The design and layout is a very clever one, but I’m sure someone somewhere will say a button is missing.I'm sure there will be Star Wars enthusiasts walking into walls claiming there should be a doorway there.
But that’s what makes a fan I guess.
The design and layout is a very clever one, but I’m sure someone somewhere will say a button is missing.I'm sure there will be Star Wars enthusiasts walking into walls claiming there should be a doorway there.
Would I be right in assuming that those three areas are load, unload, and disability pod?The interior waiting room (“chess room”) won’t exactly match the assumed shape of the room. Artistic liberties have been taken to make it feasible to feed three different ride areas, plus have an entrance.
No, Unload will not connect to the waiting or load area. Each waiting area will service two turntables.Would I be right in assuming that those three areas are load, unload, and disability pod?
One chess room services two loading turntables plus accessible pod. The unload is separate.Would I be right in assuming that those three areas are load, unload, and disability pod?
Plus a stationary room, right?No, Unload will not connect to the waiting or load area. Each waiting area will service two turntables.
What do you mean by stationary room? Accessible pod? Then yes.Plus a stationary room, right?
Yes, by stationary I mean "not on a turntable"What do you mean by stationary room? Accessible pod? Then yes.
Sorry, I don’t visit this thread much.
Any thoughts on how they’ll do the chess effect? I’m assuming if they do make it work it’s also not playable and more like a scripted loop but they could totally surprise me. Just seems like to pull off an illusion like that without AR or musion, you’d basically need real hologram tech...
That would be really awesome, actually... that would add a ton of character to the ship itself.They could play it off as a gag. Use some simple FX like good ol' fashioned projectors and a puff of smoke or two to illustrate that the table is trying to boot up but is broken.
They could play it off as a gag. Use some simple FX like good ol' fashioned projectors and a puff of smoke or two to illustrate that the table is trying to boot up but is broken.
A door to additional cockpit hallways, maybe? Closed when loading the nearest turntable, open to load the farther turntable or ADA cockpit?
View attachment 357273
You are missing the accessible pod being part of this as well.This is really good. Can I suggest another alternative for loading the second cockpit? Without accounting for the Control Rooms and ADA cockpit (which you did really well), here is another possibility (sorry, I have crap for graphics editing),
View attachment 359661
Orange is the boundary of the built load queue.
White is the entrance through the port docking ring.
Purple is the path to enter the normally positioned cockpit (C-turntable on your diagram).
Red is the location of the secondary cockpit (D-turntable on your diagram).
Blue is the path to load the secondary cockpit.
Green is the location of the new corridor hatch we have seen pictures of.
Not to nitpick, but the diagram I used suggests a slightly larger diameter than yours in order for the circular hall to align with the portside entry hall. The exits and control rooms could be similar to yours, but I haven't accommodated the ADA cockpit. There are also a couple of additional details I didn't think of to make this more believable, but I think it could work.
Thanks for your effort--it really made me think!
You are missing the accessible pod being part of this as well.
Nice! Thanks for indulging me and sharing your thoughts. Your configuration actually seems to follow what Martin’s been describing more closely, in that the cockpits will not share a main hallway off of the chess room.This is really good. Can I suggest another alternative for loading the second cockpit? Without accounting for the Control Rooms and ADA cockpit (which you did really well), here is another possibility (sorry, I have crap for graphics editing),
View attachment 359661
Orange is the boundary of the built load queue.
White is the entrance through the port docking ring.
Purple is the path to enter the normally positioned cockpit (C-turntable on your diagram).
Red is the location of the secondary cockpit (D-turntable on your diagram).
Blue is the path to load the secondary cockpit.
Green is the location of the new corridor hatch we have seen pictures of.
Not to nitpick, but the diagram I used suggests a slightly larger diameter than yours in order for the circular hall to align with the portside entry hall. The exits and control rooms could be similar to yours, but I haven't accommodated the ADA cockpit. There are also a couple of additional details I didn't think of to make this more believable, but I think it could work.
Thanks for your effort--it really made me think!
Nice! Thanks for indulging me and sharing your thoughts. Your configuration actually seems to follow what Martin’s been describing more closely, in that the cockpits will not share a main hallway off of the chess room.
Since most people have never been in a Millennium FalconI think in reality that even hardcore fans who "know" the layout will be disoriented enough to remain immersed. Curved hallways are very uncommon, and in-turn more disorienting to most people than looking at a plan view.
I think in reality that even hardcore fans who "know" the layout will be disoriented enough to remain immersed. Curved hallways are very uncommon, and in-turn more disorienting to most people than looking at a plan view.
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