Anyone reading my Ocarina of Time stuff?
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It is for my own personal fantasy, mind you, but I just want to make sure I'm not crazy haha.
Continuing on...
Before visiting Mido, however, there is plenty to see and learn throughout the Kokiri Forest. The Kokiri children often offer advice or a tutorial in regard to in-game mechanics; i.e. ZL targeting, using the camera, sword-play, etc. More often than not, the mythology of Hyrule is established through conversation. Noticeably, a massive, hollowed tree trunk to the far west of the forest is carefully guarded by a fast Kokiri boy. He says, "You're not allowed to leave the forest! The Great Deku Tree said that if a Kokiri leaves the woods, he or she will die!" We don't have enough stamina yet to climb the rock-wall near the entrance to the famous Lost Woods. Don't bother, you'll just fall.
Visit the Twins House, but only after you have obtained the Spoils Bag from Beedle.
The solo occupant of the Twins House will offer a tutorial in yet another "new" mechanic: Cooking. Borrowed from Breath of the Wild - as with much of the "new" content in OoT and MM - cooking is achieved through roasting edible contents of the Spoils Bag with direct flame, such as a campfire or flaming weapon. Roasting edible spoils will cause the former materials to lose their potential value in exchange for health, stamina, or magic restorative properties. While the typical recovery hearts are still available in-game (only in the Hylian Quest), certain dishes can often restore double or even quintuple the health. Cooked food is also kept in the Spoils Bag for later consumption. That being said, mushrooms, apples, acorns, vegetables, pumpkins, eggs, etc., can be found throughout the overworld for harvest. Meats, such as fish, poultry, steaks, escargot, crabs, and more can be pulled from the various animals found throughout the overworld. However, we'll need a certain weapon first before we could ever hope to go hunting... Completion of the cooking tutorial will provide Link with a hearty Vegetable Stew, worth two recovery hearts.
"If you want to pass through here, you should at least equip a sword and shield! ....... Eh, what's that?! Oh, you have a Deku Shield... And what's THAT?! Is that the Kokiri Sword?! GOOD GRIEF!!" Mido, is clearly unhappy. "Well, even with all that stuff, a wimp is still a wimp, huh? I, the great Mido, will never accept you as one of us! Shoot! How did you get to be the favorite of Saria and the Great Deku Tree? Huh?! Grumble...grumble..." Finally, Mido moves free of the passage. We proceed.
The Deku Tree's trail is littered with the flytrap-like Deku Babas. The carnivorous plants are weak; a slash of the sword will provide a Deku Stick or Deku Nut in their defeat. Deku Sticks, as we learned earlier, act similar to a sword, but can also be used as a makeshift, temporary torch. Deku Nuts, however, can be used to temporarily stun or blind enemies. The Great Deku Tree awaits...
Oh... Navi... Thou hast returned...
Link... Welcome... Listen carefully to what I, the Deku Tree, am about to tell thee... Thy slumber these past moons must have been restless, and full of nightmares... As the servants of evil gain strength, a vile climate pervades the land and causes nightmares to those sensitive to it... Verily, thou hast felt it...
Link... The time has come to test thy courage... I have been cursed... I need you to break the curse with your wisdom and courage. Dost thou have courage enough to undertake this task?
Link nods. The Deku Tree begins to lower his mouth.
Then enter, brave Link, and thou too, Navi... Navi the fairy... Thou must aid Link... and Link... When Navi speaks, use /\ to listen well to her words of wisdom..."
Regardless of the peculiarity behind entering a giant, sentient tree's mouth as a child... We enter our first dungeon:
The eerie orchestral and opening cinematic do more than enough to set an ominous tone for our first dungeon. A quick look-around shows a massive spiderweb stretching over a hole in the ground. There is an unlit golden torch next to it. A ladder is directly to the right, and a vine wall is covered in horrific spiders: Skullwalltulas. Fortunately, the grass, rocks and withered Deku Babas throughout the area offer plenty of items for restorative purposes. There is no way right now to defeat the Skullwalltulas - that charge us when spotted - so instead, climb the ladder. As Navi points out, "You won't use stamina to climb a ladder or vine wall! But I can't say the same for any other surface..." Mind the bat-like Keese that swoop down and attack; Keese Wings, their spoil, are sold for a fair price later on; and keep running until you reach the blob-ish egg near another unlit torch. The egg will hatch into a hideous Gohma Larva. The one-eyed parasite will attack. Defeat it and open the treasure chest for the Dungeon Map. Be wary; another egg will immediately fall from above and hatch. Smash into the crate right next to the chest and defeat the Gold Skulltula inside. Gold Skulltulas are a major Side-Quest. The reward, a Skull Token, will come in handy for our Main Quest.
Climb the vine wall to reach the top portion of the chamber. Big Skulltulas (larger Skullwalltulas) barricade the various jumping points from the top floor. The massive spiders will turn briefly to reveal their soft underbelly. This is your chance to attack. If you hit their armored front-side, they will swing side to side or spin in a brutal attack. Seek the golden floor switch and step on it. The resulting pressure will ignite every torch in the room, including one nearby. This will subsequently eliminate an adjacent spiderweb blocking a door. Enter said door.
The door locks behind us, leaving Link trapped in this chamber. First, eliminate the Gohma Larva and Deku Babas found on the ground. Climb the vine wall to the entrance (a small cliff), and light a Deku Stick from the lit-torch. Hop back down to the lower level and light the unlit torch. This will drop a small treasure chest in a nearby alcove. Climb back to the entrance and press the switch. Three circular platforms will temporarily rise. Hop across to the small chest to receive five rupees! Return to the entrance, reset the switch, and hop across to the smaller alcove off to the left. A Bokoblin is fast asleep against the wall, but will awaken upon our landing. Defeat the goblin and open the large treasure chest that spawns in its defeat: the Fairy Slingshot is ours! Our first ranged weapon at hand, return to the main room.
To Be Continued