I guess he just reported what he was told by cast members. He just seems to be concerned genuinely about show quality.
These things are not decided by the Park Managers... they just send in a complaint / question to Walt disney Imagineering... They decide going cascade or not...I too am genuinely concerned about show quality. But I can't pass judgement about whether adding a 5th train will cause problems. From what I have read... the ride was designed to run 5 trains at once for maximum capacity. This is not a matter of taking a ride designed for 4 trains and re-engineering it for 5.
Is there a possibility for backups in the system? Sure. If someone get's stuck trying to get out or takes forever to get into the train... there could be cascading e-stops.
I am just going to put the trust in the Park managers to make the right call, based on the technical and observation data they have. And if they make the switch and problems are encountered, then I will trust they will revert back to the original configuration.
To be quite honest... the regular queue moves very quickly already. All the times I've been on it... the queue waits were grossly overstated.
Drats! You've found out my evil agenda to...Well, I don't know what it was, but I sure had one! Good job!This is the nuttiest thread that I have read in a long while. None of us are experts. In other threads I often hear six flags slammed for not running at full capacity. Now Disney is attacked for trying to increase capacity. If the ride goes down, they will stop doing it. Noboby wants "E-Stops". This is a sophisticated attraction with multiple brake zones. On normal coasters, ride time is variable only by the lift time and minor variables in the brakes, length of time open, and air temp. On EE, you have the two switch area as well. Why shouldn't Disney maximize capacity? With a popular attraction, they would be nuts to NOT maximize capacity. This thread was started by someone with an opinion, and ALSO an agenda! I just don't know what it is.
These things are not decided by the Park Managers... they just send in a complaint / question to Walt disney Imagineering... They decide going cascade or not...
Still doubt if it's the right thing to do with all that cascading...
In other threads SixFlags gets slammed for running too few trains becasue they have the capability to do it without changing the experience of the ride. Expedition Everest is currently running under the (near-)max capacity of trains when running four trains. Below I have reposted a link that I included ealier (so nobody has to go back a few pages to find it) that shows what could happen "somewhat" frequently if five trains are added. In the video the train gets stuck in an incident of "stacking" (when trains get backed up at a block brake unit while waiting for the next unit to be cleared) on opening day. This most likely happened when a disabled passanger was loading/unloading a train and delayed the train's dispatch from the zone. This can be expected to happen more often when a fifth train is added and what happens when the trains stacks is the final yeti-scene loses its effect as the train is slowed and misses the yeti's arm swinging. Another argument is that the ride will not add enough more fastpasses as intended by adding the fifth train. And some extensive reprogramming of the ride's controls would be nesessary to prevent the trains from stacking. You are saying that they have plenty of room to add trains when they do not really. The only "extra" brake section available now is the one before the final yeti scene which as it can be seen from the video, it should not be used at all.This is the nuttiest thread that I have read in a long while. None of us are experts. In other threads I often hear six flags slammed for not running at full capacity. Now Disney is attacked for trying to increase capacity. If the ride goes down, they will stop doing it. Noboby wants "E-Stops". This is a sophisticated attraction with multiple brake zones. On normal coasters, ride time is variable only by the lift time and minor variables in the brakes, length of time open, and air temp. On EE, you have the two switch area as well. Why shouldn't Disney maximize capacity? With a popular attraction, they would be nuts to NOT maximize capacity. This thread was started by someone with an opinion, and ALSO an agenda! I just don't know what it is.
Guess you know best...But it does come out of the Operations budget, so they decide if they want to spend that money to make changes
My proposal of how they could "safely" add a 5th train would be to come up with some sort of post-load hold point involving either an additional brake zone, or the small first lifthill itself. This would allow them to load a train and dispatch it immediately, where it would advance to the hold-point. Once the train in front of IT is past whatever the pre-determined point in the track is, the held train will then advance onto the 1st lifthill. It works similar (but not quite) to the two-boat launch on Splash or Pirates. While the first boat goes straight into the flume, there's a hold point for the second boat momentarily until the first boat is far enough ahead.
Come ot think of it, Space Mountain is the best example of a pre-lift hold point. There's actually two hold-points between the final lapbar checkpoint and the blue tunnel.
On EE, this scenario would allow them to be loading the next train, while the first train waits. It would ensure that in most instances the minimum dispatch time would be maintained. In some instances the train would cruise right through the hold-point as it does on Space Mountain. Or, if they're running 5 trains, they could program this hold point to not dispatch until there's a train behind it at Load, thus minimizing the impact a stopped train at Unload would have on the ride experience.
From an Imagineering Show Quality standpoint, I might want to add something to LOOK at while the train is stopped at this hold-point, though. Otherwise, you're just randomly stopped on a coaster track... Maybe replace the chain on the 1st lift with advancer wheels like at the top-of-the-mountain hold point, and program it to slow down, perhaps seem like the train is struggling to make it up even this small hill? I'm sure they could figure out a way to draw that out to be as short or as long as necessary (coming to a full stop when it gets to be TOO long of a wait, of course)
Thoughts?
-Rob
I have never worked for Disney but I have done some PLC programing for another theme park company. Maybe I can give you all a little bit of a different perspective
If I was going to make Expedition Everest run five trains then I would probably make the following changes to the ride.
Set up the first small lift as a separate block (little to no benefit but it might help)
Utilize an AC or DC drive to change the lift speed for the second larger lift and have the lift slow down to crawl speed for any of the following reasons:
1) a Train not entered the loading area and four or five trains are online
2) a Train has stopped at the first switch track due to cascading stop
3) a Train has stopped at the second switch track due to cascading stop
4) a Train has stopped at the block brake after helix and before the yeti due to cascading stop
Install a floating block system between the load and unload areas so that as a train is leaving the loading area the next train can be exiting the unload area and entering the loading area
So the way I see it the blocks would be as follows
1) Loading
2) Unloading
3) Holding area before unload
4) Block brake before yeti
5) Switch track going forward *
6) Switch track going backward *
7) Second larger lift
8) First small lift *
* The two switch tracks could be too close together (ride time wise) to be really effectively used as two separate blocks. Same problem with first and second lift.
They should have just gone with the duel station design of BTMRR.
yea!
someone who knows block systems
I do think your setup with the lift speed would work quite well. I've seen it done before and it seems to work well.
I think that Disney would definitely have to change the queuing for rows. Depending on the CM, it sometimes delays the dispatch time
Bigger gear wheels elongate the chain sprockets, perhap add a widget and the interconnecting blocks. Couple this with an upgraded 220V DC motor and it should reduce load times buy 10%. At the same time a change to OM14 would reduce the tack of the lubricant in the humid Florida environment allowing the wheels to rotate at 1/50,000 quicker thus eliminating the drag caused buy fluctuating pentagons.
:lookaroun
perhaps 100 yards of shoreline could be used instead of the sprockets.
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