flynnibus
Premium Member
The return to line system is still going to be a total #@%A unless Disney makes some major changes we don't know about yet.
1) Disney's only statements on it so far have been obtuse and completely devoid of information.. basically saying "see a CM" nothing more and acknowledging the process may differ attraction to attraction
2) No we don't know exactly what the process is or 'confirmed' yet - the posters acting like it's just LL and wait at merge are really stretching the comments made so far into 'it is known'. No, it's not yet.
And why isn't simply LL and wait at merge an answer you should sleep soundly with...
1 - Scale - Let's take any average headliner.. say BTMRR. This ride has a throughput of over 2,000 riders an hour. That means if the standby wait is 45mins (very typical).. there will have been 1500 people in the queues ahead of you. If only 1 out of 100 people decide to use the return system... that means there will be at least 15 people trying to wait at merge during that hour. And conversely, for each person who left the line, there can be an unknown number of people who might have to wait for that person at merge in the standby line if they get there first.
Now we already know from Len's data, that the DAS user population far far far exceeds 1%. If it's 30%.. you now have 600 people an hour trying to 'wait at merge' in some form. Where are 600 people an hour going to be put??
2 - The LL is not an open lane itself - The LLs themselves backup. Yes in theory without the DAS explosion of people, there should be less people in the LL line.. but we know G+ will offset some of that too. Plus, the line is basically never zero. So how are these 'returners' getting to merge? They have to wait in line along with the rest of the LL users. Don't you think when the person is getting hammered with text messages "we are waiting!" there isn't going to be a source of conflict for people who don't want to wait in that LL line and think they need to push forward to meet their group?
3 - The use of merge point as the single point of rejoining the line makes it a major choke point - You can't have free roam to rejoin the line at any point for numerous issues... but to force merge to be the only reunification point concentrates all the traffic and holding needs into a single spot... with all the area around it already committed to PEOPLE IN LINE.
4 - 'open to everyone' is a mess - People who dismiss who will attempt to use this.. it won't just be former DAS users. Have you never seen the 'send one person ahead and we'll catch up with you' families? That will be used rampantly as a replacement for G+. The better the system works, the worst this problem will become because it will be more attractive. Send 'dad' to wait in line, while mom and kids go and do other rides while 'dad' saves their spot in line. "text me when you get close and we'll come back". Thus compounding the scale issues. The longer the attraction's wait time, the more lucrative this model becomes.
Without any real checks on maximum time out of line - there is no reason this model can't be gamed to avoid your whole group waiting in line. Your next version of "paid tour guides" will be "paid line mules".
4 - Those that question the angst and upset people about people passing them in line, etc. Remember, not everyone understands all the systems going on in the park. A big part of the angst over Fastpass lines and people being bothered about 'hey, why are they able to go up there??' is because people didn't KNOW how Fastpass worked or that it was open to everyone.. even though it was in every park map handed out, and endless other sources of information. Add in frustration... and people get upset about watching people 'not having to wait like we are...'. Anytime you put people in a queue, and they see another queue not suffering the same as they are, you are creating angst in that population.
5 - The lightning lane isn't always near the standby queue - In many attractions the switch backs for standby aren't even near the LL queue. And even when it is, the queues aren't labeled - guests are only expected to move along paths that are open. So how will rando guest know how and where to duck out of the standby line?
6 - Movement between queues isn't really accessible friendly - There generally isn't free movement between the queues... and the population that may actually need this for physical limitations aren't going to be population ducking under railings, or jumping rails, etc. So what do those people do when they decide they need to leave NOW? They'll be forced to push through the line in some way (forward or back) to try to find a bail out point. Now you're back to the really problematic situation of people moving through queues separate from the line.
Then you have all the gaming situations...
How long till you see teens gaming the system, knowingly ducking into the LL and going to merge and claiming ignorance.. the CM can't send them back to their original spot... and Disney isn't going to kick them out.. they'll sweet talk their way into being let back into the line at merge.
What will Disney's 'pressure relief' system be when too many people start leaving the queue or trying to return to merge point? Disney will have no recourse but to just insert those people into the line at merge without making them wait longer. So literally, if more people use it, they will basically force Disney to make it better for abusers...
This concept only really works in finite situations and in small scale. You're literally starting with a situation where a HUGE percentage of your population are being told this is your alternative... and you have the rest of the park population waiting to exploit this for their own individual gains.
This will be a nightmare if they just assume they can say 'exit the LL lane, and get a pass to return and wait at merge' - that is such an inadequate solution.
1) Disney's only statements on it so far have been obtuse and completely devoid of information.. basically saying "see a CM" nothing more and acknowledging the process may differ attraction to attraction
2) No we don't know exactly what the process is or 'confirmed' yet - the posters acting like it's just LL and wait at merge are really stretching the comments made so far into 'it is known'. No, it's not yet.
And why isn't simply LL and wait at merge an answer you should sleep soundly with...
1 - Scale - Let's take any average headliner.. say BTMRR. This ride has a throughput of over 2,000 riders an hour. That means if the standby wait is 45mins (very typical).. there will have been 1500 people in the queues ahead of you. If only 1 out of 100 people decide to use the return system... that means there will be at least 15 people trying to wait at merge during that hour. And conversely, for each person who left the line, there can be an unknown number of people who might have to wait for that person at merge in the standby line if they get there first.
Now we already know from Len's data, that the DAS user population far far far exceeds 1%. If it's 30%.. you now have 600 people an hour trying to 'wait at merge' in some form. Where are 600 people an hour going to be put??
2 - The LL is not an open lane itself - The LLs themselves backup. Yes in theory without the DAS explosion of people, there should be less people in the LL line.. but we know G+ will offset some of that too. Plus, the line is basically never zero. So how are these 'returners' getting to merge? They have to wait in line along with the rest of the LL users. Don't you think when the person is getting hammered with text messages "we are waiting!" there isn't going to be a source of conflict for people who don't want to wait in that LL line and think they need to push forward to meet their group?
3 - The use of merge point as the single point of rejoining the line makes it a major choke point - You can't have free roam to rejoin the line at any point for numerous issues... but to force merge to be the only reunification point concentrates all the traffic and holding needs into a single spot... with all the area around it already committed to PEOPLE IN LINE.
4 - 'open to everyone' is a mess - People who dismiss who will attempt to use this.. it won't just be former DAS users. Have you never seen the 'send one person ahead and we'll catch up with you' families? That will be used rampantly as a replacement for G+. The better the system works, the worst this problem will become because it will be more attractive. Send 'dad' to wait in line, while mom and kids go and do other rides while 'dad' saves their spot in line. "text me when you get close and we'll come back". Thus compounding the scale issues. The longer the attraction's wait time, the more lucrative this model becomes.
Without any real checks on maximum time out of line - there is no reason this model can't be gamed to avoid your whole group waiting in line. Your next version of "paid tour guides" will be "paid line mules".
4 - Those that question the angst and upset people about people passing them in line, etc. Remember, not everyone understands all the systems going on in the park. A big part of the angst over Fastpass lines and people being bothered about 'hey, why are they able to go up there??' is because people didn't KNOW how Fastpass worked or that it was open to everyone.. even though it was in every park map handed out, and endless other sources of information. Add in frustration... and people get upset about watching people 'not having to wait like we are...'. Anytime you put people in a queue, and they see another queue not suffering the same as they are, you are creating angst in that population.
5 - The lightning lane isn't always near the standby queue - In many attractions the switch backs for standby aren't even near the LL queue. And even when it is, the queues aren't labeled - guests are only expected to move along paths that are open. So how will rando guest know how and where to duck out of the standby line?
6 - Movement between queues isn't really accessible friendly - There generally isn't free movement between the queues... and the population that may actually need this for physical limitations aren't going to be population ducking under railings, or jumping rails, etc. So what do those people do when they decide they need to leave NOW? They'll be forced to push through the line in some way (forward or back) to try to find a bail out point. Now you're back to the really problematic situation of people moving through queues separate from the line.
Then you have all the gaming situations...
How long till you see teens gaming the system, knowingly ducking into the LL and going to merge and claiming ignorance.. the CM can't send them back to their original spot... and Disney isn't going to kick them out.. they'll sweet talk their way into being let back into the line at merge.
What will Disney's 'pressure relief' system be when too many people start leaving the queue or trying to return to merge point? Disney will have no recourse but to just insert those people into the line at merge without making them wait longer. So literally, if more people use it, they will basically force Disney to make it better for abusers...
This concept only really works in finite situations and in small scale. You're literally starting with a situation where a HUGE percentage of your population are being told this is your alternative... and you have the rest of the park population waiting to exploit this for their own individual gains.
This will be a nightmare if they just assume they can say 'exit the LL lane, and get a pass to return and wait at merge' - that is such an inadequate solution.