Nah.The omnimover's throughput is overrated.
Nah.The omnimover's throughput is overrated.
This response says a lot, with very few words.Nah.
Omnimover like animatronics is a theme park term that isn’t super commonly used. Though animatronic should be in the dictionary but whatever.Gawd I hope not. I hope we actually see more omnimover rides being brought back, but with cooler technology.
Off topic: Why is omnimover red lined as a misspelled word? Is it not in the dictionary?
Well, let's put Omnimover Haunted Mansion against Sea World trackless Penguins. Now you tell me which is the better ride.
I think he is referring to capacity.Not so fast with that......yes, HM is a far superior attraction(I think it's safe to say by most theme park goers opinions, and certainly mine)
........but it is not because it's an omni, right?
And conversely, Penguins is not the lesser attraction due to its trackless approach.
That just wasn't a fair logical fight, John.
If HM had the trackless feature like Hunny Hunt and Mystic Manor it would be arguably the greatest single attraction ever built. Just my opinion of course. It would have enhanced the experience.
Not so fast with that......yes, HM is a far superior attraction(I think it's safe to say by most theme park goers opinions, and certainly mine)
........but it is not because it's an omni, right?
And conversely, Penguins is not the lesser attraction due to its trackless approach.
That just wasn't a fair logical fight, John.
If HM had the trackless feature like Hunny Hunt and Mystic Manor it would be arguably the greatest single attraction ever built. Just my opinion of course. It would have enhanced the experience.
If i'm not mistaken, isn't that the way TSMM works? When we were there with my handicapped dad in 2013, they had a separate "bump out" for the wheelchair accessible cars with a separate loading area...If they had a hybrid type of Omnimover/trackless system, with updated tech/design, I think you could take the best of both systems and combine them. Most people are aware that one of the limitations of the traditional Omnimover is that, if handicapped guests or guests with other disabilities have to be loaded, the entire ride stops to accommodate. If they could design a hybrid system where the main queue would board at load and have a separate queue and load area where they can have the ride vehicles break away from the main path and then rejoin after the rider has boarded the vehicle, anyone who would cause the ride to be stopped to load could use the secondary load station, allowing the ride to move continuously (barring any stoppages/breakdowns). Basically, the ride vehicles would move at the same speed, keeping the same distance between them, but not be joined together or on a track, allowing the system to interject the "slow load" vehicles by slowing the main load vehicles enough to slip the other vehicle in. The unload area would have the same type of setup.
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It has been apparent to me (and everyone) that Disney has a capacity problem. In my opinion, a good way to eat up some crowds is with Omnimovers. They have such a high capacity. I don't understand why they are not building more. Especially for the parks that need them. (Eh hem, Hollywood Studios) Do you guys agree with me? Or am I alone on this one?
Once again. I am only referring to the future. And yes, I know that there are better kinds of Omnimover systems that are available today. That is why I created this post. I want to see them put more and BETTER Omnimover (like) systems in the parks.Well technically the short answer is no, they built a new Omnimover at MK this decade.
The longer answer is that there are BETTER modern tech implementations of ultra high capacity attractions that have more functionality than the clamshell or Epcot style Congo line omnimover tech.
The best part of omnimovers is that they are very high capacity (generally speaking). The worst part of omnimovers is that aside from direction, you can not control speed throughout show scenes. It creates a more passive, museum, glide by scene type experience. Excellent for Epcot educational attractions. Perfectly done for Haunted Mansion (except for the constantly start and stops for disabled loading), exceedingly boring for story book or immersive type experiences.
My longer answer is they should ditch it because there are better, modern solutions.
Two modern ultra high capacity that don’t suffer the ability to change motion (perceptually on the track or actually on the track), is Universal’s robocoaster in Forbidden Journey, or Disney’s boat tech use in Shanghai Pirates. Trackless does have the ability to scale up to more generous capacities (as will occur in Ratatouille).
These are the solutions WDW needs, not just another omnimover.
Welcome to hogwarts, you’re a wizardThis is exactly what Forbidden Journey does.![]()
You gotta love continuous loading attractions like Spaceship Earth. Before Fastpass plus, SSE was most of the times a walk on, I remember thinking to myself, "why did they install these switchback queues?". Fast forward to today, MOBS of people in the queue most of the time! What used to be a guarantee "walk on" most of the time in the past, has become an attraction I now "walk by" because the standby is just too long.
Another ride system I will miss although not an omnimover was in the energy pavilion. That was a real people eater if you filled it to capacity. Is much as I dislike when they reskin attractions, I would have preferred they kept the ride system there and just a retheme / reskin and kept that ride system because it was so cool and was high capacity.
In my opinion, the fastpass plus system has created "artificial demand" for attractions that was in the past walk on, now have long standby lines most of the time.
An advantage to a continuously loading ride over a pulse-dispatched ride like Universe of Energy is the theoretical average wait time. Assuming both types of rides have identical hourly capacities, a continuously loading ride will have average wait times fall to zero when demand is less than capacity for long enough (see The Seas with Nemo in the afternoon).
A ride with less frequent dispatch intervals but large ride vehicles like Universe of Energy could never have an average wait time shorter then half the dispatch interval. So no matter how low the demand was, the average line was never shorter than 22 minutes.
A disposable pre-show like UoE's can blunt this problem. But for a lot of UoE's operating days, the average wait time was longer than everything in Epcot but Test Track and Soarin'.
In-park movies and shows also have this problem.
In short, omnimovers are not the only ride system with frequent dispatch and high capacities, but they are one of the effective systems that can do both. It certainly wouldn't hurt a well balanced park to have a few.
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