Nintendo partnering with Universal to make attractions.

Rich Brownn

Well-Known Member
The space constraints are at USJ. What I'm saying is they built the land at Epic as if they had space constraints, which they don't. That's not how you handle a true white paper park build. They even had to throw in a large retail location in front of the land, because they know they screwed up.


A lot of what I'm saying isn't really opinion by the way. My opinion, as I've said multiple times, sides on being forgiving. 20% cloning without consideration is way better than Beijing, so I'm generally not displeased. I do generally like SNW quite a bit and write off a lot of the silliness as more likely than not Nintendo being super quirky.
The US version was originally designed to replace KidZone. When moved to Epic, they reused the same plans. Nintendo was quite happy with what they had planned and there wasn't a huge incentive to spend $$$ to redesign the area.
 

sedati

Well-Known Member
Screen Shot 2025-01-04 at 5.37.48 PM.png


Weird flex to give the illusion away... 00:01 second into the ride.

 

andre85

Well-Known Member
View attachment 834593

Weird flex to give the illusion away... 00:01 second into the ride.


That bothered me too.

Tbf I don’t think they get much of a choice, gotta turn at some point
Left turns shouldn't. And almost anywhere else on the ride, you'd be distracted. Plus, this is likely visible from the queue too, making it even more obvious to anyone waiting around. Not sure why they couldn't, at least, put up a fake wall for this section to try and obscure it
 

Tom Morrow

Well-Known Member
Tbf I don’t think they get much of a choice, gotta turn at some point

This is what we mean when we say "theme park enthusiasts continually give Universal the kid gloves treatment." There's always a way to do it, whether it be throwing more money at hiding it or designing the ride track in a way so that the first thing you do isn't a right turn that gives it away to the car behind it. I bet even putting a wall there that blocks the view of the turn to the car behind it would suffice. It's also baffling that there are several sections in the ride with no fake track where you're not supposed to be jumping. Am I saying that it would be possible to completely, 100% keep the illusion? By design, no, but they could have tried to do as much as possible, but instead they went 75% in.

This is one of the biggest most glaring examples of Universal not fully committing to the bit for no apparent reason. Decisions like this are why they are not going to dethrone Disney with Epic (along with a plethora of others). Anyone thinking Epic will dethrone Disney and make Universal the industry leader is buying in to the hype train very hard and/or terminally online.
 
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build_it

Well-Known Member
This is what we mean when we say "theme park enthusiasts continually give Universal the kid gloves treatment." There's always a way to do it, whether it be throwing more money at hiding it or designing the ride track in a way so that the first thing you do isn't a right turn that gives it away to the car behind it. I bet even putting a wall there that blocks the view of the turn to the car behind it would suffice. It's also baffling that there are several sections in the ride with no fake track where you're not supposed to be jumping. Am I saying that it would be possible to completely, 100% hide the trick? No, but they could have tried to do as much as possible, but instead they went 75% in.

This is one of the biggest most glaring examples of Universal not fully committing to the bit for no apparent reason. Decisions like this are why they are not going to dethrone Disney with Epic (along with a plethora of others). Anyone thinking Epic will dethrone Disney and make Universal the industry leader is buying in to the hype train very hard and/or terminally online.
Cause Disney has never done anything cheap or that ruins the illusion….
 

sonoma15

Well-Known Member
This is what we mean when we say "theme park enthusiasts continually give Universal the kid gloves treatment." There's always a way to do it, whether it be throwing more money at hiding it or designing the ride track in a way so that the first thing you do isn't a right turn that gives it away to the car behind it. I bet even putting a wall there that blocks the view of the turn to the car behind it would suffice. It's also baffling that there are several sections in the ride with no fake track where you're not supposed to be jumping. Am I saying that it would be possible to completely, 100% hide the trick? No, but they could have tried to do as much as possible, but instead they went 75% in.

This is one of the biggest most glaring examples of Universal not fully committing to the bit for no apparent reason. Decisions like this are why they are not going to dethrone Disney with Epic (along with a plethora of others). Anyone thinking Epic will dethrone Disney and make Universal the industry leader is buying in to the hype train very hard and/or terminally online.
Anyone thinking decisions like this are why Universal isn't going to dethrone Disney is terminally online too. The reason why Universal will never dethrone Disney is because of brand recognition.
 

Tom Morrow

Well-Known Member
Cause Disney has never done anything cheap or that ruins the illusion….

Disney has many examples where they DID go all in on immersion and illusion and Universal has, basically just Diagon Alley.

Also, Disney having similar negative comparisons does not excuse Universal of criticism. See: aforementioned Universal kid-gloves treatment by theme park enthusiasts.

Anyone thinking decisions like this are why Universal isn't going to dethrone Disney is terminally online too. The reason why Universal will never dethrone Disney is because of brand recognition.

Brand recognition is one of several reasons, yes. It isn't the only reason and you know it.

And that brand recognition... is of a theme park company that fully commits to the bit very often and is basically unmatched in terms of details and immersion. Epic will not have an experience on the level of Rise of the Resistance. THAT is 110% committing to the bit. We're not going to see it if they're still cutting corners as badly as they did with the DK Coaster.
 
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JT3000

Well-Known Member
Brand recognition is one of several reasons, yes. It isn't the only reason and you know it.

It's the only reason that matters. The vast majority of Disney guests go there because it's Disney, not because they've carefully analyzed how it compares to its competitors (or even itself in years past.) They do not care. They just want to go to Disney.

Epic will not have an experience on the level of Rise of the Resistance.

Can you give us your full review of the park, since you've already been?
 

Tom Morrow

Well-Known Member
It's the only reason that matters. The vast majority of Disney guests go there because it's Disney, not because they've carefully analyzed how it compares to its competitors (or even itself in years past.) They do not care. They just want to go to Disney.

People are... kinda dumb but not that dumb. They go because it's Disney, but they also go because it has a reputation of high quality (and yes that has faltered in the last decade but it's still a strong reputation).

Universal's most prominent reputation is still "second-rate Disney" and doing things like their approach to the DK Coaster is not going to help change that.
Can you give us your full review of the park, since you've already been?

It was okay.

But in all seriousness, we know a lot about the park and absolutely nothing has suggested an attraction with the scope of RotR. And we DID know that RotR would be a massive scope attraction beforehand.
 

Gusey

Well-Known Member
But in all seriousness, we know a lot about the park and absolutely nothing has suggested an attraction with the scope of RotR. And we DID know that RotR would be a massive scope attraction beforehand.
Haven't we seen images of the interior of Ministry of Magic, which we also know has a large show building, detailed queue with the floo network element, an innovative new ride system and animatronics. Ministry of Magic is going to be on the same scope as Rise of Resistance
 

Tom Morrow

Well-Known Member
Haven't we seen images of the interior of Ministry of Magic, which we also know has a large show building, detailed queue with the floo network element, an innovative new ride system and animatronics. Ministry of Magic is going to be on the same scope as Rise of Resistance

Well, we do know that the bulk of the ride consists of your vehicle simulating movement along with large floor-to-ceiling LED screens (like Bourne). Because of that, I feel that it is already not at the same scope as Rise.

And before someone says "Rise uses screens too!" - they are scene dressing, they aren't the entire scene.
 

JT3000

Well-Known Member
People are... kinda dumb but not that dumb. They go because it's Disney, but they also go because it has a reputation of high quality (and yes that has faltered in the last decade but it's still a strong reputation).
People are that dumb. They go as a once-in-a-lifetime thing because of Disney's reputation as a cultural staple, not because they think they'll enjoy the current state of the parks specifically. They go based on a reputation that is decades old. A majority of Disney guests probably don't even know what attractions are still there until they get to the park. People don't realize that enthusiasts, like the ones who use these forums, only make up a small portion of their clientele.

But in all seriousness, we know a lot about the park and absolutely nothing has suggested an attraction with the scope of RotR.
Absolutely nothing? :cautious:

Well, we do know that the bulk of the ride consists of your vehicle simulating movement along with large floor-to-ceiling LED screens (like Bourne). Because of that, I feel that it is already not at the same scope as Rise.

And before someone says "Rise uses screens too!" - they are scene dressing, they aren't the entire scene.
Do we know the ride is mostly screens? Because this is literally the first time I'm hearing this. None of the previous information I've encountered suggests the ride is just a glorified simulator.
 

mkt

When a paradise is lost go straight to Disney™
Premium Member
None of the previous information I've encountered suggests the ride is just a glorified simulator.

That's because it isn't. Or maybe it is.

But no one that knows would actually risk their job and get blacklisted in the industry by breaking their NDA and telling a forum rando.

All this thread has is speculation.
 

ᗩLᘿᑕ ֊ᗩζᗩᗰ

Hᴏᴜsᴇ ᴏʄ  Mᴀɢɪᴄ
Premium Member
That has to go down as one of the worst misses in the history of any major new attraction.

Just how on earth did they miss that ?!
It's not like they didn't see it countless times in the previs animated POV of the ride prior to actual construction.
Surely they'll address it. A fake wall, shrubs and a sign? I can't imagine them letting this slide for too long.
 

Animaniac93-98

Well-Known Member
Even if they cut a hole in the wall, having to walk to and from the Mushroom Kingdom and/or Donkey Kong Country to get to Luigi's Mansion sounds cumbersome from a foot traffic and operations standpoint.

SNW has the worst layout of any land in Epic, and that's obvious when it's the only one that requires an escalator to get to.
 

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