cup! Will it come with free refills?
The Imagination Institute Interns had some trouble getting going, but the final product is a very strong one. It might not have had the same passion behind it from a lot of the team as other projects, but the Interns are a group that can do this stuff in their sleep at this point. And that expertise shines through here.
Wario's Warriors (Formerly Team C)
I love the name! After the rough first scene, the second this team saw they had Wario they really rallied behind this common passion! so, naming the team after Wario makes sense! The logo is fantastic and looks very professional! Really great design work with it
The radio ad was a great way to start! I enjoyed your Wario impression and your off script ending a lot, Tiki lol
I was worried that since activity/availability was an issue in Scene One, deciding to do an entire, fully developed sub-land instead of just a single attraction was gonna really come back to bite you. But you pulled it off and did an incredible job! Going WAY above and beyond what was needed without the main ride feeling neglected.
The backstory for Wario's Woods is a lot of fun and could be communicated really well through simple, atmospheric storytelling! I'm not really familair with the extended WarioWare cast of characters but I don't need to be to appreciate this land!
Wario's Treasure Hunters is a great interactive dark ride! A great extension of the "every ride is a game too" mentality of Super Nintendo World. The queue (and the whole ride really) strikes a perfect balance between a lovely naturalistic environment and Wario's humor taking over. And you work in plenty of Easter Eggs and details for fans.
The ride vehicles give this a really unique feeling and seeing a tank fill up as the whole car works together would be so fun!
For the ridethrough itself, I think it is really fun and well paced. Full of great showscenes. Exciting, funny, and thrilling! I just wanted a bit more. Some more visuals and reference photos. Maybe even a bit of art. Some more clarity on what are practical effects and what are screens? If the gameplay enitrely screens so you can see treaures get sucked up? Or are the treasures functionally just stationary targets to shoot at? Are guests wearing 3D glasses or AR or is it all natural?
The ride is great! And the show scenes are incredible! (It is a little thing, but the Mushroom Fountain spitting out coins is such a fun visual that I could easily see becoming iconic!) I just wanted some more visuals and details on the practical/technical side.
The minigames throughout the land are all a ton of fun and I love all the detail! It is clear that these interactive games were a true passion project by someone with a deep love for Mario/Wario games! I don't have much to say about these other than "awesome!" But they are a great bonus to round out your subland and compliment your main attraction.
Minor formatting nitpick: The headers for the shop/restaurant aren't the same style as the headers for the rest of the website. And the NES Remix cafe is with the games and not the dining. These nitpicks only really stand out because otherwise the site looks SO good! Very clean and very colorful!
Wario's Wares (great name btw) adds a great new variety of merch to round out Nintendo Land's selections. And the Garlic Bulb Bao Bun is PERFECT!
Wario's Warriors made HUGE improvements and showed of their talent at taking out of the box ideas and going all out with them. The only issue is that they may have spread themselves too thin doing too much leaving the main ride slightly underdeveloped. But there are a LOT of great plusses to make up for that!