BubbaisSleep
Well-Known Member
Yeah I agree physical doesn't mean great but I used those examples as they seem to actually be decent-to-great rides (Pets is still to-be-determined but I appreciate them not doing another screen ride), so Universal is actually listening and cant get away with being mediocre all the time.Physical, sure. But some of those are lacking as well. Just because something is physical doesn’t make it good *ahem* Little Mermaid. And just because a ride has screens doesn’t make it bad (Flight of Passage, ROTR, Shanghai Pirates, Forbidden Journey).
However, Universal has leaned heavily on screens because Universal Creative doesn’t have an in-house animatronics department. They contract out all of their animatronic figures. They recently found a good company for large creature animatronics (a company called Creature Technology, who did the Kong animatronic and I believe is doing the Jurassic World figures in Beijing), but other than that specific field, their figures are very rudimentary.
Disney will design the look and specifications of basic figures but will contract out their engineering and construction. But, their advanced AAs are done completely in-house by WDI.
So, because there are large technical limitations to Universal’s physical animation, they go almost exclusively with screen-based animation for advanced movements. Somewhat ironically, a lot of their screen based animation is done by a little known division of Disney, a division called Industrial Light and Magic.
Disney is truly the king of the AA game, totally forgot about other companies have to outsource for their AA's.
I actually just found out a few months ago that a company literally down the street where I live & work did the AA's for Jurassic World in Hollywood which blows my mind that there's a small AA company in my hometown. I've still been trying to find their warehouse as I didn't get the name haha.