Evil Genius
Well-Known Member
so i guess in a sense, Horizons is kind of like Jimmy Buffett...
And the award for oddest Disney analogy of the day goes to...:ROFLOL:
so i guess in a sense, Horizons is kind of like Jimmy Buffett...
There's no Z in supply/demand curves
My point is not "what it has been" it's what people will wait. Kind of like how much you are willing to pay for something. Look at gasoline... it's been anywhere from 10 cents a gallon to nearly $5 a gallon. The point is that people are still willing to pay $5 a gallon for gas. So we know their willingness to pay is equal or greater then that.
If someone stands in line for an hour to see Peter Pan's flight, that means that they want to go on the ride so much that they will wait an hour. However, say the time clock says an hour and a half and they think "not worth it". THat's what I mean by "willingness to wait" everyone has a breaking point.
There are externalities that could be involved. For example I would wait in line for hours on a fully enclosed queue like Pirates of Carribean during a rainstorm when I normally wouldn't. However, those should be ignored because that is not rational 99% of the time.
Also, this is not based on historical trends. This is current. That's where I think people are misunderstanding me. I'm not trying to claim that Mission:Space is more popular in general, but I'm trying to say that if they were both there at the same time Mission:Space would be more popular.
Imagine this. If Mission:Space took the place of Universe of Energy and you have Test Track, Horizons, and Mission:Space someone can't honestly be serious to think that Horizons would be more popular than Mission:Space for your average park guest. I think that's the point I'm trying to make this whole time. However, it's something that can't ever be proven since Horizons is gone.
If Horizons were around today it would be hardly comparable to the 1983 version. It would be the Haunted Mansion of Futureworld (a comparisson to ride system, capcacity, style and popularity)
The early 90`s proposed refurb would have seen to that, and an educated guess says it would have had another similar overhaul in the past decade.
Both rides are great...I enjoy(ed) both immensely. The problem however lies in, as one poster put it, the "soul" of the ride...or possibly more accurately the inspiration of the thing.
M:S is essentially souless...it is without message, it has no educational merit. It is thoroughly entertaining and imho a wonderful ride...but it has no "soul". (Imho, the space travel theme is invalid without the acknowledgement of "how" and "why".)
Horizons was heavy on the "soul". It involved humanity and our desire to grow, to learn and to expand our "horizons". It was both educational and inspirational. It was high on detail and low on thrill. It was inspired by, oddly enough, the desire to inspire...everyone. (And it explained both HOW we were going to get there and WHY we needed to.)
IMHO, neither of these rides is bad. Neither is better than the other. And it is only personal preference that allows us to fight so vehemently for one or the other.
Here however is my beef with M:S...a beef that is not the fault of the ride or those that designed it or placed it in Future World. The beef I have is that it is the canary in the mine shaft...it is the harbinger of things to come. The result of our culture...we would rather have a cheap thrill than an inspirational trip into what our lives could be. We would rather have a tug on our gut and a light headed sensation than to learn the power in each of us to be better...live better.
In the end, they could have refurbed Horizons and put M:S somewhere else, but the costs I'm sure were prohibitive. I just hope that the public will once again clamour for such an inspirational and fullfilling ride, making a return to a ride like Horizons possible.
Both rides are great...I enjoy(ed) both immensely. The problem however lies in, as one poster put it, the "soul" of the ride...or possibly more accurately the inspiration of the thing.
M:S is essentially souless...it is without message, it has no educational merit. It is thoroughly entertaining and imho a wonderful ride...but it has no "soul". (Imho, the space travel theme is invalid without the acknowledgement of "how" and "why".)
Horizons was heavy on the "soul". It involved humanity and our desire to grow, to learn and to expand our "horizons". It was both educational and inspirational. It was high on detail and low on thrill. It was inspired by, oddly enough, the desire to inspire...everyone. (And it explained both HOW we were going to get there and WHY we needed to.)
IMHO, neither of these rides is bad. Neither is better than the other. And it is only personal preference that allows us to fight so vehemently for one or the other.
Here however is my beef with M:S...a beef that is not the fault of the ride or those that designed it or placed it in Future World. The beef I have is that it is the canary in the mine shaft...it is the harbinger of things to come. The result of our culture...we would rather have a cheap thrill than an inspirational trip into what our lives could be. We would rather have a tug on our gut and a light headed sensation than to learn the power in each of us to be better...live better.
In the end, they could have refurbed Horizons and put M:S somewhere else, but the costs I'm sure were prohibitive. I just hope that the public will once again clamour for such an inspirational and fullfilling ride, making a return to a ride like Horizons possible.
but you're acting like it would be the same attraction from the early 80's, when it wouldnt be.
Once you start making charts and quoting figures and lecturing people... It's gone way past being redonkulous.
There's no Z in supply/demand curves
i think some people here like the IDEA of Horizons more than they actually liked Horizons.
Both rides are great...I enjoy(ed) both immensely. The problem however lies in, as one poster put it, the "soul" of the ride...or possibly more accurately the inspiration of the thing.
M:S is essentially souless...it is without message, it has no educational merit. It is thoroughly entertaining and imho a wonderful ride...but it has no "soul". (Imho, the space travel theme is invalid without the acknowledgement of "how" and "why".)
Horizons was heavy on the "soul". It involved humanity and our desire to grow, to learn and to expand our "horizons". It was both educational and inspirational. It was high on detail and low on thrill. It was inspired by, oddly enough, the desire to inspire...everyone. (And it explained both HOW we were going to get there and WHY we needed to.)
IMHO, neither of these rides is bad. Neither is better than the other. And it is only personal preference that allows us to fight so vehemently for one or the other.
Here however is my beef with M:S...a beef that is not the fault of the ride or those that designed it or placed it in Future World. The beef I have is that it is the canary in the mine shaft...it is the harbinger of things to come. The result of our culture...we would rather have a cheap thrill than an inspirational trip into what our lives could be. We would rather have a tug on our gut and a light headed sensation than to learn the power in each of us to be better...live better.
In the end, they could have refurbed Horizons and put M:S somewhere else, but the costs I'm sure were prohibitive. I just hope that the public will once again clamour for such an inspirational and fullfilling ride, making a return to a ride like Horizons possible.
Win.Just the Facts:
Horizons - Involved showcasing several technologies and visions of the past and future, under the sea, in the desert and in space
Mission:Space - Involves only one technology, space flight
Horizons - Had 2 massive Omnimax style screens that were several stories tall
Mission:Space - Has a small screen about 12 inches tall
Horizons - Could be ridden by the whole family
Mission:Space - Is not designed to be made for children or elderly
Horizons - Had no fatalities associated with it
Mission:Space - Had 3 fatalities associated with it
Horizons - Never had to be altered or toned down for more guests to enjoy it
Mission:Space - Did have to be altered for more guests to enjoy it
Horizons- Envisioned the far future with whole space stations, undersea cities and reclaimed desert to make farm land
Mission:Space- Is a vision of the near future with a simulation of a space shuttle-ish mission to Mars
Horizons - Had very unique concepts not seen anywhere else
Mission:Space - Derivative theme based loosely on the "Mission to Mars" movie
Horizons - Focused on the family being central to the theme, the way Walt Disney did.
Mission:Space - Is more sterile and focused on giving commands
Now, just opinions:
Horizons - Had very good music
Mission:Space - Has decent music
Horizons - Featured a feeling of awe and wonder when you got off
Mission:Space - Features a feeling of queasiness, but you get a souvenir barf bag
Just the Facts:
Horizons - Involved showcasing several technologies and visions of the past and future, under the sea, in the desert and in space
Mission:Space - Involves only one technology, space flight
Horizons - Had 2 massive Omnimax style screens that were several stories tall
Mission:Space - Has a small screen about 12 inches tall
Horizons - Could be ridden by the whole family
Mission:Space - Is not designed to be made for children or elderly
Horizons - Had no fatalities associated with it
Mission:Space - Had 3 fatalities associated with it
Horizons - Never had to be altered or toned down for more guests to enjoy it
Mission:Space - Did have to be altered for more guests to enjoy it
Horizons- Envisioned the far future with whole space stations, undersea cities and reclaimed desert to make farm land
Mission:Space- Is a vision of the near future with a simulation of a space shuttle-ish mission to Mars
Horizons - Had very unique concepts not seen anywhere else
Mission:Space - Derivative theme based loosely on the "Mission to Mars" movie
Horizons - Focused on the family being central to the theme, the way Walt Disney did.
Mission:Space - Is more sterile and focused on giving commands
Now, just opinions:
Horizons - Had very good music
Mission:Space - Has decent music
Horizons - Featured a feeling of awe and wonder when you got off
Mission:Space - Features a feeling of queasiness, but you get a souvenir barf bag
im sure all those facts were chosen objectively, too...
As I'm sure the ones chosen to refute them will be as well....
I think you are absolutely right when you say the change represents the desire for thrills over enlightenment, but I would argue that it isn't so much that our society changed, but Disney underestimated the public's desire for the subtle, the informative, and the inspirational in the first place.
While I have always loved EPCOT it was perceived as somewhat of a failure or white elephant for a long time. It was joked about on TV and the general public never completely embraced it. It had it's ardent supporters, but they were a small segment of what it takes to keep a theme park running.
I also think you don't give M:S the credit it deserves. It is educational and inspirational. The pavilion is filled with facts, photos, and displays that when guests take the time to enjoy can really enrich the experience.
I think even the tone of the pre-show and ride impart the true mood of space flight. While it is one of the greatest accomplishments of mankind, and open to all sorts of romantic notions, it is in reality a somber experience undertaken by highly trained professionals. It is only in reflection that the moments become legendary and the people heroes.
Even the architecture of the building is awe inspiring. I love the way it combines the globes of celestial bodies with the retro look of a planetarium accentuated by the swoosh of a flying craft.
It may not have the sole focus of enlightening the horizons of mankind, but to call it "souless" is unnecessarily harsh.
Sounds great on paper but it is all predicated on Disney doing fairly extensive refurbs ever 8-10 years which to my knowledge is something they have never done in WDW. Now if they would do this Horizons would still be here. Call it short sightedness, pi$$ poor management, whatever but it seems to be the reality of the way things work in WDW. TDO wants attractions that they build once and do nothing but maintenance and minor pluses from day one until the end of time. A attraction like Horizons will never be that kind of attraction.
Also, yes the queue of M:S does have some photographs and some interesting history but you put it best I feel when you said: "when guests take the time to enjoy". *hyperbole alert* Most guests, and this simply supports our earlier point, don't give a care about the pictures and are too busy tweeting to their "friends" that they are "like so pumped to get bombed at the Tequilla Bar". Its unfortunate. Horizons, gave you really no choice, the queue was fairly simple but when you got onto the ride...that was where the soul was...not the queue...and at that point you had no choice but to look, listen and learn.
You are absolutely right that most guests don't want to learn, especially when they are on vacation at an amusement park, and that's how most guests view EPCOT, as an amusement park. Your argument is the real problem with Horizons, most people don't want to learn. So when they rode Horizons, and several other original EPCOT attractions, they were either board or outright angry that Disney would try and foist learning on them. It gave Horizons, more than any other pavilion, a narrowly focussed group of fans--people that actually wanted to learn.
So you're saying everyone who rode Horizons was either bored or angry? "OMG, not learning ...on noes!!!"....please.
That is a really bad argument. Horizons wasn't giving math lessons or quizzing people, I mean seriously...it only showed what was possible in the future and how we can live a better life...from what you're saying, I'm actually questioning whether you actually DID ride it
Register on WDWMAGIC. This sidebar will go away, and you'll see fewer ads.