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Jurassic Park: The Ride at Universal Studios Hollywood to be re-themed to Jurassic World.... What does this mean for Orlando?

Movielover

Well-Known Member
Seems like they took all the "urgency" and pacing out of the ride. The indoor section just seem to kind of plod along. Maybe the missing effects will fix this.
 

Animaniac93-98

Well-Known Member
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The aquarium screens at the beginning are kind of cool, but, although the animatronics in the original scene were... lacking, the giant gate opening to reveal the big lagoon was pretty neat. The area between the hydrosaur and the lift hill being completely devoid of any animatronics or visual action seems like a step back. But the new interior scene looks really great.
I feel the same way.

But I will also say that outdoor dino AAs simply don't look good. There's a reason why Ford's Magic Skyway, Countdown to Extinction, Universe of Energy etc are all dark rides. The darkness partially obscures the creatures and the controlled lighting makes their skin look less like plastic. In broad daylight, with limited movement, they look really phony...even in 2019 after a good refurb. The ones that come out from the water fare a little better, though. That's why the indoor and screen sections work a lot better. Not that I'm advocating more screens at Universal, but that aquarium opening is one of their better efforts.
 

Tom Morrow

Well-Known Member
Seems like they took all the "urgency" and pacing out of the ride. The indoor section just seem to kind of plod along. Maybe the missing effects will fix this.
The absence of blaring alarms and flashing lights seems to remove a lot of the tension. Although Hollywood's version didn't have alarms before the lift like the IOA version does.
 

JT3000

Well-Known Member
I'm not sold on the mosasaur scene. There's some nice interactivity with the water, but it doesn't look very convincing. The mosasaur apparently "breaks" the glass, but the glass would have to be at least a hundred feet thick to make him look that small and far way as he does it. The way it transitions is also a bit awkward. How tall is the tank supposed to be? Because you're not underwater... and then you are... and then you're not. o_O This could've been a decent scene in a different ride, but it feels shoehorned in here and shouldn't have replaced the original opening scene, which was much more cinematic. I would've just given the ultrasaurs an upgrade. As the centerpieces of the scene, they were lacking, but everything else was fine. Can they at least ship them here, since we only have one for no apparent reason? :cautious:

The raptor (and now I-rex) containment area is my biggest concern. It's trying to set up the story for the remainder of the ride, but it feels so dead without any kinetic visuals or effects. The area where the boat used to be, in particular, is bizarrely empty. What's with the gratuitous blood splatters? Did they let John Murdy redesign this thing?

The dinosaur that knocks your boat off course looks much better than ours. I've never seen it spurting water out of its nose before. Is that new?

As I mentioned before, an altered version of the new finale is really the only thing I'd want making it into our JPRA. It's a nice plussing of what was there before with multiple AAs, and maybe if they replaced our finale, they could finally add the overhead dinosaur head we've always been missing for no apparent reason. Just leave everything else alone, beyond sprucing it up and upgrading the AAs.

I don't know what their plans are, with regards to potentially retheming IOA's JP to JW, but I think it would be a pretty big mistake in the long term. Considering we have an entire land that would require retheming, and not just a ride, the longevity of the property is a much bigger concern, as they'd be replacing the classic JP theme with its relatively flash-in-the-pan successor. What are they going to do when people still remember JP but not JW? I think there's potential for our ride to benefit from some of these changes to Hollywood's, and maybe the new restaurant as well, but they should be kept distinct.
 

Jon81uk

Well-Known Member
Does the Florida version have as long indoor section ? My memory is of going up the lift hill and almost immediately down again.

I agree that the tension starts too early, alarms while slowly plodding up a lift hill feels a bit off.
 

Tom Morrow

Well-Known Member
I think Florida is better off keeping their classic version.
Agreed. I would much rather see our version refreshed with new animatronics and effects rather than this lackluster revamp.

I'm not sold on the mosasaur scene. There's some nice interactivity with the water, but it doesn't look very convincing. The mosasaur apparently "breaks" the glass, but the glass would have to be at least a hundred feet thick to make him look that small and far way as he does it. The way it transitions is also a bit awkward. How tall is the tank supposed to be? Because you're not underwater... and then you are... and then you're not. o_O This could've been a decent scene in a different ride, but it feels shoehorned in here and shouldn't have replaced the original opening scene, which was much more cinematic. I would've just given the ultrasaurs an upgrade. As the centerpieces of the scene, they were lacking, but everything else was fine. Can they at least ship them here, since we only have one for no apparent reason? :cautious:
The more I think about this scene, the more I don't like it. It would be more convincing, perhaps, of the tank was only on the right side of the boat.
 
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Musicman20

Well-Known Member
Does the Florida version have as long indoor section ? My memory is of going up the lift hill and almost immediately down again.

I agree that the tension starts too early, alarms while slowly plodding up a lift hill feels a bit off.
I have a feeling they slow down the indoor section at both parks depending on the cycle of the dino AAs and the boats upfront.

There is one video of the new JW showing that the boats go through quickly....then another demonstrating a pause....even seeing the I-Rex go on two cycles.

I do hope they are adding to the I-Rex.
 

Musicman20

Well-Known Member
I'm not sold on the mosasaur scene. There's some nice interactivity with the water, but it doesn't look very convincing. The mosasaur apparently "breaks" the glass, but the glass would have to be at least a hundred feet thick to make him look that small and far way as he does it. The way it transitions is also a bit awkward. How tall is the tank supposed to be? Because you're not underwater... and then you are... and then you're not. o_O
I don't think you are underwater at all. Basically it's the same as walking through an aquarium and looking at a HUGE tank either side. But the tour is not on foot, it is on a boat ride.
 

Tom Morrow

Well-Known Member
I don't think you are underwater at all. Basically it's the same as walking through an aquarium and looking at a HUGE tank either side. But the tour is not on foot, it is on a boat ride.
Initially I thought the mosasaur swam over and under the boat track, but after finding better videos, it only swims under it. So the roof over the ride track is supposed to be just over the surface of the tank water.

If you're paying attention to spatial awareness, the left side of the tank would extend well past where you just boarded the boat. I think the scene is a neat idea but could use some tweaking.
 

JT3000

Well-Known Member
I don't think you are underwater at all. Basically it's the same as walking through an aquarium and looking at a HUGE tank either side. But the tour is not on foot, it is on a boat ride.
The problem is there's no huge tank, particularly on the left side. I referenced the height of the tank as a way of pointing out that the scene doesn't really work or make any sense without a change in elevation, as you go around a tight left turn to start the ride and there's suddenly a huge tank of water extending well past where the loading station just was, and then immediately after that scene, the ride continues outdoors with no wall on your left side, meaning the tank that extended well past the end of the scene has suddenly ceased to exist the moment you leave the scene. You can tell they didn't put much thought into how this scene could exist spatially.

Does Blue walk?! I can't tell.
Yes.
 

Musicman20

Well-Known Member
The problem is there's no huge tank, particularly on the left side. I referenced the height of the tank as a way of pointing out that the scene doesn't really work or make any sense without a change in elevation, as you go around a tight left turn to start the ride and there's suddenly a huge tank of water extending well past where the loading station just was, and then immediately after that scene, the ride continues outdoors with no wall on your left side, meaning the tank that extended well past the end of the scene has suddenly ceased to exist the moment you leave the scene. You can tell they didn't put much thought into how this scene could exist spatially.
Whilst I see what you mean, most riders won't pay that much attention to where the tank should end....
 

Jon81uk

Well-Known Member
Whilst I see what you mean, most riders won't pay that much attention to where the tank should end....
I agree, most people have a reasonable suspension of disbelief on theme park rides. Pirates of the Caribbean and Haunted Mansion also of course have moments where it doesn't seem plausible that what you are seeing now fits in the space or would naturally be after what you just saw. There are also plenty of other examples such as Spider-Man, Transformers and Gringotts.
 

Tom Morrow

Well-Known Member
It looks really nice at night, and it seems like a lot more audio was added, such as the theme song and alarms. It still needs some kinetic movement from the hydrosaur to the lift.
 
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