MARVEL EXPANSION & SAN FRANCISCO LAND
Good day, everyone.
This was a tricky, multi-pronged prompt: two lands in one, simultaneously resolving the problems with DCA’s existing Avengers Campus, while also going counterintuitive and creating a busted old DCA 1.0 land nearby. That would be a lot to ask even in an epic-scaled competition like Sorcerer’s Apprentice. It’s especially daunting in this present context, with other games ongoing, with everyone stretched thin, with so few folks available to brainstorm.
I strongly commend the players who truly stuck to this project!
@ThemeParkPriest stepped up to lead a nearly depleted team, which cannot be easy.
@Tegan pilots a chicken &
@TheOriginalTiki both helped out with filling in the details and attractions, providing an invaluable assist. In contrast,
@Brer Panther provided just one paragraph for something that's barely an A-ticket, which has been Brer’s standard approach. I’d love for Brer to take on more responsibilities, to risk more and create more, since I feel Brer’s capable of far more than a simple trolley description.
Overall, due to how short-handed our team was this week, there are lots of aspects which could’ve been fleshed out. Which
would’ve been fleshed out in other circumstances, with more players. There isn’t much of a project intro beyond reiterating the prompt. While the attractions are all fleshed out, descriptions of the shops, restaurants, and overall area walkthroughs are all ignored. There’s no map. Given the week’s circumstances, I don’t fault Tiki Pilots a Priest for this. You did what you could with your resources.
Dr. Strange and the Manor of the Multi-verse
This attraction throughout was the creative brainchild of one
@TheOriginalTiki, who truly came through with a passion project. No doubt there’s some pent up creativity from judging & hosting so much lately. This is a standout! It’s a very “Tiki” attraction, fully leaning into its own overwhelming manic style and going for broke.
The Winchester Mystery House is an ideal choice for DCA. To be honest, this doesn’t tonally fit the existing Avengers Campus (which is generally more tech than mystic), nor is it what I’d expect for a big MCU E-ticket, though perhaps it’ll fit better with Phase 4’s multiversal focus. On its own, it’s wild. DCA desperately needs an anchoring trackless dark ride. This fits that role well. The ride storyline is overwhelming, even more nonsensical than Forbidden Journey, using the multiverse as an “in” to pile on as many random Marvel-adjacent concepts as possible. Zombies, monsters, wizards, cartoons, Adam Sandler! I’m not a huge fan of all the non-MCU cameos (even though the multiverse concept allows for them), partly because the primary founding Avengers
still somehow don’t have proper representation in Disney Parks. Oh well. This is technologically ambitious, with more complex scenes than even Rise of the Resistance, meaning that maintenance and breakdowns might be an issue. But hey, that’s what Disney E-tickets are these days! It’s a big crazy swing for the fences gamble, and a definite highlight of the week.
X-Men: Danger Room Debacle
So this replaces Monsters Inc.? That’s why a map would’ve been so useful. That section of DCA is totally not contiguous with Avengers Campus. Perhaps you could’ve used the Animation Academy building, with a new entrance facing Mission: Breakout?
The X-Men’s Danger Room perfectly suits a simulation ride. Even though I’d rather see more practical attractions come to DCA, and fewer screens, this does indeed fit the IP. And you totally own the IP’s possibilities, providing another sensory overload storyline which piles in every conceivable (non-Disney) X-Men performer possible! At times, the riders feel a little left out of the action, more like they’re just there to watch some computer-rendered superhero action. A stronger version of this could use more direct rider interaction, like Universal’s Spider-Man does oh so well, and a more streamlined storyline to match.
Lastly, Tegan sure does love capping ride capacity at 960! That’s too low, Tegs! That’s the same throughput as Dumbo, when an E-ticket like this wants something approaching 1,800 (at least), so it doesn’t become another virtual queue nightmare for guests.
San Francisco Land
This is an especially tricky thing to judge, since you were explicitly trying to make a “lemon” land in the style of DCA 1.0. In that, you succeeded. This all sounds so deliberately, intentionally lame. I think Cap’s intent with the lemon prompts is for players to simply have fun with a concept, so I hope that was the case here.
Lombard Street definitely lends itself to a Wild Mouse coaster…one of the lamest coaster types out there…and one already seen at DCA. Lemons -> lemonade! Well done! Part of me genuinely wants to experience a Virginia Reel, warts and all, just for the historical interest. Nice nod to the dreaded Superstar Limo, and good on you for not simply recreating it. (That would’ve been too easy.)
The additional “attractions” all fail to make San Francisco Land any better…meaning they perfectly serve their so-bad-it’s-good purpose. With everything, from Pier 39 to the Trolley to Chinatown, it’s super easy to imagine something better than what you’re providing. Lime a trolley that
moves, for example. I keep asking “
That’s it?!” That’s precisely how I felt when I first visited DCA in 2001 (I cried), like Disney was aggressively aiming mediocrity and still coming up short. You’ve captured that anti-timeless awfulness quite well. Needs more terrible puns though!