I thought the same haha. That was very confusing given the thread! But also funny considering Universal once sued Nintendo over Donkey Kong because of King Kong.Oh, King Kong. I thought you meant Donkey Kong.
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I thought the same haha. That was very confusing given the thread! But also funny considering Universal once sued Nintendo over Donkey Kong because of King Kong.Oh, King Kong. I thought you meant Donkey Kong.
They are doing major construction on the outside portion of Kong ad we speak, so...Yeah, (King) Kong is a decent ride when running at 100%. Continuing to run it in cheap budget cut mode is exactly the type of thing that Disney would never hear the end of, but instead it seems like Universal fans have just accepted it and moved on.
They are doing major construction on the outside portion of Kong ad we speak, so...
That said, the 3D is not coming back.
And Mario Kart was supposed to go faster but the AR processors couldn't keep up. They had to slow the ride down a bit to get everything to sync up.
We’ve been on Car in the Hat and Men in Black: Alien Attack. We know the ride system.And Mario Kart was supposed to go faster but the AR processors couldn't keep up. They had to slow the ride down a bit to get everything to sync up.
And Mario Kart was supposed to go faster but the AR processors couldn't keep up. They had to slow the ride down a bit to get everything to sync up.
This is acutely the case here because Nintendo in the parks is well-funded. I can write off Dreamworks Land as a cheap overlay that indeed looks cheap. But, an expensive Nintendo land with serious creative flaws is far more concerning.. They're a massive corporation with massive resources, charging top dollar prices to experience these things, and they've been in this game for a long time too.
They'll survive even if a few people point out that a Mario Kart ride shouldn't be a slow moving shooter ride.
And the thing is, I want them to do great things. That's where there seems to be a disconnect here. People think if you have criticisms its because you hate (thing) and want it to fail. No, sometimes its because you love theme parks and want every new experience to be great, and it gets frustrating when they are capable of doing greatness every time but instead are only doing it on occasion.
This is acutely the case here because Nintendo in the parks is well-funded. I can write off Dreamworks Land as a cheap overlay that indeed looks cheap. But, an expensive Nintendo land with serious creative flaws is far more concerning.
I feel the same concern over the new spine at Epcot. When creative teams mess-up majorly with a lot of money, it’s a serious problem.
Could it be argued that Toy Story Mania works as a screen based ride game?I'm genuinely curious who had more say in what type of rides these two attractions would be. Especially Mario Kart. I can't stress this enough - nobody wants rides to be video games. Not even rides based on video games! You end up with an experience that is neither a great ride OR a great video game experience.
The ONE exception IMO is MIB. Having the big physical sets and physical animatronics as targets makes a huge difference and makes it more of an experience than a game.
Could it be argued that Toy Story Mania works as a screen based ride game?
I think the issue with a Mario Kart ride is that a key element of Mario Kart is throwing items at your opponents. They had to somehow incorporate that aspect into the ride, which is why we got the AR gogglesI'm genuinely curious who had more say in what type of rides these two attractions would be. Especially Mario Kart. I can't stress this enough - nobody wants rides to be video games. Not even rides based on video games! You end up with an experience that is neither a great ride OR a great video game experience.
The ONE exception IMO is MIB. Having the big physical sets and physical animatronics as targets makes a huge difference and makes it more of an experience than a game.
I think the issue with a Mario Kart ride is that a key element of Mario Kart is throwing items at your opponents. They had to somehow incorporate that aspect into the ride, which is why we got the AR goggles
TSM works because it makes no pretense of being anything other than a game ride. It also does some things right where every other screen-based shooting ride after it has gotten wrong - you don't get a crosshair, there's only two players per screen at a time, and the targets and ammo have physics to them that gives the games a high skill ceiling. The games are also good at escalating and expanding the better you do. Compare this to VillainCon or any of those budget screen shooter rides found in parks all over now where there's a ton of crosshairs on each screen and you just spam ammo mindlessly and the game doesn't dynamically change at all.
It's amazing how Disney's own Webslingers, despite being largely the same in principle to TSMM, is worse for all the reasons you've listed here.
I don't know why I like Webslingers way more thane everyone else.
I don't know why I like Webslingers way more thane everyone else.
I think of them more like traditional fantasyland rides that are accessible to a wide variety of audiences.
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