Kong - skipping outside portion

celluloid

Well-Known Member
Sometimes I think we give them too much credit for VelociCoaster. It has a stellar ride layout, but that is because the ride manufacturer happens to make rides like this now (they exist elsewhere in the USA) and Universal got a great layout. The creative side (static velociraptors) is not impressive, nor are sight lines around the park or intrusion on some of Hogsmeade. But, I look past those things because it’s a great coaster that doesn’t make my head hurt.

If it was the only attraction within the last ten years I would understand your point a bit better on the effort of theming.
But it was one of multiple projects,.some large scale that opened within a five year situation under a pandemic.
I am not the biggest fan of the static raptors but the landscaping on the first half of the ride is beautifully done and on theme. The queue is amazing for the size and superior to Tron in every single way which is the best comparison we have and is the only new attraction to open in eight years of The Magic Kingdom, which has a random canopy and coaster track with questionable design choices as well.
 
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jpinkc

Well-Known Member
Flip this and you have that Universal announced and built Hagrid's and Velocicoaster after Disney announced those two rides in 2017. It just took Disney a long time to open both of those.

The biggest downgrade I have for them is Poseidon. Because nothing should shutter that long with that much real estate with an attraction that met the needs of having more non ride experiences. IOA has no proper live shows as it is. Great atmosphere and small shows, just nothing on that scale.


Bold prediction, but Dreamworks Land as well as parade and nighttime show are going to be a sleeper hits when all is said and done.
Depends on "WHEN" they actually open them. If they dont have them running by April or so to many will have already made there vacation plans and it wont be all that much.
 

WDWFREAK53

Well-Known Member
If it was the only attraction within the last ten years I would understand your point a bit better on the effort of theming.
But it was one of multiple projects,.some large scale that opened within a five year situation under a pandemic.
I am not the biggest fan of the static raptors but the landscaping on the first half of the ride is beautifully done and on theme. The queue is amazing for the size and superior to Tron in every single way which is the best comparison we have and is the only new attraction to open in eight years of The Magic Kingdom, which has a random canopy and coaster track with questionable design choices as well.
Completely agree.

Hagrid's (IMO) is a much better attraction than Velocicoaster but when comparing Velocicoaster to TRON (closest competitor), it's not even a competition.

Post launch, Tron is boring and a really lackluster coaster.
 

jpinkc

Well-Known Member
Completely agree.

Hagrid's (IMO) is a much better attraction than Velocicoaster but when comparing Velocicoaster to TRON (closest competitor), it's not even a competition.

Post launch, Tron is boring and a really lackluster coaster.
With insane wait times..... I know VC gets up there too, but I bet the waits are worse at MK than at Uni
 

SplashJacket

Well-Known Member
I think it large boils down to UC is great when they’re given freedom, but historically, mandates from above have demanded some utterly awful products.

You gotta realize there’s way more steps above UC directives than WDI.

The head of Parks (D’Amaro) is higher on the totem pool than the head of Universal parks head (Mark Woodbury). D’Amaro reports directly to Iger, whereas Woodbury Reports to the head of NBC Universal who reports to the head of Comcast, so there’s more corporate bureaucracy to get in the way.

You’re kidding yourself if you think UC woke up one day and wanted to make a Jimmy Fallon ride.

Having Woodbury (former creative President) heading Universal is a huge success for parks fans, and I believe corporate has learned from previous shoehorning mistakes.

Epic will be UC without their hands tied at all, so it’s very exciting and will be very telling.
 

Andrew25

Well-Known Member
I think it large boils down to UC is great when they’re given freedom, but historically, mandates from above have demanded some utterly awful products.

You gotta realize there’s way more steps above UC directives than WDI.

The head of Parks (D’Amaro) is higher on the totem pool than the head of Universal parks head (Mark Woodbury). D’Amaro reports directly to Iger, whereas Woodbury Reports to the head of NBC Universal who reports to the head of Comcast, so there’s more corporate bureaucracy to get in the way.

You’re kidding yourself if you think UC woke up one day and wanted to make a Jimmy Fallon ride.

Having Woodbury (former creative President) heading Universal is a huge success for parks fans, and I believe corporate has learned from previous shoehorning mistakes.

Epic will be UC without their hands tied at all, so it’s very exciting and will be very telling.
As I ironic as this sounds... Fast and Furious Supercharged might have been the best thing to happen to UC outside Potter. I'd imagine they got lots of decision power back after being forced to make that attraction.

Even though Monsters technically is an IP, it's a fairly original idea, and the fact that Comcast didn't force something else there is a miracle, same with Celestial Park being mostly IP free.
 

SplashJacket

Well-Known Member
Even though Monsters technically is an IP, it's a fairly original idea, and the fact that Comcast didn't force something else there is a miracle, same with Celestial Park being mostly IP free.
Exactly.

Epic could’ve been a huge mishmash of Sing, SLoP, Boss Baby, and a bunch of other uninteresting crap, but they instead allowed UC to do as they pleased.

Magical Paris
Fantastical Dark European Town
Viking Mountain Village with Dragons
Video game environments of Nintendo

All 4 environments that I would want to visit stemming from good world building. Park of the reason I think HTTYD will be such a sleeper is it’s just a great environment. You don’t need a love for the movies to tell you that.

Nintendo is the main outlier, but it’s still a super interesting area you’d want to explore.

Pandora could’ve just been one large military installation with a transformers esque ride, but they took the world and made an amazing environment. I hope that’s how HTTYD will turn out, and it seems like they shot in that direction.

They didn’t make a random mishmash IP land, the took an environment we’d want to visit and made it.
 

celluloid

Well-Known Member
I think it large boils down to UC is great when they’re given freedom, but historically, mandates from above have demanded some utterly awful products.

You gotta realize there’s way more steps above UC directives than WDI.



You’re kidding yourself if you think UC woke up one day and wanted to make a Jimmy Fallon ride.

Sort of. There was someone who was a high up in Creative who kept the screen rides coming and Exec level liked that. He, and some of they are gone now. And they of course realize it is not automatic.

And yeah, Fallons' team had that crappy creative control with the media. It is a bunch of people writing what they thought a theme park ride would be like.
I don't want them creating theme park rides, the same way I probably don't want theme park design team creating late night tv.

I think Fast could have been fixed up somewhere halfway in the design process where as Fallon is a simulator with a bad film and completely dated references pretty much within two months of opening.
Both dark marks.
 

Andrew25

Well-Known Member
Jimmy Fallon is a great ride, it just opened in the wrong park that already had too many simulators. Out of all the simulators, Fallon is the best (at Universal).
 

Tom Morrow

Well-Known Member
Original Poster
If you ignore all the references to skits that Fallon was doing at the time and has mostly stopped, AND Fallon himself (I actually don't mind him as a host but his lines in the ride are... not great), the actual ride is actually decent. I find it considerably more fun than Minions as a motion simulator, and the quality of the theater and screen is significantly better as well. I might even say I prefer it to Simpsons, which tries too hard to aggressively shake you. Minions also has the issue of having a small screen and having the floor and other pods entirely in your vision which kills any perception of movement. Oh and it's in 2D now, another ding.

I also believe that Fast could have been a passable attraction if not for that awwwwful party scene. Easily the worst and most awkward scene in theme park history. By that point on the ride you should be experiencing some action, but instead it's just another pre-show, and a really bad one.
 

Andrew25

Well-Known Member
I also believe that Fast could have been a passable attraction if not for that awwwwful party scene. Easily the worst and most awkward scene in theme park history. By that point on the ride you should be experiencing some action, but instead it's just another pre-show, and a really bad one.
It makes sense to have it in the studio tour in Hollywood, but it just doesn't translate well to a dark ride setting. Again, it is what happens when somebody at corporate forces synergy.

I do think the ride system itself is capable of producing a decent ride... it's just not the best choice for an IP all about racing.
 

Tom Morrow

Well-Known Member
Original Poster
I do think the ride system itself is capable of producing a decent ride... it's just not the best choice for an IP all about racing.

Exactly. A major reason why Kong (mostly) "works" as an attraction. It makes sense to be on a big safari truck. They also clearly put more effort into the additional scenes. Hence why this thread is important - Kong, while not amazing, is an attraction worth keeping around for a bit and they shouldn't let it fall apart just because people don't rave about it. It rounds out a park that is largely based around physical thrill rides.

A trend with Universal I'm not liking is them using ride systems that do not suit the IP:

Fast - party bus instead of racing cars
Mario Kart - MIB-style dark ride for a shooting ride experience instead of a speed-based ride.
VillainCon - a moving walkway instead of an omnimover ride system (could have been accomplished if they used the entire building and not just half of it).

The trend is possibly continuing as I have some qualms about some of the Epic ride system choices:

- A giant flat ride/spinner instead of a flying coaster or Flight of Passage-adjacent flight simulator for HTTYD?
- Why a boat ride for HTTYD? Seems more suited for Monsters.
- Why a spinning coaster for Monsters?
 

Andrew25

Well-Known Member
The trend is possibly continuing as I have some qualms about some of the Epic ride system choices:

- A giant flat ride/spinner instead of a flying coaster or Flight of Passage-adjacent flight simulator for HTTYD?
- Why a boat ride for HTTYD? Seems more suited for Monsters.
- Why a spinning coaster for Monsters?
I agree with your points. Villain-Con is a fine idea, just poorly executed.

- There were a few patents years ago by Universal that was a "hang-glider" type simulator... but Universal scrapped just about every single simulator attraction project
- If insiders are correct, Monsters Phase 2 is a boat ride based on Creature from the Black Lagoon
- Monsters spinning coaster is a last minute change, essentially the park's Hippogriff, giving kids something to do

More worried about the capacity of Donkey Kong and the HTTYD flat ride. While the skyfly flat ride isn't unique, it's the first one in a popular theme park... and boy is capacity going to be a problem. Donkey Kong only seats 4 per train, and there's no major coaster out there that dispatches faster than 18-20 sec intervals... we're looking at Peter Pan's Flight numbers possibly.
 

SplashJacket

Well-Known Member
I agree with your points. Villain-Con is a fine idea, just poorly executed.

- There were a few patents years ago by Universal that was a "hang-glider" type simulator... but Universal scrapped just about every single simulator attraction project
- If insiders are correct, Monsters Phase 2 is a boat ride based on Creature from the Black Lagoon
- Monsters spinning coaster is a last minute change, essentially the park's Hippogriff, giving kids something to do

More worried about the capacity of Donkey Kong and the HTTYD flat ride. While the skyfly flat ride isn't unique, it's the first one in a popular theme park... and boy is capacity going to be a problem. Donkey Kong only seats 4 per train, and there's no major coaster out there that dispatches faster than 18-20 sec intervals... we're looking at Peter Pan's Flight numbers possibly.
I'm more concerned with DK... Popular IP, cool concept ride, etc. leads to an insane wait.

And when GP correlates waits to quality, it might get bad. People will go to the park to visit DK, but not really for the flat, and if you miss it, you won't be missing much.

I kinda think DK is running towards a lose-lose situation, unfortunately.

If it's good, it'll have ungodly waits far beyond what you should be willing to wait.

If it's bad, it'll still have long waits due to low capacity and brand popularity, resulting in long queues for a bad experience.
 

BrianLo

Well-Known Member
You make some good points.
I don't think it is so much less time as the four parks having a dry spell compared to that a two park resort with limited space has done. Fallon and Fast for sure are awful. Most other things are pleasers.
Revelations are not needed as much as audience pleasers.
They pushed the Industry forward in 1999, in 2009, in 2014 and soon again with 2025. Seems consistent in that regard to me.
You could even say they did it with Volcano Bay as well as it changed a way a water park can operate and has been successful.

Many attractions at theme parks only last for a decade to fifteen years. It is rare even for Disney to have things last longer(became .lre common with Iger neglect) and the exception are a few great E tickets and the MK nostalgia collection. And since Iger some things have lasted ten years too far out of stagnation.

If we really want to talk about creative endeavors not lasting much more than a decade you have Test Track and Galaxy's Edge as great examples with closure or back to drawing board.

In this regard at least the talk of closing and redo is a plus vs stagnation isn't it? Otherwise you get the Imagination Pavilion or Wonders of Life still there kind of situation. Cut the duds.

Totally, stagnation is an issue at WDW, but the most stagnant park is probably USF.

You don’t give enough credit to imagineering from a worldwide purview. The industry I’d argue was advanced as recently as 2012 (Radiator Springs, WOC, Mystic Manor), 2016 (SDL East side, Shanghai Pirates), 2017 (Pandora), 2019 (ROTR) by imagineering and again presumably this year in Tokyo. There are more debatable endeavors of course that could be added to the list.

When I talk about replacement and attraction longevity, I don’t mean things like revisions. Revisions are fine, a new video on a ride platform or an overlay or effect modernization is what should come every 10-15 years. Galaxies Edge isn’t going anywhere? A new ride profile on Millennium Falcon isn’t what I mean. Nor is a contracted sponsored Test Track revision, that’s a niche case anyways.

Simpson’s, the Dreamworks overlay, All of Minions efforts, Fallon, Fast and Furious, Rip Ride Rockit… heck basically everything that isn’t Diagon, Mummy and probably Transformers at this juncture in USF seems like things that won’t or shouldn’t be running next decade. As much as I love ET and I know others really love Men in Black. I think those could be casualties. It just seems like a park no one would care about if it was knocked down and started over again. Which sucks, because my childhood affinity was for USF.

I doubt Kilimanjaro, Africa, Everest, Pandora, etc are going anywhere, whereas Dinoland, yes seemed always quite temporary. Epcot is guilty of getting rid of multiples things that they really shouldn’t have historically, but I’m sure we’ll still be largely walking around a preserved world showcase 20 years from now.

This doesn’t seem to be as much as an IOA or certainly Epic issue. I just know the conversation very quickly in the coming years is going to turn to people wishing they’d just get rid of the Dreamworks effort entirely and wrap it into a bigger Pokémon effort. I think there are already hopes that the entire front of the park, including their newest Villain Cons Attraction would be removed and completely change the entry experience.

Universal invests, but they seem to have less consistency by gravitating to brief decade long fixes as opposed to permanent lasting infrastructure.

And to everyone’s points above, I hope and suspect this may be more of a historical issue with UC and project approvals? Though again VillainsCon and Dreamworks… so who knows…
 
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BrianLo

Well-Known Member
Exactly. A major reason why Kong (mostly) "works" as an attraction. It makes sense to be on a big safari truck. They also clearly put more effort into the additional scenes. Hence why this thread is important - Kong, while not amazing, is an attraction worth keeping around for a bit and they shouldn't let it fall apart just because people don't rave about it. It rounds out a park that is largely based around physical thrill rides.

I too like Kong more than the average seems to suggest.

I’m a bit closer to the fandom of some Of Universals IPs (Nintendo and Potter). I agree about the ride systems choices sometimes. There’s a certain expectancy one has versus what they create.

Gringotts is another experience that sort of misunderstands the source material. MK seems like a great ride platform, but ironically would have worked far better for a Luigi’s haunted mansion attraction… so I’m a bit curious what exactly they settle on with that one, despite me hearing good things about it.

I think I am going to like Mario Kart better though, because at least I have my expectations in order. Gringotts was still being oversold to me after opening by the fans.
 

Tom Morrow

Well-Known Member
Original Poster
Gringotts used the right ride system and vehicles for the concept but executed it in a way that kind of blindsides people and leaves them a little let down. The films show the bank carts as a wild rollercoaster-like ride so that's what you expect, especially when it is considered a roller coaster. The ride pushes that aside for the majority of its experience to shuffle you from holding point to holding point while you watch scenes play out.

Gringotts is obviously overall a quality experience, but it's another one where I rarely hear people rave about it either.
 

celluloid

Well-Known Member
Totally, stagnation is an issue at WDW, but the most stagnant park is probably USF.

You don’t give enough credit to imagineering from a worldwide purview. The industry I’d argue was advanced as recently as 2012 (Radiator Springs, WOC, Mystic Manor), 2016 (SDL East side, Shanghai Pirates), 2017 (Pandora), 2019 (ROTR) by imagineering and again presumably this year in Tokyo. There are more debatable endeavors of course that could be added to the list.

When I talk about replacement and attraction longevity, I don’t mean things like revisions. Revisions are fine, a new video on a ride platform or an overlay or effect modernization is what should come every 10-15 years. Galaxies Edge isn’t going anywhere? A new ride profile on Millennium Falcon isn’t what I mean. Nor is a contracted sponsored Test Track revision, that’s a niche case anyways.

Simpson’s, the Dreamworks overlay, All of Minions efforts, Fallon, Fast and Furious, Rip Ride Rockit… heck basically everything that isn’t Diagon, Mummy and probably Transformers at this juncture in USF seems like things that won’t or shouldn’t be running next decade. As much as I love ET and I know others really love Men in Black. I think those could be casualties. It just seems like a park no one would care about if it was knocked down and started over again. Which sucks, because my childhood affinity was for USF.

I doubt Kilimanjaro, Africa, Everest, Pandora, etc are going anywhere, whereas Dinoland, yes seemed always quite temporary. Epcot is guilty of getting rid of multiples things that they really shouldn’t have historically, but I’m sure we’ll still be largely walking around a preserved world showcase 20 years from now.

This doesn’t seem to be as much as an IOA or certainly Epic issue. I just know the conversation very quickly in the coming years is going to turn to people wishing they’d just get rid of the Dreamworks effort entirely and wrap it into a bigger Pokémon effort. I think there are already hopes that the entire front of the park, including their neweest Villain Cons Attraction would be removed and completely change the entry experience.

Universal invests, but they seem to have less consistency by gravitating to brief decade long fixes as opposed to permanent lasting infrastructure.

And to everyone’s points above, I hope and suspect this may be more of a historical issue with UC and project approvals? Though again VillainsCon and Dreamworks… so who knows…

First, I get the childhood affinity for USF. But really, not many of the original opening day things ever made it much more than a decade. We are just getting older my friend and Pop culture is moving faster. Hitchcock, Murder She Wrote, Hanna Barbera, Kongfrontation. None of them lasted over 12 years. (I miss Kong and Hitchcock the most) Ghostbusters 1.0 made it a year before it was finally altered to a better working version and then that version was gone within five years. Twister did not make it to two decades. Earthquake extended life with Disaster and that was gone in less than a decade too. Jaws made it as a hold out but the real estate was valuable. If you went to the park in 1990 and came back in 1996 it was pretty differnete, and 1990-2003 was radically different. To me the Universal of 1990-2001 is more iconic and the glory days, but it has grown, no denying. Three opening day attractions still remain in almost original form. That is more than most Disney parks can say. Universal definitely needs to take sharp turns to earn the 1990 to 2004 reputation they had of excellence though. We know that Fast and Fallon won't cut it for how big of investments they were.

you can do the same thing at Hollywood Studios. Disney is stagnant in its last decade and a half and yet everything at that park has changed. There are zero opening day things left. And most of those had changed by 2011.

What is left from the opening two decades of EPCOT? Zilchy except for American Adventure and SSE which has changed so drastically and can't really be modified further without great cost so it stays as an icon.

I can't really count Tokyo in good faith for Investment consistency becuase Disney does not really fund much of that. If Universal had a park not owned by them but an OLC tossing money than I could compare. Hong Kong and Shanghai are not owned soley by WDW so it is kind of dicey to count their investments too. Subsidiary of Comcast owns USJ entirely. Which they have done amazing things with and people like to leave out Space Fantasy(which is odd and sadly now more seasonal since it has popular overlays, is a better dark coaster design than Guardians or Tron)

ET and some other minor things still stand successful, in a park whose attendance has grown while DHS has had to change every single opening day attraction where not one is left. That tells you something of the industry of people pleasing. Subjective choice of innovation aside. Universal Orlando Resort is the one growing the most.

It is wild to me you left out Volcano Bay completely which is more innovative as a whole than anything Disney has done.
Toy Story Land is really just amusement park things with Value Resort theming without much care to scale.

Disney just had their biggest Star Wars creative effort flop miserably. So many millions down the drain, so I don't know about lasting infrastructure. And Marvel Superhero Island will very likely outlast whatever most of Avengers Campus goal is supposed to be.

Don't forget that Rise of the Resistance was also based mostly on Universal's original goals for Spidey when it was planned in the mid 90s as a Superman ride. Kind of like Spiderman with a drop element but now it turns trackless.

Most of Disney's efforts are still drying to replicate the success of Spiderman's motion platform dark ride system of screens enhancing the world and sensation of falling and squinching that was done first by UC in 1999 and utilized in various ways since. See Ratatouille, Mickey and Minnie's Runaway Railway. All follow ups to what Universal and other theme parks have done with the tech first. So not sure if innovation is the ride word. Rise of the Resistance came close, but upkeep is not a track record Disney has.

Disney's latest big hits are roller coasters in the dark, one being cycle themed. Seems again, like they are trying to emulate.

How long would you give the broken Moana Fountains?

The difference is at Universal if a ride is truly bad, you likely won't have it last very long.

Stitch's Great Escape, Wonders of Life, a decade and a half of 20K's spot, Most of Imagination Pavilion.

The best things EPCOT has gotten in the last fourteen years are two things that emulate what Universal did more successfully about a decade and two decades ago.

The Theirry Coupe and Bill Davis days are over. We will see what happens now.

And @Tom Morrow I agree that is totally the problem with Gringotts plus the pacing is kind of all wrong. That tilt effect should have likely have lead into the finale or near it on a tad larger drop and a longer coaster portion with drop thrills in the finale. Part of the situation too is Potter had all of these thrilling rides with high height requirements in Hogsmeade. 42 inch requirement coaster was a bit of a compromise and less thrilling to be accessible dark ride hybrid as all young thrill seekers have to ride with the family pre diagon was the Flight of the Hippogriff.

That being said. It has raised attendance in its initial years and supports it.

Something the results show Guardians did not do. So it pleases plenty enough for its investment.
 
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Tom Morrow

Well-Known Member
Original Poster
It is wild to me you left out Volcano Bay completely which is more innovative as a whole than anything Disney has done.
I don't disagree with the overall message of your post regarding stagnation, but I had to single a few things out.

Are you saying it is better than anything Disney has done or just their water parks? Because it's not even better than Typhoon Lagoon. Okay, the slides are, but the wave pool sure isn't, and as a complete, immersive, thematic experience it absolutely is not. In that regard, it lands somewhere between SeaWorld's Aquatica and Typhoon Lagoon. A bit above Blizzard Beach. It's a good and pretty water park, but no game changer.
Don't forget that Rise of the Resistance was also based mostly on Universal's original goals for Spidey when it was planned in the mid 90s as a Superman ride. Kind of like Spiderman with a drop element but now it turns trackless.
Not sure on this one. A "blue sky" concept existing decades prior doesn't mean they were copying those exact plans.
Most of Disney's efforts are still drying to replicate the success of Spiderman's motion platform dark ride system of screens enhancing the world and sensation of falling and squinching that was done first by UC in 1999 and utilized in various ways since. See Ratatouille, Mickey and Minnie's Runaway Railway. All follow ups to what Universal and other theme parks have done with the tech first. So not sure if innovation is the ride word. Rise of the Resistance came close, but upkeep is not a track record Disney has.
But if we go back further, Universal's use of screens for motion simulation were originally done by Disney with Star Tours. Also I'll give you Ratatouille as being a crappy version of Spider-Man, but Runaway Railway is kind of its own thing and not comparable.
Disney's latest big hits are roller coasters in the dark, one being cycle themed. Seems again, like they are trying to emulate.
Technically, Disney did Tron before Hagrid's in Shanghai. You're also being strongly dismissive of Rise and Flight of Passage.
The difference is at Universal if a ride is truly bad, you likely won't have it last very long.
Shrek 4D did last almost two decades. But beyond that, we don't really know this as truly bad attractions weren't by Universal until the last decade.

The point I'm trying to make is if you single out one company as doing everything good and the other doing everything bad, you end up with a bunch of contradictions.
 
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J4546

Well-Known Member
Gringotts used the right ride system and vehicles for the concept but executed it in a way that kind of blindsides people and leaves them a little let down. The films show the bank carts as a wild rollercoaster-like ride so that's what you expect, especially when it is considered a roller coaster. The ride pushes that aside for the majority of its experience to shuffle you from holding point to holding point while you watch scenes play out.

Gringotts is obviously overall a quality experience, but it's another one where I rarely hear people rave about it either.
yeah Gringotts was a huge letdown for me and the gf, the que and land its set it are great though. kinda like Super Mario Kart, the ride is meh but the land is great. In general Im not a fan of 1 ride lands, you gotta have at least 2 imo. I dont like it when Universal or Disney does it. (im looking at you paris frozen land)
 

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