Originally posted by Natelox
ah, the members here are just so kind. I never said it sucked, I never said I didn't like it, I never said star tours was better. Please read what I said more carefully. After all the insults of 'freakin moron' to the complaint about me 'b!tchin'', I still don't have awnsers to my questions (not opinions). Anyone want to try and awnser them?
and tramp: I won't ride this ride until it has the same status as Body Wars does now (mostly because of my fincial situation), so I would like to know what it's like, for i cannot draw my own conclusions.
As for the theme of the line area, I think they did an overall good job. It isn’t anywhere near as elaborate as Splash Mountain but given the theme, I don’t think it should be. This whole thing takes place (I think it was) 35 years from now. The design is very modern and as a result may look a little bit minimalist. Splash mountain had a huge area outside which was nothing but rope with some things sprinkled it. I suppose they could have added rooms with some sort of strange experimentations going on but it is my belief that they were going for a more realistic approach which would explain such props as the moon rover model from the Smithsonian. Truth be told, the didn’t even seem all that long to me once inside the building anyway. A lot of people look to classic Disney rides for line theme but if you look at Pirates, it is mostly just grey walls and Space Mountain? Standing in the dark with windows of stars isn’t anything all that great either…
This is all somewhat moot to begin with because the line area is CLEARLY marked as the “standby” entrance. As is stated somewhere in the main section of this site, this was the first Disney attraction built from the ground up with Fastpass (and single rider) in mind. When I rode, neither were yet running but it looks as though there is going to be a significant emphasis on using these two options ones the attraction is officially open.
As for the story of the simulator thing, this part is a bit sketchy for me because in the beginning they do tell you that you are going to go through flight training but once you are inside the vehicle, it seems as though it has switched to the real thing. I’m a little confused on that part but it doesn’t take much to confuse me and I’ve only ridden it twice so it is hard to say.
To me the video quality was overall good. There were parts that I thought could have been a little better but because of my line of work, I’m kind of on the prowl for visual flaws in just about everything… The reason you probably haven’t heard much about the video is because once you are inside and it starts to work, it becomes kind of hard to focus on details like that… Heck, they give you instructions at the beginning where all you have to do is press two buttons and half the people on both my trips couldn’t manage to do even when the time came and they were told to. I think the reason you are hearing so much about the g-forces of the ride is because they are what make up the bulk of what is unique about this ride experience. Most people here have already done Body Wars, Star Tours, BTF, and so on. There is a lot more emphasis on the video in those rides because all you are doing is sitting on a wobbly platform. They simulate a sudden thrust forward by tilting you back. This may trick your eyes but that is about it. With Mission Space you have much of the same effects (toned down because they aren’t needed as much) plus the sensation of actually being thrust forward in a manner that most normal people will probably never otherwise experience in their lives – that is why you hear so much about the forces…
The exit area isn’t all that elaborate until you get to the interactive part but I think that might be intentional. In my experience riding, a lot of people were still a bit dazed and confused when getting off, the cast members were having to do a lot of ushering to get people moving in the right direction to exit and I have to admit that the first time riding, I walked right past the exit area and started to circle back to my pod because I missed all the signs on the floor and the people telling me where to go… I think this area may be kept a bit bland to keep from confusing people and also to keep the traffic moving through this part. The first thing I actually recall seeing once off going down the hall was a water fountain – I doubt this was by chance.
All in all, I think you need to ride it before you attempt to make any type of judgment. Looking at static pictures or video hardly does any of the experience justice. It would be like watching ITTBAB at home on your TV without the 3-D glasses and without any of the theater effects – no stink – no water – no wind – nothing coming down from the ceiling – no stings no crawling bugs at the end… Like that attraction, this is a true sensory experience and the most important aspects of this attraction simply cannot be recorded by camera or video.
In short, kind of like what Tramp said but a little more PC – don’t knock it till you’ve tried it. I’ve yet to run across anyone who has actually been on it who thought it was shabby or lacking in any way. You may be the first and if those are your feelings I’m sure that I and everyone else will be interested in hearing your opinion ONCE YOU’VE BEEN ON IT.
P.S.
Also, keep in mind that we are still over a month away from the soft opening and still a few months away from the official one. If they get feedback now about anything that suggests they need to change something somewhere, I’m sure they will act on it. I’ve already seen some posts about seat modifications so who knows what could be changed between now and then.
P.P.S.
You’ve been here for over a year and you still haven’t gotten used to Tramp’s charm yet? Boy, you must not be around here that often – I can’t speak for him… but what the he-you-know, I will anyway: I’m damn near positive that no real harm was meant.