I think its the opposite, you’re asking for Disney to spoonfeed you the story because you’re complaining it isn’t enough and can’t see it in the attractions.
No, quite the opposite. I'm asking Disney to rely less on linear storytelling and return to a more atmospheric approach to design. The best classic attractions establish a setting (location and era) and a mood, and leave the rest to the guests to piece together. It works for smaller attractions like the Swiss Family Treehouse or Mr Toad's Wild Ride, as well as big ones like Pirates of the Caribbean or the Haunted Mansion. Even more modern classics, like Tower of Terror and Indiana Jones Adventure, rely on this basic setup despite their overly-talky introductions.
In this regard, the Navi River Journey boat ride is far more successful (though it's still too short and lacks a real finale) than the high-tech Flight of Passage. FOP's preshow is one of the worst elements I've seen in any park, as it bends over backwards to explain every little detail of how and why the process is supposed to work (and still leaves most guests scratching their heads), making the whole experience a chore to slog through. As snazzy as the ride system is, the overall experience is weighed down by WDI's need to micromanage every piece of information the guests receive. NRJ on the other hand simply puts guests into the environment with a sense of celebratory anticipation, which results in a more interesting and rewarding experience.
Why do you think that is?
It's tough to say. I think part of it is that the top-level decision makers fundamentally don't understand the medium of a theme park. As I mentioned in the Marvel land thread, theme parks are most successful when they create unique environments, rather than focusing on linear storytelling or existing characters. The current decision makers seem more focused on what is easily recognizable and marketable, rather than what makes for the best experience for actual guests in an actual operating theme park. The relatively-low capacity of most recent headliners only highlights how little they understand about how the parks' needs.
Much like film, the built environment is a visual medium and it's always more effective to
show people something than to
tell them something. So many additions in the last 20+ years have relied on telling guests something (whether in marquee signage, miscellaneous text, recorded audio, or spoken word) as a shorthand way to express something that it seems they've forgotten a lot of the fundamentals of why certain concepts work and others don't. Perhaps not coincidentally, that's around the same time that much of the decision-making power for the parks was taken from the designers and operators, and shifted to the corporate strategic planning team.
Disney would never let their so-called theme park experts be the decision-makers for strategic planning, marketing, consumer products, studios, etc. Why is it acceptable for it to be done the other way around?
Great points. One thing that bugs me now are the cast member costumes. Disney used to have some pretty stylish and expensive looking garments for their front line employees. I remember in the years following Big Thunder's opening the staff there were outfitted with genuine Stetson hats to wear. I also recall the Matterhorn cast and their attraction specific lederhosen. Most ride operators at DL look pretty sloppy now.
For better or for worse, the costume changes were mainly a result of operational changes in the 90's that allowed CMs to take costumes home with them (thus eliminating the need to pay them to change clothes at work). This led to the transition to easy care, machine-washable costumes that could be worn for large areas of the park, rather than in just a single facility.
The worst offenders were DCA and WDW's Studios (where many costumes are a patterned button-down shirt with solid-colored pants) and DAK (where some are literally just a T-shirts and shorts), whose costumes were largely designed during that initial transition period. It seems like more recent efforts on both coasts have found a happy medium between easy care materials and professional looking design, though a lot of the lackluster costumes remain in use.