Travel Junkie
Well-Known Member
If Interactivity is what they were placing above all else with the Falcon then they failed miserably. 2 of the 3 roles are absolutely meaningless in any real interactive way.
Its not that people have an issue with Falcon because it’s interactive. People have an issue because the ride isn’t very fun or what they imagined and the interactivity for 2 out of 3 roles sucks. Same with the land. What meaningful interactivity is there? I think that’s the last thing on a long list of why people may not like GE.
I'm in the minority, but not alone in actually liking the other 2 roles. The gunner maybe less of an effect on the overall mission, but engineers doing or not doing their job does. The whole point is to get the coaxium. If the engineers don't do their job, you fail the mission.
Until Rise opens the other experiences in the land are the lightsaber and droid building. Those are interactive. The play app was supposed to be a bigger hit with guests than it turned out to be. WDI designed the land to have characters walking around and interacting with guests. Entertainment was cut, but the entire land is supposed one large interactive playground "living out your own Star Wars story." That's from Disney itself. A lot of people don't want that out of their theme park day.
I personally really like GE. Eventually I think it will grow on many of those who dislike it now.