Omnimovers. Has Disney abandoned them?

KBLovedDisney

Well-Known Member
Gawd I hope not. I hope we actually see more omnimover rides being brought back, but with cooler technology.

Off topic: Why is omnimover red lined as a misspelled word? Is it not in the dictionary?
 

Michael T

Member
Original Poster
I see a lot of replies saying that we could use new Omnimovers with higher technology. I am cool with that. And yes, I know that The Little Mermaid was an Omnimover. But I am just talking about the future. Omnimovers / other dark ride technology should be put in the parks in the future. Yes, Rise of the Resistance is looking like a nice dark ride, but does it constantly load and unload like an Omnimover can? I don't think so. I could be wrong, but I don't think it will.
 

Damon7777

Well-Known Member
Well, let's put Omnimover Haunted Mansion against Sea World trackless Penguins. Now you tell me which is the better ride.

Not so fast with that......yes, HM is a far superior attraction(I think it's safe to say by most theme park goers opinions, and certainly mine)
........but it is not because it's an omni, right?

And conversely, Penguins is not the lesser attraction due to its trackless approach.

That just wasn't a fair logical fight, John.


If HM had the trackless feature like Hunny Hunt and Mystic Manor it would be arguably the greatest single attraction ever built. Just my opinion of course. It would have enhanced the experience.
 

Michael T

Member
Original Poster
Not so fast with that......yes, HM is a far superior attraction(I think it's safe to say by most theme park goers opinions, and certainly mine)
........but it is not because it's an omni, right?

And conversely, Penguins is not the lesser attraction due to its trackless approach.

That just wasn't a fair logical fight, John.


If HM had the trackless feature like Hunny Hunt and Mystic Manor it would be arguably the greatest single attraction ever built. Just my opinion of course. It would have enhanced the experience.
I think he is referring to capacity.
 

JohnD

Well-Known Member
Not so fast with that......yes, HM is a far superior attraction(I think it's safe to say by most theme park goers opinions, and certainly mine)
........but it is not because it's an omni, right?

And conversely, Penguins is not the lesser attraction due to its trackless approach.

That just wasn't a fair logical fight, John.


If HM had the trackless feature like Hunny Hunt and Mystic Manor it would be arguably the greatest single attraction ever built. Just my opinion of course. It would have enhanced the experience.

We’ll see how good Mickey’s Runaway Railway is. But sometimes rides are made just right and can’t be improved on, assuming they don’t tinker with them like Lucas. See the HM painting thread. In that respect a 40 year old omnimover just works.
 

Smiley/OCD

Well-Known Member
If they had a hybrid type of Omnimover/trackless system, with updated tech/design, I think you could take the best of both systems and combine them. Most people are aware that one of the limitations of the traditional Omnimover is that, if handicapped guests or guests with other disabilities have to be loaded, the entire ride stops to accommodate. If they could design a hybrid system where the main queue would board at load and have a separate queue and load area where they can have the ride vehicles break away from the main path and then rejoin after the rider has boarded the vehicle, anyone who would cause the ride to be stopped to load could use the secondary load station, allowing the ride to move continuously (barring any stoppages/breakdowns). Basically, the ride vehicles would move at the same speed, keeping the same distance between them, but not be joined together or on a track, allowing the system to interject the "slow load" vehicles by slowing the main load vehicles enough to slip the other vehicle in. The unload area would have the same type of setup.
View attachment 346840
If i'm not mistaken, isn't that the way TSMM works? When we were there with my handicapped dad in 2013, they had a separate "bump out" for the wheelchair accessible cars with a separate loading area...
 

ChrisFL

Premium Member
Math is math.. Omnimovers generally have larger throughput per hour than many other attractions.

The peoplemover isn't technically an omnimover, but it moves guests through continuously, so it's practically the same efficiency.

I think it's easy if you figure that if you're moving onto a moving walkway, it probably has a pretty high throughput
 

BrianLo

Well-Known Member
It has been apparent to me (and everyone) that Disney has a capacity problem. In my opinion, a good way to eat up some crowds is with Omnimovers. They have such a high capacity. I don't understand why they are not building more. Especially for the parks that need them. (Eh hem, Hollywood Studios) Do you guys agree with me? Or am I alone on this one?

Well technically the short answer is no, they built a new Omnimover at MK this decade.

The longer answer is that there are BETTER modern tech implementations of ultra high capacity attractions that have more functionality than the clamshell or Epcot style Congo line omnimover tech.

The best part of omnimovers is that they are very high capacity (generally speaking). The worst part of omnimovers is that aside from direction, you can not control speed throughout show scenes. It creates a more passive, museum, glide by scene type experience. Excellent for Epcot educational attractions. Perfectly done for Haunted Mansion (except for the constantly start and stops for disabled loading), exceedingly boring for story book or immersive type experiences.

My longer answer is they should ditch it because there are better, modern solutions.

Two modern ultra high capacity that don’t suffer the ability to change motion (perceptually on the track or actually on the track), is Universal’s robocoaster in Forbidden Journey, or Disney’s boat tech use in Shanghai Pirates. Trackless does have the ability to scale up to more generous capacities (as will occur in Ratatouille).

These are the solutions WDW needs, not just another omnimover.
 

Michael T

Member
Original Poster
Well technically the short answer is no, they built a new Omnimover at MK this decade.

The longer answer is that there are BETTER modern tech implementations of ultra high capacity attractions that have more functionality than the clamshell or Epcot style Congo line omnimover tech.

The best part of omnimovers is that they are very high capacity (generally speaking). The worst part of omnimovers is that aside from direction, you can not control speed throughout show scenes. It creates a more passive, museum, glide by scene type experience. Excellent for Epcot educational attractions. Perfectly done for Haunted Mansion (except for the constantly start and stops for disabled loading), exceedingly boring for story book or immersive type experiences.

My longer answer is they should ditch it because there are better, modern solutions.

Two modern ultra high capacity that don’t suffer the ability to change motion (perceptually on the track or actually on the track), is Universal’s robocoaster in Forbidden Journey, or Disney’s boat tech use in Shanghai Pirates. Trackless does have the ability to scale up to more generous capacities (as will occur in Ratatouille).

These are the solutions WDW needs, not just another omnimover.
Once again. I am only referring to the future. And yes, I know that there are better kinds of Omnimover systems that are available today. That is why I created this post. I want to see them put more and BETTER Omnimover (like) systems in the parks.
 

Disstevefan1

Well-Known Member
You gotta love continuous loading attractions like Spaceship Earth. Before Fastpass plus, SSE was most of the times a walk on, I remember thinking to myself, "why did they install these switchback queues?". Fast forward to today, MOBS of people in the queue most of the time! What used to be a guarantee "walk on" most of the time in the past, has become an attraction I now "walk by" because the standby is just too long.

Another ride system I will miss although not an omnimover was in the energy pavilion. That was a real people eater if you filled it to capacity. Is much as I dislike when they reskin attractions, I would have preferred they kept the ride system there and just a retheme / reskin and kept that ride system because it was so cool and was high capacity.

In my opinion, the fastpass plus system has created "artificial demand" for attractions that was in the past walk on, now have long standby lines most of the time.
 

HauntedPirate

Park nostalgist
Premium Member
You gotta love continuous loading attractions like Spaceship Earth. Before Fastpass plus, SSE was most of the times a walk on, I remember thinking to myself, "why did they install these switchback queues?". Fast forward to today, MOBS of people in the queue most of the time! What used to be a guarantee "walk on" most of the time in the past, has become an attraction I now "walk by" because the standby is just too long.

Another ride system I will miss although not an omnimover was in the energy pavilion. That was a real people eater if you filled it to capacity. Is much as I dislike when they reskin attractions, I would have preferred they kept the ride system there and just a retheme / reskin and kept that ride system because it was so cool and was high capacity.

In my opinion, the fastpass plus system has created "artificial demand" for attractions that was in the past walk on, now have long standby lines most of the time.

Go look at old pictures of EPCOT Center in the mid-to-late 80's. Lines galore. ;)
 

Twirlnhurl

Well-Known Member
An advantage to a continuously loading ride over a pulse-dispatched ride like Universe of Energy is the theoretical average wait time. Assuming both types of rides have identical hourly capacities, a continuously loading ride will have average wait times fall to zero when demand is less than capacity for long enough (see The Seas with Nemo in the afternoon).

A ride with less frequent dispatch intervals but large ride vehicles like Universe of Energy could never have an average wait time shorter then half the dispatch interval. So no matter how low the demand was, the average line was never shorter than 22 minutes.

A disposable pre-show like UoE's can blunt this problem. But for a lot of UoE's operating days, the average wait time was longer than everything in Epcot but Test Track and Soarin'.

In-park movies and shows also have this problem.
In short, omnimovers are not the only ride system with frequent dispatch and high capacities, but they are one of the effective systems that can do both. It certainly wouldn't hurt a well balanced park to have a few.
 

Disstevefan1

Well-Known Member
An advantage to a continuously loading ride over a pulse-dispatched ride like Universe of Energy is the theoretical average wait time. Assuming both types of rides have identical hourly capacities, a continuously loading ride will have average wait times fall to zero when demand is less than capacity for long enough (see The Seas with Nemo in the afternoon).

A ride with less frequent dispatch intervals but large ride vehicles like Universe of Energy could never have an average wait time shorter then half the dispatch interval. So no matter how low the demand was, the average line was never shorter than 22 minutes.

A disposable pre-show like UoE's can blunt this problem. But for a lot of UoE's operating days, the average wait time was longer than everything in Epcot but Test Track and Soarin'.

In-park movies and shows also have this problem.
In short, omnimovers are not the only ride system with frequent dispatch and high capacities, but they are one of the effective systems that can do both. It certainly wouldn't hurt a well balanced park to have a few.


I just thought the UOE's ride system was really cool. I agree, a continuously loading ride is better. Sadly, today, a standby as low as 22 minutes is rare (THANKS FASTPASS PLUS).
 

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