FerretAfros
Well-Known Member
I've frequently said that many of WDI's recent projects are fundamentally flawed concepts that are executed incredibly well. For example, while Carsland is expansive and well-detailed, it's not an especially compelling in-person experience because it's just like the movie location that I can experience much cheaper from the comfort of my couch. With the quality of products that WDI is turning out, the problem doesn't lie with the designers.
Similarly, the problem doesn't lie with the budgets, which are often orders of magnitude higher than industry standards. WDW recently opened a 2-attraction land that cost over $1 billion, and has 2 rollercoasters on the way that will both cost around $500 million, all of which have capacity issues. These prices are absurd, and while the experiences are enjoyable, WDI simply does not provide any real value for the money spent.
I think that part of problem, ironically, is the emphasis on storytelling. Linear "storytelling" as we tends to think of it is a mostly modern concept for themed entertainment. Yes, the classic attractions hint at possible backstories, but it was seldom explained and rarely mattered for enjoyment of the experience. Guests could pick up on the details and create their own individual story for what was going on. So many recent additions, from turkey leg stands to E-tickets, have overwrought ham-fisted backstories that constantly remind your that you're in a theme park rather than a real place
Guests are smart, and enjoy connecting the dots on their own. Leaving the details to the individual guests allows a level of interaction far beyond what recent high-tech attractions offer, and creates those coveted memories that Disney loves to advertise. If anything, it seems that WDI, its management, and Disney's upper management don't believe that guests are clever enough to discover and create their own stories, and would rather be spoonfed one that Disney created. The problem isn't with the rank-and-file people at WDI, it's with the people who make the high level decisions, who have no faith in their audience
Similarly, the problem doesn't lie with the budgets, which are often orders of magnitude higher than industry standards. WDW recently opened a 2-attraction land that cost over $1 billion, and has 2 rollercoasters on the way that will both cost around $500 million, all of which have capacity issues. These prices are absurd, and while the experiences are enjoyable, WDI simply does not provide any real value for the money spent.
I think that part of problem, ironically, is the emphasis on storytelling. Linear "storytelling" as we tends to think of it is a mostly modern concept for themed entertainment. Yes, the classic attractions hint at possible backstories, but it was seldom explained and rarely mattered for enjoyment of the experience. Guests could pick up on the details and create their own individual story for what was going on. So many recent additions, from turkey leg stands to E-tickets, have overwrought ham-fisted backstories that constantly remind your that you're in a theme park rather than a real place
Guests are smart, and enjoy connecting the dots on their own. Leaving the details to the individual guests allows a level of interaction far beyond what recent high-tech attractions offer, and creates those coveted memories that Disney loves to advertise. If anything, it seems that WDI, its management, and Disney's upper management don't believe that guests are clever enough to discover and create their own stories, and would rather be spoonfed one that Disney created. The problem isn't with the rank-and-file people at WDI, it's with the people who make the high level decisions, who have no faith in their audience