Mickey and Minnie's Runaway Railway confirmed

ImperfectPixie

Well-Known Member
1. They are the same thing. The virtual queue is made up of several (over a hundred) boarding groups.
2. You will get a notification in the MDE app, and there are boards around DHS (not sure of exact locations) with the groups currently being called.
3. No, you can even leave the park if you wish. You have 2 hours to return to join the actual ride line.
4. Yes.
5. 2 hours.
You can also check which boarding groups are currently loading in the app, regardless of where you are located.
 

RSoxNo1

Well-Known Member
It’s important to note that Peter Pan’s Flight has ridiculously long lines nearly five decades after it opened and it’s not even that good. Meanwhile I walked right onto Forbidden Journey in the middle of the day the year it opened. It’s a matter of supply and demand that won’t be changing any time soon. Rise of the Resistance was foolishly designed with low throughput. Imagine if Galaxy’s Edge pulled in the crowds some anticipated... it would be even worse.

Hopefully MMRR is far better-designed in this regard and won’t have a similar issue.
Some notes here that people can correct.

Peter Pan's Flight has an hourly capacity of around 1200
Rise of the Resistance has an hourly capacity of around 1700 but it's only hitting about 55-65% of that.
Forbidden Journey has an hourly capacity of 2000+

There has been a trend recently at Disney to underbuild D and E-tickets. I don't understand the reason behind this trend other than cost. What's more puzzling is that many of these decisions were made concurrently with the decisions to add capacity to Soarin' and Toy Story Mania. They know what an attraction should be hitting for capacity yet they have built several things in the last five years that fall well below those demands.

As for Peter Pan's Flight, I'm with you 100%. It's probably the single most overrated attraction on Disney property.
 

RSoxNo1

Well-Known Member
Rise of the Resistance was designed with a maximum theoretical capacity of 2117 per hour. That is not foolishly low.

The issue has been downtimes and capacity limiting technical issues, not designed capacity.

That number seems high.

To clarify where I'm coming from, 2117 assumes 27.2 second dispatch intervals (of two vehicles) relative to the 33.9 second dispatch interval that would get you to 1700 per hour. Also of note, the final pre-show in the interrogation room is 55 seconds between Hux appearing on screen and the door opening. Because there are four of these interrogation rooms, that means each of the four dispatch rooms must dispatch every 108.8 seconds. This leaves less than 55 seconds to load into the pre-show room, unload the pre-show room, board the vehicle and do a safety check. The 1700 guest per hour capacity allows for 80 seconds for all of that.

Another bottleneck would be the Kylo/Hux scene. This scene from doors open to doors close is almost 30 seconds exactly. As far as I know there aren't two versions of this scene (just two paths to get to it), so even if vehicles were dispatching at 27.2 seconds, they would have to be held and would ultimately cascade ahead of this scene. It's possible multiple vehicles can be in this space at the same time (one just entering, one just exiting), but 27.2 still seems too tight.

I see the attraction probably falling in the 1500-1600 range which is way too low. It's better than Flight of Passage, but still too low.

This is a similar argument that was made for Flight of Passage's capacity theoretically being much higher. Theme parks don't operate in a theoretical world, they operate in the real world. I knew on October 24, 2012 that Flight of Passage's capacity was going to be on par with Soarin' with two theaters assuming an 8 minute cycle time. They should have built one or two additional theaters.
 

nickys

Premium Member
As for Peter Pan's Flight, I'm with you 100%. It's probably the single most overrated attraction on Disney property.

<gasp>

I love PPF, for reasons I can’t explain lol!

My vote for most overrated attraction goes to TSMM. Much prefer Buzz to that one. TSMM actually makes me feel pretty ill after riding it.
 

Purduevian

Well-Known Member
Another bottleneck would be the Kylo/Hux scene. This scene from doors open to doors close is almost 30 seconds exactly. As far as I know there aren't two versions of this scene (just two paths to get to it), so even if vehicles were dispatching at 27.2 seconds, they would have to be held and would ultimately cascade ahead of this scene. It's possible multiple vehicles can be in this space at the same time (one just entering, one just exiting), but 27.2 still seems too tight.

I don't see the 30 second bottle neck at the Bridge scene. From this POV, I see the doors open at 1:38, the the vehicles leave ~2:01 which is 23 seconds. 4 seconds is plenty of time to reset that scene.

I am not saying it is possible to reach the theoretical number, but that doesn't seem like the hold up to me. Shortening the Interrogation room by 10 seconds would allow them to more easily hit that number, if that is the hold up.
 

RSoxNo1

Well-Known Member
I don't see the 30 second bottle neck at the Bridge scene. From this POV, I see the doors open at 1:38, the the vehicles leave ~2:01 which is 23 seconds. 4 seconds is plenty of time to reset that scene.

I am not saying it is possible to reach the theoretical number, but that doesn't seem like the hold up to me. Shortening the Interrogation room by 10 seconds would allow them to more easily hit that number, if that is the hold up.
There's another door that's later than 2:01 that you go through around 2:07-2:08. Admittedly, I don't know the full layout here so it's very possible I'm mistaken on the length of these scene from a show quality standpoint.
 

WED Purist

Well-Known Member
Hopefully they will reach close to this sooner rather than later.


It varies per attraction. The THRC is not impossible (well, hitting it exactly pretty much is) but attractions usually hit at least 100 riders less per hour no matter how hard the operations team tries, because there will always be delays, slow guests, etc. The OHRC is determined by including an expected number of delays. The type of delays and how much they affect the capacity also vary per attraction.

Theoretical headcount is a perfect mathematical number. Operational is 90% of that. Actual is 90% of that.
 

Tom Morrow

Well-Known Member
Theoretical headcount is a perfect mathematical number. Operational is 90% of that. Actual is 90% of that.
In Disney Parks official operations terminology, "Operational Hourly Rider Capacity", or OHRC, varies per attraction and is the hourly "goal" determined by what is achievable if the Cast Members are being efficient while also factoring in an average number of unavoidable delays. It is not a blanket calculation or percentage of theoretical across all attractions.
 

Goofyernmost

Well-Known Member
1. They are the same thing. The virtual queue is made up of several (over a hundred) boarding groups.
2. You will get a notification in the MDE app, and there are boards around DHS (not sure of exact locations) with the groups currently being called.
3. No, you can even leave the park if you wish. You have 2 hours to return to join the actual ride line.
4. Yes.
5. 2 hours.
Thank you!... so when called you have at least 2 hours to wait until you will (maybe) be called to actually get on the ride. Or is that time in reality, at least 2 hours before availability. From usage, at this point, how far beyond the two hours are people waiting to ride? Making the actual queue time, about how long? Sorry for the questions, but I'm just trying to get a handle on how this works, is supposed to work vs. how it actually is working.
 

nickys

Premium Member
Thank you!... so when called you have at least 2 hours to wait until you will (maybe) be called to actually get on the ride. Or is that time in reality, at least 2 hours before availability. From usage, at this point, how far beyond the two hours are people waiting to ride? Making the actual queue time, about how long? Sorry for the questions, but I'm just trying to get a handle on how this works, is supposed to work vs. how it actually is working.

Nooooo! 😉

When your boarding group is called you go back to the ride. A CM will scan your bands and you go into the ride queue. It’s just that you have two hours to return. Think of it like an FP return window but two hours instead of just one.

The unknown is how long you will have to wait until your group is called. You join the BG at 7am, and you might get group 87, which might not be called until 3pm.
 

disneygeek90

Well-Known Member
Nooooo! 😉

When your boarding group is called you go back to the ride. A CM will scan your bands and you go into the ride queue. It’s just that you have two hours to return. Think of it like an FP return window but two hours instead of just one.

The unknown is how long you will have to wait until your group is called. You join the BG at 7am, and you might get group 87, which might not be called until 3pm.
To add to this, the average wait people are actually standing in the queue once they're tapped in and going into the attraction is around 20-40 minutes to the first preshow, really not bad at all. In 5 rides my longest time between entering the line and exiting the attraction was an hour.
 

Goofyernmost

Well-Known Member
Nooooo! 😉

When your boarding group is called you go back to the ride. A CM will scan your bands and you go into the ride queue. It’s just that you have two hours to return. Think of it like an FP return window but two hours instead of just one.

The unknown is how long you will have to wait until your group is called. You join the BG at 7am, and you might get group 87, which might not be called until 3pm.
So no other groups are called until your group has been ushered in or like FP you will have to share with another group that was called within your two hours and they got there quicker.

I understand about the numbers and the time, but if you are in group 87 and happen to be just walking out of The Muppets, your number is called (87) and and you go straight over will you get on right away, or if you happen to take a quick run over to Epcot to ride Soarin, I am assuming that you will take priority over anyone from group 88, etc. upon your arrival. Is that correct? On average how long is it after when they call for 87 do they call for 88. It obviously isn't 2 hours because one would have a tough time calling 88 groups in a one day period unless they could figure a way to get 176 hours in one day.
 

disneygeek90

Well-Known Member
So no other groups are called until your group has been ushered in or like FP you will have to share with another group that was called within your two hours and they got there quicker.

I understand about the numbers and the time, but if you are in group 87 and happen to be just walking out of The Muppets, your number is called (87) and and you go straight over will you get on right away, or if you happen to take a quick run over to Epcot to ride Soarin, I am assuming that you will take priority over anyone from group 88, etc. upon your arrival. Is that correct? On average how long is it after when they call for 87 do they call for 88. It obviously isn't 2 hours because one would have a tough time calling 88 groups in a one day period unless they could figure a way to get 176 hours in one day.
It is staggered pretty well. I have shown up within seconds of my group being called, but I've also shown up an hour and 45 mins after being called as well. Regardless of when you get in line the time in the queue is taking around 20-40 minutes until the preshow. Assuming the ride is operating smoothly they can call about 15 groups an hour, one every 4-5 minutes.

If you show up an hour after your group is called you will likely be surrounded in line with people with a higher number than you, but it doesn't have a material effect on your wait in line overall.
 

nickys

Premium Member
So no other groups are called until your group has been ushered in or like FP you will have to share with another group that was called within your two hours and they got there quicker.

I understand about the numbers and the time, but if you are in group 87 and happen to be just walking out of The Muppets, your number is called (87) and and you go straight over will you get on right away, or if you happen to take a quick run over to Epcot to ride Soarin, I am assuming that you will take priority over anyone from group 88, etc. upon your arrival. Is that correct? On average how long is it after when they call for 87 do they call for 88. It obviously isn't 2 hours because one would have a tough time calling 88 groups in a one day period unless they could figure a way to get 176 hours in one day.

I think they call blocks of groups. So 10-15 @ 9:05. Within that it’ll just be first come first served. As the line progresses they’ll call more groups. So someone in group 3 might end up joining the line with people from group 26, depending how fast the groups are called.

There are graphs in the RotR and Boarding Groups thread, which track how things go each day. @MisterPenguin posts them. This link should take you to the page with today’s graph (although presumably it’s actually yesterday’s data).


 

MisterPenguin

President of Animal Kingdom
Premium Member
I think they call blocks of groups. So 10-15 @ 9:05. Within that it’ll just be first come first served. As the line progresses they’ll call more groups. So someone in group 3 might end up joining the line with people from group 26, depending how fast the groups are called.

There are graphs in the RotR and Boarding Groups thread, which track how things go each day. @MisterPenguin posts them. This link should take you to the page with today’s graph (although presumably it’s actually yesterday’s data).



Below is the link to track how the BGs have been going. Given that BGs are new, interpret the "wait time" axis to be the number of the BG.

I'm amazed at this tool and wonder why it isn't being used daily on this forum for our regular arguments with regard to capacity and popularity.

 

doctornick

Well-Known Member
That number seems high.

To clarify where I'm coming from, 2117 assumes 27.2 second dispatch intervals (of two vehicles) relative to the 33.9 second dispatch interval that would get you to 1700 per hour. Also of note, the final pre-show in the interrogation room is 55 seconds between Hux appearing on screen and the door opening. Because there are four of these interrogation rooms, that means each of the four dispatch rooms must dispatch every 108.8 seconds. This leaves less than 55 seconds to load into the pre-show room, unload the pre-show room, board the vehicle and do a safety check. The 1700 guest per hour capacity allows for 80 seconds for all of that.

Another bottleneck would be the Kylo/Hux scene. This scene from doors open to doors close is almost 30 seconds exactly. As far as I know there aren't two versions of this scene (just two paths to get to it), so even if vehicles were dispatching at 27.2 seconds, they would have to be held and would ultimately cascade ahead of this scene. It's possible multiple vehicles can be in this space at the same time (one just entering, one just exiting), but 27.2 still seems too tight.

I see the attraction probably falling in the 1500-1600 range which is way too low. It's better than Flight of Passage, but still too low.

This is a similar argument that was made for Flight of Passage's capacity theoretically being much higher. Theme parks don't operate in a theoretical world, they operate in the real world. I knew on October 24, 2012 that Flight of Passage's capacity was going to be on par with Soarin' with two theaters assuming an 8 minute cycle time. They should have built one or two additional theaters.

How do you increase capacity for RotR without fundamentally changing the ride? Slightly larger vehicles would work, as has been mentioned (maybe an extra row per vehicle or little longer rows) but making them too large could limit the "intimacy" and feeling of being isolated in the ride.

Extra loading rooms with overall more common/faster dispatches could have been build, but I would guess that it would create backups where vehicles would be too close together to create the ambiance desired.

They could have just built the ride twice next to each other to double capacity, but whole use of space that would have been.

I guess my point is that it is easy to say "build higher capacity rides" but if they are going for a certain experience, that might limit how much they can do for a particular ride. The flip side is you could argue they should only considering using ride systems that are high capacity and then pick ride development based on that.
 

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