Until what I enjoy is trampled on and replaced, of course, because of lower standards by those who don't view theme parks as an art form and just a place to have fun with nothing more to offer.
If you don’t think there’s a ton of people in Imagineering who view theme parks as art you really haven’t looked hard. Joe Rohde being the most vocal example. And he’s the one directly behind Pandora - which you seem to despise.
I actually went back to rewatch a ride through of Hunny Hunt because I wanted to see if it did it as well, and sure enough it does, but I've never once thought about it on there. I did notice, however, that when the vehicle is stopped it sort of fidgets around. I'm assuming that's what you're talking about with Mystic Manor? Frankly, the fidgeting doesn't fix the problem for me as it's still stationary.
Really odd that every LPS attraction seems to make this same decision to have the ride stop because I definitely think it's incredibly inferior of a way to tell a story. It really is more like watching a show than a ride. There's a beginning, a middle, and an end to each scene. That's not how I view scenes on dark rides, though. To me, dark ride scenes are endless loops that you can jump into and understand everything. I know these aren't scenes, but the songs Grim Grinning Ghosts and Yo Ho both reflect this. Neither songs starts or end. They just keep going.
I like the terms but I'm not entirely sure what you mean with them tbh.
It seems to me that you don’t really have a firm grasp on what it is you want, just that you know you aren’t getting it. It also seems like those preferences are informed by a pretty narrow idea of what a ride is. You keep moving the goal posts. Ride vehicle’s movement isn’t explained: horrible storytelling! Ride vehicle is explained: WHY DO THEY FEEL THE NEED TO EXPLAIN EVERYTHING.
Yes the classic rides of the 60s through the 80s generally take the form of “slowly move past scenes that play on loop”. That was less a creative decision and more a decision based on technological necessity. Same thing with vehicle motion. Vehicles didn’t stop largely because the ride controls and systems available didn’t allow it. These days the technology available is virtually limitless and thus the type and breadth of storytelling techniques have increased and changed. Just because it isn’t like it used to me, or match your preferences, doesn’t mean it’s bad.
The one big difference that I’d say is negative, that you haven’t actually mentioned, between past attractions and the current breed is scale. Attractions these days are generally shorter and much more intimate. I don’t think that necessarily has to be bad, as there’s plenty of cool things that can be done in those contexts that can’t be done otherwise. But it does leave a longing for experiences that can’t be had otherwise , and this is what I think you’re experiencing, for larger grander, more passive experiences of old. Pirates, Mansion, Horizons, World of Motion, Imagination, GMR (interesting a ride that stops repeatedly)- those rides don’t have better story than Shanghai Pirates, Manor, RSR, etc but what they do have is a very different style (I’d encourage you to read David Younger es “theme park design” and look up the difference between presentational and new traditional ride styles) and they have much grander, larger scales with less intimacy. There is something great about slipping into that dream like state and having the slow, beautiful experience of the attraction wash over you.
I do think you speak to this desire to have those types of atttactions again, a desire many people share, I just also think you’re not terribly good at defining it, think it’s the only good way to make an attraction, and feel the need to write off everything else as bad because it doesn’t fit this personal taste. Hence how one second you say it’s the lack of story that the problem, then it’s too much story, then it’s how the vehicle moves, then it’s IP, then it’s screens, then it’s whatever other arbitrary quality.
I don’t mean to be harsh, it’s clear you have an appreciation for some of the best attractions ever designed, and understand on an intuitive level that they’re good. But I’d encourage you to spend more time really thinking about what it is you like about them, and maybe reading some of th great theme park theory that’s out there, before latching on to the first idea that hits and then disparaging and completely writing off thousands of designers who pour their lives into creating these experiences. As with most things in life there’s incredible nuance in the decisions that get made and usually they’re worth considering.
Sorry for the 2AM semi rant.