Universal's Halloween Horror Nights 30. “Don’t go alone,” the advertisements say. I went alone.
This is the big one! Orlando's 30th Halloween event. Both a little delayed and a little restricted – thanks, COVID-19! – but still a milestone anniversary and a love letter to longtime fans. The entire event included countless homages to Horror Nights past, which largely went over my head as a first timer. It’s a top-notch fright event no matter what, with available budget, space and creativity that other haunts would commit bloody axe murder to have.
Photography is strictly prohibited in the scare mazes. They straight up evict you for trying, I saw it happen. So pics will be a little limited for this stretch.
Immediately at 6, at the starting pistol, I began with Netflix’s
The Haunting of Hill House. Maze #1 of 10, and I aimed to do ‘em all. This was a strong one, among the event’s best, with exceptional decoration inside on par with a permanent dark ride or a movie set…and scare mazes in my mind are a hybrid of those influences. They’re a unique storytelling medium which combine scareactors, set dressing, unexpected sensory effects (eg the rotten stench of decayed human flesh
), and more, adding up to something one-of-a-kind.
Nobody’s eyes had adjusted to the darkness yet so early in the afternoon, rendering much of Hill House shrouded in pitch black. This made it the scariest maze of the night! It helps too that at the very outset, you aren’t accustomed to incessant jump scares or gruesome gory guts. There was one section in particular which was so unrelentingly dark, guests as a group formed a human conga line just to navigate it. I briefly confused a fellow guest for an incredibly lifelike corpse effect – “Ooh, that body warmth is a nice touch!” – but so did the gal behind me. Horror Nights brought us all together, blindly groping each other for comfort!
Note Hill House in the distance
The Hill House maze exited right at the entrance to
Beetlejuice. The line for that extended all the way back into KidZone, so we all had to walk the solid distance out through E.T. Adventure’s overflow queue to reach the entrance.
By now, regular HHN guests would still be outside the entry gates getting inside, except for a few slowly spilling in. Here we all were, deep inside the park, with only fellow Stay ‘n’ Screamers ahead of us for the 2nd maze. Which was a good maze, too, the most lighthearted of the night, as Universal has made it a custom to do one sillier property each year for balance. Like
Ghostbusters, or
Killer Klowns. (Fingers crossed for
Monster Squad!) Beetlejuice had some impressive sets, some neat funhouse tricks (spinning tunnel), yet it still relied oh so heavily on scareactor jump scares. That’s the HHN bread & butter.
In that Beetlejuice line, I befriended a couple of retirees from North Carolina who’d relocated to Orlando. Completionists! They had plans on doing
every single HHN night of the season! Since I was a solo first timer, I became their evening’s project. They guided me through many mazes to come, following the same itinerary I’d plotted out, in fact, but I was nonetheless grateful for the company and the insight into HHN history.
So next we did
The Wicked Growth: Realm of the Pumpkin. Unlike Hollywood, which does almost exclusively film properties, Florida offers 50% IP and 50% original maze content. It must be hard to create and communicate an original horror concept entirely through a maze. This was a good one. Some kind of evil, murderous pumpkin patch, with a nice progression of scenes, from the initial gazebo garden into the horribly haunted corn maze, and finally into the disgusting interior of an overgrown mutant jack-o-lantern.
Following that, directly next door (we were back towards the Men in Black area now, still well ahead of the entry crowds) was
Puppet Theater: Captive Audience. Telling the tale, apparently, of a Parisian Grand Guignol theater which uses real human pieces to create their lifesized marionettes. Another good sequence of settings, from the theater entry all the way through the creepy backstage. The highlight of this maze occurred in the queue outside, when a “changing of the ghouls” granted everyone a front row view as scareactors changed shifts.
Wait times were only up into the 20-minute range by now. Next was
Welcome to Scary: Horror in the Heartland, an original maze which trades heavily on established HHN lore. I didn’t get a lot of it. This was largely a horror-tinged spin on classic smalltown Americana, with ghastly reimaginings of familiar scenes like the 1950s nuclear family or the corner diner. Had a
Twin Peaks vibe to it.
Well, that’s 5 of 10 mazes down, and only an hour into the event! We were making fantastic time! Five houses remained towards the front of the park. These were guaranteed to be the gnarlier wait times. We progressed forward, accepting that the pace was about to slow down. The route took us through two Scare Zones – outdoors areas populated by terrorizing scareactor monsters, which you cannot avoid.
First up was
Crypt TV. This was neat, seeing some top tier YouTube content get honored like this. The Scare Zones got more effective as the night crept in, as lighting got gloomier and mists thicker, but the photography and scareactor interactions were easy to come by in the late afternoon. I had fun antagonizing the Look-See, the Mordeo, the Birch, all those beloved bloodthirsty beasties.
An overnight pause for now, to retain our sanity. There will be more nightmares to come!