Nintendo partnering with Universal to make attractions.

Disneyhead'71

Well-Known Member
Yeah, (King) Kong is a decent ride when running at 100%. Continuing to run it in cheap budget cut mode is exactly the type of thing that Disney would never hear the end of, but instead it seems like Universal fans have just accepted it and moved on.
They are doing major construction on the outside portion of Kong ad we speak, so...

That said, the 3D is not coming back.

And Mario Kart was supposed to go faster but the AR processors couldn't keep up. They had to slow the ride down a bit to get everything to sync up.
 

Tom Morrow

Well-Known Member
They are doing major construction on the outside portion of Kong ad we speak, so...

That said, the 3D is not coming back.

And Mario Kart was supposed to go faster but the AR processors couldn't keep up. They had to slow the ride down a bit to get everything to sync up.

Good about the outside portion. Arguably more important than the 3D.

But regarding Mario Kart - increasing the speed of the ride they came up with would not have made it better. It's simply not the right ride system and ride concept for Mario Kart. This ride and VR target shooting concept should have been reserved for something like a Luigi's Mansion ride. IMO it's hard to deny this without having a clear bias for Universal and thus giving them the aforementioned kid gloves treatment.
 

BrianLo

Well-Known Member
This thread took a fun turn. I largely agree with the sentiment (though I'm avoiding straight ride throughs of DK, but I kind of feel like I've seen the three images of scenes that matter). A missed execution and we haven't even quite swung back around to the capacity complaints yet.

The land is really great though and is actually generally well carried through. I know people were talking about Avengers Campus and it deserves to be called out at the disappointment that it is. But I actually feel like the attractions there will overall be better. I don't dislike Mario Kart though, nor do I imagine this one; in the same way I dislike Gringotts. MK is a reasonably fun ride even if the execution is missed. Gringott's is just poorly paced to the extreme.

What we do need to accept is they missed on two rides this year and this is very much the state of creative giving us Epic. I'm still holding my breath on the two big E-tickets until I see some actual thumbs up.
 

Tom Morrow

Well-Known Member
. They're a massive corporation with massive resources, charging top dollar prices to experience these things, and they've been in this game for a long time too.

They'll survive even if a few people point out that a Mario Kart ride shouldn't be a slow moving shooter ride.

And the thing is, I want them to do great things. That's where there seems to be a disconnect here. People think if you have criticisms its because you hate (thing) and want it to fail. No, sometimes its because you love theme parks and want every new experience to be great, and it gets frustrating when they are capable of doing greatness every time but instead are only doing it on occasion.
 
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ToTBellHop

Well-Known Member
. They're a massive corporation with massive resources, charging top dollar prices to experience these things, and they've been in this game for a long time too.

They'll survive even if a few people point out that a Mario Kart ride shouldn't be a slow moving shooter ride.

And the thing is, I want them to do great things. That's where there seems to be a disconnect here. People think if you have criticisms its because you hate (thing) and want it to fail. No, sometimes its because you love theme parks and want every new experience to be great, and it gets frustrating when they are capable of doing greatness every time but instead are only doing it on occasion.
This is acutely the case here because Nintendo in the parks is well-funded. I can write off Dreamworks Land as a cheap overlay that indeed looks cheap. But, an expensive Nintendo land with serious creative flaws is far more concerning.

I feel the same concern over the new spine at Epcot. When creative teams mess-up majorly with a lot of money, it’s a serious problem.
 

Tom Morrow

Well-Known Member
This is acutely the case here because Nintendo in the parks is well-funded. I can write off Dreamworks Land as a cheap overlay that indeed looks cheap. But, an expensive Nintendo land with serious creative flaws is far more concerning.

I feel the same concern over the new spine at Epcot. When creative teams mess-up majorly with a lot of money, it’s a serious problem.

I'm genuinely curious who had more say in what type of rides these two attractions would be. Especially Mario Kart. I can't stress this enough - nobody wants rides to be video games. Not even rides based on video games! You end up with an experience that is neither a great ride OR a great video game experience.

The ONE exception IMO is MIB. Having the big physical sets and physical animatronics as targets makes a huge difference and makes it more of an experience than a game.
 
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Mike S

Well-Known Member
I'm genuinely curious who had more say in what type of rides these two attractions would be. Especially Mario Kart. I can't stress this enough - nobody wants rides to be video games. Not even rides based on video games! You end up with an experience that is neither a great ride OR a great video game experience.

The ONE exception IMO is MIB. Having the big physical sets and physical animatronics as targets makes a huge difference and makes it more of an experience than a game.
Could it be argued that Toy Story Mania works as a screen based ride game?
 

Tom Morrow

Well-Known Member
Could it be argued that Toy Story Mania works as a screen based ride game?

I'd say yes. MIB works because it's kind of a dark ride first and a shooting ride second. You don't actually lose too much of the experience if you don't shoot at things.

TSM works because it makes no pretense of being anything other than a game ride. It also does some things right where every other screen-based shooting ride after it has gotten wrong - you don't get a crosshair, there's only two players per screen at a time, and the targets and ammo have physics to them that gives the games a high skill ceiling. The games are also good at escalating and expanding the better you do. Compare this to VillainCon or any of those budget screen shooter rides found in parks all over now where there's a ton of crosshairs on each screen and you just spam ammo mindlessly and the game doesn't dynamically change at all.
 

Gusey

Well-Known Member
I'm genuinely curious who had more say in what type of rides these two attractions would be. Especially Mario Kart. I can't stress this enough - nobody wants rides to be video games. Not even rides based on video games! You end up with an experience that is neither a great ride OR a great video game experience.

The ONE exception IMO is MIB. Having the big physical sets and physical animatronics as targets makes a huge difference and makes it more of an experience than a game.
I think the issue with a Mario Kart ride is that a key element of Mario Kart is throwing items at your opponents. They had to somehow incorporate that aspect into the ride, which is why we got the AR goggles
 

Tom Morrow

Well-Known Member
I think the issue with a Mario Kart ride is that a key element of Mario Kart is throwing items at your opponents. They had to somehow incorporate that aspect into the ride, which is why we got the AR goggles

I definitely agree that this aspect needed to be represented in the ride. But perhaps as triggered show elements and not the key element of the ride. I can't stress this enough - people do not care about rides being interactive or having a video game element. That's... what video games are for. Mario Kart on Switch is all about careening through roller coaster-like tracks. That's why I say this is just as weird as taking a movie franchise about racing cars and putting you on a bus.
 

Animaniac93-98

Well-Known Member
TSM works because it makes no pretense of being anything other than a game ride. It also does some things right where every other screen-based shooting ride after it has gotten wrong - you don't get a crosshair, there's only two players per screen at a time, and the targets and ammo have physics to them that gives the games a high skill ceiling. The games are also good at escalating and expanding the better you do. Compare this to VillainCon or any of those budget screen shooter rides found in parks all over now where there's a ton of crosshairs on each screen and you just spam ammo mindlessly and the game doesn't dynamically change at all.

It's amazing how Disney's own Webslingers, despite being largely the same in principle to TSMM, is worse for all the reasons you've listed here.
 

BrianLo

Well-Known Member
It's amazing how Disney's own Webslingers, despite being largely the same in principle to TSMM, is worse for all the reasons you've listed here.

Webslingers doesn't have reticules, the objects have physics and it expands the better you do, does it not? It can be a bit spammy though from player density.

I don't know why I like Webslingers way more thane everyone else. 😅
 

JT3000

Well-Known Member
I don't know why I like Webslingers way more thane everyone else. 😅
9f6o2d.jpg
 

build_it

Well-Known Member
I think most posters on here are missing the point of how Nintendo has set up these lands. I think of them more like traditional fantasyland rides that are accessible to a wide variety of audiences. As someone who doesn’t enjoy coasters, and who has many family that struggle with motion sickness, I’m very happy with their choices. We were all able to enjoy Mario Kart together (in Hollywood) and will likely try DK Mine Cart when it opens, though that will likely push our boundaries.

I find it hard to say Mario Kart isn’t a successful ride, when its average wait time is something like 80 to 90 minutes, and can be enjoyed by the whole family.

To me, that’s like saying Mickey and Minnie’s runaway railway isn’t successful. It may not be how you think it should be, it may have room for improvement, but that’s not decreasing anyone else’s enjoyment, and I’d bet metrics look good on it.

Just my 2 cents.
 

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