Frontierland by Team ImageWorks (Illumination, Tahu, John Locke, adv.bluedude, Spike-in-Berlin)
First part:
Frontierland is located in the northwest of the park, with a direct connection to the central hub and the two neighboring lands. The layout in general is basicly the one of Frontierland in the MK, with two exceptions.
Frontierland takes up the entire area, where in the MK Liberty Sqaure is located.
Westward Ho! is located in the area that is used up by the Haunted Mansion in the MK.
To the north of the Western River Expedition, which is located in the area of the Big Thunder Mountain Railroad, lies the Klondike Square sub-land.
Westward Ho!
Westward Ho! is a thrilling and turbulent dark ride that is located in Frontierland. This ride takes place in modified conestoga wagons, which take a journey along the historic trails to the west. Guests experience some of the thrills and dangers of the trails in a high speed ride from the “east” to the “west”.
Ride Vehicle
The ride vehicle is shaped like a classic conestoga wagon, with wooden sides and wooden wheels at the corners (these wheels are purely decorative). The only thing missing is the covered top. This allows guests to feel the extra exposure and danger, and it heightens tension and reactions. The ride vehicle is a “shell” over an EMV base. It handles and maneuvers the same as the Dinosaur ride vehicle does. There are four rows of seats in the ride vehicle, which guests enter from doors to each side of the vehicle. They are individual seats, again like Dinosaur, with seat belts. there are mesh ‘bag areas’ in front of each person, as well as a long bar for use as a grip. Everything on the interior if the wagon is painted or covered to seem to be made of wood. The bars are bright red metal.
Ride Building & Queue
The ride is housed completely indoors, as is most of the queue. The building’s facade is made to look like a general store from the era of westward expansion. It is fairly tall, with the “second story” of the facade painted to look like additional shops in the space upstairs. The queue begins outside, under the usual signs showing the name of the ride and the time for fastpasses, warnings, etc. This ride will offer fastpass, and has a separate line for these guests. The line begins by stretching along the front of the “store”, following long lines of bags and barrels that are marked as holding various supplies. There are also saddles and horseshoes and wagon parts lying around as well, all marking one full twist of line. That is: the line starts on the far left, runs to the far right of the store, turns and runs back left before turning to then enter the store through it’s middle doors. The fastpass line bypasses these turns and simply goes straight to the building, and then along the front wall to enter through the same center doors.
Once inside the building, guests see more supplies as well as multiple signs for the Westward Ho! Trail Guide Service. There are many posters along the walls that speak of the riches and splendor of both Oregon and California. The queue enters the store and follows it through several twists and turns, being marked by separate rooms. The entrance room is laid out like an old fashion general store, with a counter on one side with an array of glass jars behind it. The other side of the room is stacked with barrels, boxes, and other items historically offered to travelers at the time. Each item is marked with the prices from the westward expansion era. Children will notice that one area of the store is devoted to jars of candy, which is marked for pennies. The line makes several switchbacks in this room before moving through a doorway marked “Westward Ho! Trail Guide Services Office”.
This next room is supposedly the office of the service the guests are seeking. It is a room that makes a large “u”. The walls are covered in posters that warn of the dangers of the trail, and that will highlight the experiences of guests. Indian attacks, prairie fires, stampedes, river crossing, deserts, and other dangers will be highlighted. The outside wall of the U is purely covered in posters. The inside of the U, and closed off from guests by waist high walls, is the office area. There is a large desk covered in papers and supplies, such as bullets, a bag of sugar, a pair of dirty socks, etc. Observant guests will notice one small burlap bag on the corner, almost covered by papers. It is open, and there are gold nuggets visible. The walls of the office hold a large map showing the true routes of the western trails, as well as various notes. These could include “Watch for falling rock at Devil’s Gate”, “DO NOT attempt to ford Columbia River. Lost 3 wagons.”, “Hostile indians reported along Platte River”, “Al, need shipment of mules sent to Fort Hall asap”, etc. The line switchbacks all along this U.
Pre-Show
At the end of the U guests enter the pre-show rooms. There are 2 rooms for this. The room is standing room only, and guests look through a glass window into a back room, saloon looking place. This is set up like the pre-show from RnR, where the front area is all props, and the “back” area is a projection. The projection shows three cowboy looking men seated around a barrel playing cards. The guests file in and watch them play cards together for a short time. Once all of the guests are loaded into the room, one of the cowboys notice them. He nudges the others, and they all look up. It is the cowboy in the middle of the three who narrates the pre-show.
“Looks like we have company boys. Howdy folks. I reckon you’re here looking for a trail guide. Well you’ve come to the right place. We’ve travelled that trail hundreds of times, and there isn’t a single mile of trail that we don’t know. There ain’t a river we haven’t crossed. There isn’t a danger we haven’t survived. Yes siree, folks, the trail ain’t no picnic. There’s a lot of danger out there, especially for some greenhorns like yourselves. Now, I ain’t puttin’ you down, but that’s how it is. Ya’ll are gonna need guides. The west is a wild place.
But no worries, folks, you’re in good hands. We’re the best there is, and that’s a fact. Now, we’ll be traveling in conestoga wagons, the best wagons there are for the trail. We’ve had a lot of excitement lately, and so we’ve installed a few safety features. Once we get out to the wagons, ya’ll will want to slide all the way across your rows, placing one person per seat. You best store your personal items in the bags provided. We can’t be goin’ back for any lost stuff. You’ll find one seat belt per seat. Buckle it up and pull it tight, it gets pretty rough out there.
If any of you folks are havin’ second thoughts, you best head back out to town. Folks with back problems, motion sickness, or any similar conditions had best find a different way to get out west. Parents, you best put your small children in the middle of the wagon, we wouldn’t want them fallin’ into a river. And speaking of rivers, well, ya’ll might be gettin’ a little wet. Well folks, I reckon it’s time to head out. We’ll go ahead and get the suppiles set. You folks head out to the wagons. We’ll be headed out west before you know it. Yee haw! This is gonna be an adventure! Westward ho!”
Throughout the film, the other cowboys interject with a comment or two, and also stand up and move about, gathering supplies. One disappears with a large bag halfway through the film. the second one heads out near the end, carrying a saddle. The narrator grabs his cowboy hat as he says “Yee Haw” and exits after saying “Westward Ho!”. The guests then exit.
The line then goes through another door way, where guests have reached the loading area. It is made to look like a back porch, with one wall looking like the back of the store. The wagons load along one track, two at a time. There is loading area A and loading area B. Wagons are empty when they arrive at this area. Guests follow the queue through a couple of long switchbacks before being assigned rows. The far side, beyond the loading area and track, is “landscaped” to look like the prairie, and has some trees, more supplies in piles, and other items.
The wagons move forward to a seatbelt check area. The first wagon is checked and then moves into the ride. The second wagon then moves up the seat belt check and moves into the ride shortly after. Each wagon moves through the ride on its own.
The Ride
Scene 1 - The Prairie
The wagons move out into the open prairie, swerving around bushes, and moving up a hill. At the top, guests are treated to a view of the prairie, which seems to stretch on and on. The guide, which is the narrator cowboy from the show, can be heard through the speakers throughout the ride.
“Yes folks, look at that. Open land as far as the eye can see, and it’s all available for the taking. Let’s head on out!”
The wagon plunges down the hill, picking up speed. Guests are whipped around the base of the hill, around the corner into the second room.
Scene 2 - The Storm & Fire
Guests are plunged into the dark. Suddenly lightning flashes and there is the roar of thunder. The wagon bounces along the trail, jerking guests around as it heads forward. Lightning illuminates several tornadoes off in the distance, each glowing slightly to the sides of the vehicle. Guests begin to wonder if the tornadoes are a threat.
“Don’t worry folks, storms are common out on the prairies, we should be ok.”
Suddenly another flash of lightning occurs right ahead of the wagon. It stops and idles for a moment as a prairie fire begins to build.
“A fire! Dang, and it’s a close one. Hang one, we’re outta here!”
The wagons whips to the right and bounces past several spots of “flame”. Lightning continues to flash and guests plunge down a hill and into the next scene.
Scene 3 - River Crossing
Guests emerge in a slightly brighter area, although it is clearly still cloudy out. There is a roar of water ahead, and guests power up a hill and reach the top to see a river raging below. The wagons plow down the hill and head for a rickety bridge seen across the river.
“We’ll head for the bridge, folks. Lucky for us we have one. The earlier settlers would have had to cross without it. Very dangerous. Now hold on, folks, this could be rough.”
The wagon heads over the bridge slowly at first, then jerks as guests hear the bridge crack and break.
“I was afraid of that! Hold on!”
Mist is shot at the guests as they cross the “river”, and the wagon bounces over a rock and then out of the river.
“Whew, that was close. We didn’t lose anyone, right? Good, cause we ain’t turning back now.”
The wagons bounce up a hill and into the next room.
Scene 4 - The canyons
Guests now find themselves on a narrow rock ledge along a canyon. Forced perspective makes it seem as if they are high up, with a narrow river down below. The wagon goes slow.
“Folks, this is one of the most dangerous parts of the trail. Everybody hold real still, or we’ll be over the edge!”
The wagons speeds up and takes several twists and turns as it follows the narrow ledge. Various animals can be seen on the ledge on the other side, including mountain goats. Suddenly the wagon stops completely. There are several boulders blocking the main trail.
“Well folks, we can’t keep goin’ along this way. Looks like its down the canyon we go!”
The wagon turns and makes a sharp plunge down the side of the “canyon” and turns sharply into the next area.
Scene 5 - Parting of the Ways
Here the track splits into two different rooms. The landscaping is sparse and desert-ish looking. A wooden sign hangs in the middle of the room, with one wooden arrow pointing left and one right. The left one says California, and the right one says Oregon.
A: “Well folks, look at that. We’ve made it to the edge of the west. This is where the wild truly begins. We’re almost there! Oregon or bust!”
The wagon turns to the right and enters the Oregon room.
B: “Folks we’ve made it to the edge of the West! Look at that, we’re almost there. California, here we come!”
The wagon turns to the left and enters the California room.
Scene 6A: Oregon & the Columbia River
The wagon comes in along a stretch of woods, with plenty of green plants and animal life. It is still fairly dark.
“Alright folks, we’re almost to Oregon. All we have to do is raft down the Columbia River. It can’t be that hard, right?”
The wagon comes around the trees to a long downhill stretch painted to look like a raging river. Mist flows around the scene. After the guide’s dialogue, the wagon plunges down the river, in the longest, roughest part of the ride yet. Guests bounce off of rocks, plunge under downed trees, and in the finale, plunge down a “waterfall”. The guests hear the guide call out “Waterfall! Hold on!”, and the lights go out as they plunge down. This is where the picture is taken on the Oregon side.
The wagon then bounces out of the river and through some more trees and into the unloading room.
Scene 6B: California and the Desert Sandstorm
The wagon enters along a stretch of desert scenery. Cactus, rocks, animal bones, and other dire signs are visible. It is bright out, but the lights quickly dim. Mist begins to filter in around the wagon. Soon visibility is close to zero. The wagon moves slowly to start.
“Folks, we’re almost to California. All we have to do is cross the deserts of the southwest. Early settlers nearly died of thirst in these parts, but I reckon we’ll be okay. All we have to watch out for is...Sandstorms!”
At this the wagon lunges forward and begins descending down the longest downhill in the ride. The light is yellow and reflects off the mist. The wagon swerves and bounces around rocks and bones. Howls and growls can be heard. Suddenly the wagon halts.
“Woah! Stop!”
Fans blow the mist away and guests see they are on a narrow ledge, dropping off at both sides. Suddenly the wagon lurches and the lights go out as guests plunge down the final drop. This is where the picture is taken on the California side.
Unloading Area
The wagons now enter the unloading area, which is the only outside portion of the ride. As guests move towards unloading, they can see the shops and sights of Frontierland laid out in front of them.
“Well folks, welcome to the west. Ya’ll have survived and joined thousands of others who have made the perilous journey across our wild country. Now make sure you gather those children and supplies. Once your wagon completely stops, ya’ll can take off your seatbelts and move out of the wagon. Have a good day ya’ll.”
The wagons move forward to two unloading areas, and the guests make a short walk out the exit and into the start of Frontierland.
Passing from the frigid reaches of the far north, you find yourself now in what is known as the West. The West is well known for it’s wild spirit, it’s colorful history, and it’s abundant resources. All around you are old fashioned western store fronts, stretching ahead as a welcome oasis for those just arriving off the dusty trails. In the distance is a tall mountain of orange/yellow stone, banded with some layers of white and red. It stretches very tall, and houses one of the more popular Frontierland attractions; Western River Expedition.
Western River Expedition
Western River Expedition is a boat ride through the history of Western Expansion. Guests ride in log shaped boats along a river, experiencing some exciting drops and dips as they go. Riders be warned: You will get wet!
Ride Vehicle
The ride vehicle is identical to the current boats used in Splash Mountain. Each is log shaped, and on the front of each one, in place of the brer rabbit “carving” that exists now, is a “carving” of an indian or a cowboy. Each log fits eight guests, and features a traditional front bar for guests to hold on to, should they wish.
Ride Building & Queue
The ride is housed in a tall mountain which is shaped like MK’s Thunder Mountain, though the ride’s “river” is done much like Splash Mountain. The majority of the ride is indoors, and goes through a series of rooms, though there are some outdoor scenes, as well as a long finale drop that covers the face of the mountain and acts as a focal point. The track looks like a large waterfall which falls from the mountain’s peak to it’s base, winding around the base. The opening, where the ride makes it’s final drop, is decorated along the edges with fake plants, including one large tree. The legend around town (and happily repeated by any Frontierland CM who is asked) is that there is a spring of water at the mountain’s peak that never stops flowing, and that this rich source of water is the reason for the western town’s ability to thrive. However those who are greed and try to claim the precious water source for themselves may find that their luck turns for the worse. Don’t believe in such superstitious nonsense? Well, you best go speak with the unhappy haunts of Ghost Mill Island, whose gold remains unclaimed and whose town now lies abandoned.
The ride’s queue begins under the usual sign posts stating the ride’s name and fastpass return time. (Western River Expedition is a fastpass ride). It mirror’s the line for Thunder Mountain exactly, although the themeing is slightly different, and includes many items and posters pertaining to famous western places as well as rafting gear and warning about dangerous outlaws.
The queue winds it’s way downstairs, where the boat logs await passengers. There are two loading areas and two unloading areas, set up one each on either side of the queue. Boats are released one at a time after a quick safety check. They begin by climbing a waterfall, heading for the first scene.
The Ride
Scene 1 - Initial ascent and introduction to the ride
Guests glide out of the loading area and follow the river around a corner, floating past the scene of a couple of men, whose names are Mark and Davis, are standing on a dirt road, carpetbags at their feet. A street and city background makes it clear they are standing in a midwestern town, looking out west. Guests are slowly going past this scene, and they focus on the two AA men, who are gesturing at them. The tallest one points out beyond the boat.
“Mark, that’s where the future lies! Out west!”
The shorter of the AAs nods slowly, his hands hooked around a worn jacket, as he turns to face Davis.
“I know it, Davis. Come on, we have a wagon to get to. It’s a long journey, you know.”
“Yes siree, but imagine the fortunes awaiting us! And it’s ours if we just reach out and grab it!”
The tall one nods as he speaks and his hand goes from pointing to making a closed fist at his last words. The lights on the scene dim, and guests begin to move up a long waterfall, heading for the next scene.
Scene 2 - The Western wilderness & wild animals
Guests glide off the conveyor and find themselves in a new room. The river track snakes through this room in an “s” shape. All around the guests, there are animals and trees visible. On the first staged area, we see Mark standing on a rock, shading his eyes. Deer are grazing, and a pronghorn antelope drinks from a pool. The AA is grinning and his free hand holds a rifle.
“Look, more food than a man can eat! Can you believe this Davis? And all this open land to claim!”
The second staged area, on the opposite side of the “S”, shows four mighty buffalo grazing in the tall grass of the prairie. A baby buffalo is with them. Davis can be seen behind a tree, and in front of several downed logs, which stretch away behind him and up over the waterway. Davis is peeking out from behind the tree at the buffalo, also with a rifle in hand.
“Shoot! Look at them all! There must be hundreds! Mark, quick, come ‘ere! I bet we can sell the hides for a dollar apiece! We’ll be rich men!”
Guests glide past these scenes and find themselves moving under the fallen logs and trees. A cougar perches on top with fangs bared. It is heard growling as guests disappear beneath it and experience their first small drop, which is one which rockets them down, then up and over a hill.
Scene 3 - Groundbreaking
Guests now see Mark and Davis again, both sporting much richer clothing and with two fine horses in the background. They are studying a map together.
Mark: “We’ll put the town here, next to the river.”
Davis: “You reckon the natives will put up a fight?”
Mark: “Yeah, but we’ll be ready. That spring of water is the key to becoming the richest men in the West!”
Davis: “I reckon you’re right. Water is more precious than gold around these parts.”
Guests now emerge into the light outside, and find they are circling the base of the mountain. They move past the drop, which goes underneath them, much like in Splash Mountain today. They move over to another incline which they ascend, moving under beautiful sandstone arches and past spires of yellow rock. They emerge with a small splash at the mountain’s upper level. Turning a corner, they encounter the next scene.
Scene 4 - The Town & It’s People
Guests see a replica western town laid out along their route now. Various animated figures of people can be seen, including two women doing their shopping, the sheriff snoring on a chair on the porch of the sheriff’s office, a sneaky bandit peeking out at the sheriff from inside a barrel, and other figures, including Mark and Davis, hidden within the scene. The shops appear quite lively, and guests continue to look at them and at the cacti and other desert plants on both side of the boat. They continue to circle the top of the mountain and happen upon the town’s saloon. A cowboy figure is perched upon his horse on the roof of the saloon. Several townspeople have gathered below, and are shouting at the man to get down.They include the bartender, who is waving a glass and reminds the cowboy of his tab, a couple of showgirls, off to the side in fancy dresses and laughing, and several patrons of the establishment. The man on the horse is holding a bottle in one hand, and a rifle in the other. With a laugh he shoots the rifle and a barrel on the opposite side of the waterway begins to shoot out a stream of water. It arcs over the guests heads to splash into another barrel on the cowboy’s side. Guests then pass a sign for “Dry Ditch Gulch” before plummeting down a medium sized drop.
Scene 5 - The Fight
The guests now head back indoors, where they find a lively shoot-out in progress. On one side of the boat are the towns people, hiding behind barrels and doors, rifles held ready, though no shots are being fired. The town building are peppered with arrows.
The other side of the waterway shows several native americans painted for war and armed with bows and arrows. They are hiding behind trees and rocks, and watching the settlers angrily. There is evidence of gunshots in some of the rocks and trees.
Cries back and forth indicate that the battle is a draw at the moment, and that the indians are mad that their water source is being claimed from them. Several barrels leak water over the guests, and the AAs move randomly to peek out or raise and lower their weapons.
At the very end of the scene, we see Mark and Davis hiding, one behind a tree, and another in a barrel. Two arrows protrude from the tree.
Mark: “Davis, come on, while everyone is busy. We’ll claim the source of the water while everyone is distracted. Then we’ll own the whole river.”
Davis: “Right you are, Mark, let’s get out of here.”
Guests then begin to make the climb up towards the big drop.
Scene 6 - The climb and drop
Guests begin to slowly climb to the finale drop. They pass one scene in an alcove, which shows the two men climbing the mountain, encouraging each other to hurry up, or to watch out for falling rocks.
Guests reach the top to see the indian chief standing there, very angry. He’s wearing elaborate costume, and behind him we see several green trees and plants surrounding a bubbling spring, the source of all of the water in the area. He points angrily at the people in the log boat.
“Be gone from here. You cannot claim this water, it belongs to everyone: plant, animal, and man. Your greed will surely catch you unless you change your ways. Beware! There is a curse here for those who would be too greedy…”
Guests now plummet down the long finale drop, splashing down at the end and whooshing around the bottom of the mountain. Cacti and other desert plants decorate this area, and we see some rocks with pictures drawn on them. Close inspection will reveal a hidden mickey drawn on one.
Scene 7 - The finale
Guests now enter the final room, where we see a ghost town. Only Mark and Davis are visible in the scene, standing towards the end, horses tethered behind him. Mark is looking back at the town. The background clearly shows the mountain and spring and alls in the background, looking as green and lively as ever.
Mark: “Yesiree, Davis, this place sure brings back the memories.”
Davis: “That is does.”
Mark: “We almost blew it. But the west is full of second chances. Come on, we’ve got to get going.”
Davis: “You really think it’s right? To give up all the water and the town? After all, they say there ain’t much in California.”
Mark: “No, the chief was right. It just weren’t right of us to claim the whole river. And who knows? They also say California is the place where dreams are made. Maybe we’ll finally strike it big.”
Guests then wind their way back to the loading and unloading area, where they exit the ride and leave. The ride exits very close to the entrance of the ride, and some small gift kiosks can be found there.
Tall Tales Saloon
The Saloon is a celebration of those Tall Tales that helped make the West, both featuring fictional characters (Paul Bunyan) and real life figures who may have had their adventures stretched a bit (Davy Crockett). It's designed like many saloons you will see in a Western, you enter through swinging doors, after passing a hitching post and water trough for horses on the outside, and immediately encounter the main saloon room. On both sides of you, you will see tables and to order your food, you continue along the walkway from the entrance, to the counter in the back. This CS restaurant offers the standard CS menu, as well some Western and Tall Tales inspired dishes, like Chili and Chili Dogs and Paul Bunyan Flapjack stacks.
About the main saloon room itself, after entering, on the lefthand side of the room, guests can find the Root Beer Bar, where the barkeep will serve them their choice of soda. The bar will also come with ice cream, so guests can go for a soda float or mix up whatever kind of concoction of soda they want. On the righthand side of the room, a player piano will be going, playing some tunes of the West as well as some Disney standards.
To the right of the bar, guests can find even more seating upstairs, with a great view to go along with it. Much like Pinocchio's Village Haus and the Garden Grille, the Tall Tales Saloon will be built for guests who dine upstairs to get a look at the WRE, letting them get a little bit more of that old West feel.
Two Trails General Store
The Two Trails General Store is located near the exit of Westward Ho! and is built to match the western wooden stores look of Frontierland. The General Store, as it is known, is a large store, open to the public via three sets of swinging saloon doors, like the kind seen in movies. Each set is about four feet wide, and they are spaced evenly across the front of the store.
The General Store has two distinct sections within, separated by a large circular checkout counter in the middle. To the left is the general merchandise section, which specialized in disney clothing, and typical disney merchandise. Keychains, books, CDs, clothes, toys and pins can all be found in this section.
The other section of the store, to the right of the circular counter, is the general store, and it specializes in western clothing, cowboy hats, toy guns and bows and arrows, skin hats, native american crafts, woven blankets, and a section of glass jars filled with candy priced very low, such as a candy cane stick for 25 cents.