Rumor Hollywood insiders say there's growing tension at Disney as CEO Bob Chapek chafes at Bob Iger's 'long goodbye'

UNCgolf

Well-Known Member
I think you are too focused on how many copies a game sells. Do people know the game or the characters? Does it break through the marketing barriers? Games like sonic, Minecraft, Pac-Man, halo... all have that. And we've all agreed, at least I think we have, that Nintendo is the obvious top dog for this. But there are plenty of games that people recognize that are part of pop culture. No one thinks that Disney should all of a sudden develop a Popful mail attraction. But it's a train they should get on for the future.

That's because how many copies a the game sells is what really matters in this discussion, absent some other corroboration like huge merchandise sales. Having a general awareness that a character exists isn't going to attract people to visit, which is the only thing Disney cares about. They need to be actual fans, and if they're not even buying the games, good luck convincing an executive that they'd travel to a theme park for it.

I play a lot of video games, both on PC and consoles. But I feel like you're extrapolating your personal interest out to the wider public without much evidence to support it.

I'll say it again then bow out of this -- video games as a medium are massively successful. Individual video game franchises/IPs, however, are still very far behind other major media IPs, at least for the moment.
 

erasure fan1

Well-Known Member
I play a lot of video games, both on PC and consoles. But I feel like you're extrapolating your personal interest out to the wider public without much evidence to support it.
That might be true. We have no real baseline for video games in theme parks until Nintendo/universal. I get what you're saying, I do. But we are also talking about replacing one of the most iconic rides in history with PatF that was a pretty hard failure financially. So top line sales aren't the only thing to consider.
 

Chip Chipperson

Well-Known Member
That's because how many copies a the game sells is what really matters in this discussion, absent some other corroboration like huge merchandise sales. Having a general awareness that a character exists isn't going to attract people to visit, which is the only thing Disney cares about. They need to be actual fans, and if they're not even buying the games, good luck convincing an executive that they'd travel to a theme park for it.

I play a lot of video games, both on PC and consoles. But I feel like you're extrapolating your personal interest out to the wider public without much evidence to support it.

I'll say it again then bow out of this -- video games as a medium are massively successful. Individual video game franchises/IPs, however, are still very far behind other major media IPs, at least for the moment.

I agree. The average person knows who Mario is. They know Donkey Kong. The average person couldn't tell you anything about Halo or Final Fantasy. The awareness just isn't there. And how do you make an attraction based on one of those games better than actually playing the game itself? For the cost of admission to a theme park (plus the cost of whatever line-skipping system is used), the attraction better be damn good to make someone want to pay for the chance to wait on a line for it when they could just shell out $60-$70 and play it at home while only waiting however long it takes the game to load - and then they can play it for hours and hours if they want to as opposed to waiting however long an line in the park for a few minutes of entertainment. Outside of a handful of Nintendo IPs there really isn't much in the gaming world that has the awareness needed for a theme park attraction. And those that have that level of cultural saturation (like Pac-Man) need something more than just "coaster themed to the game/character" as a draw.
 

Sirwalterraleigh

Premium Member
I agree. The average person knows who Mario is. They know Donkey Kong. The average person couldn't tell you anything about Halo or Final Fantasy. The awareness just isn't there. And how do you make an attraction based on one of those games better than actually playing the game itself? For the cost of admission to a theme park (plus the cost of whatever line-skipping system is used), the attraction better be damn good to make someone want to pay for the chance to wait on a line for it when they could just shell out $60-$70 and play it at home while only waiting however long it takes the game to load - and then they can play it for hours and hours if they want to as opposed to waiting however long an line in the park for a few minutes of entertainment. Outside of a handful of Nintendo IPs there really isn't much in the gaming world that has the awareness needed for a theme park attraction. And those that have that level of cultural saturation (like Pac-Man) need something more than just "coaster themed to the game/character" as a draw.
So this issue isn’t that video game IP isn’t valuable for parks…it’s that there’s really only one sure thing?

Guess Disney missed out on that one?…oh well…I bet they do better when a wizard IP comes along…🤭
 

TheGuyThatMakesSwords

Well-Known Member
Not TOTALLY the same situation - but a bit of History. It is not unheard of for a major corporation to remove a Current CEO, and replace him/her, with a retired CEO. In the following historical case? It was actually due to a sour Political Position, concerning Bhopal, India.
... and why it is a very good idea to focus on the BUSINESS, and not Politics :(.

 

erasure fan1

Well-Known Member
The average person knows who Mario is. They know Donkey Kong. The average person couldn't tell you anything about Halo or Final Fantasy. The awareness just isn't there. And how do you make an attraction based on one of those games better than actually playing the game itself?
The average person couldn't tell you anything about song of the south, but that didn't stop splash mountain from becoming an iconic ride. Very few rides, if any, are better than the movie or ip they came from. But that isn't really the point in my opinion.
 

CaptinEO

Well-Known Member
You aren't wrong about that. I'm as big a sega fanboy as there is. Heck, I made the choice to buy a Master system over the NES when they came out. I still think image and and how recognizable something is, are important. So while sega is a shell of its former self. They still have some highly recognizable ips.

I think you are too focused on how many copies a game sells. Do people know the game or the characters? Does it break through the marketing barriers? Games like sonic, Minecraft, Pac-Man, halo... all have that. And we've all agreed, at least I think we have, that Nintendo is the obvious top dog for this. But there are plenty of games that people recognize that are part of pop culture. No one thinks that Disney should all of a sudden develop a Popful mail attraction. But it's a train they should get on for the future.
That's so cool! Love the Master System! So many great games, still very underrated.
 

Sirwalterraleigh

Premium Member
Haunted Mansion- the exception to the rule? ;)
I always thought that movie was a bit underrated…to be honest.

What’s funny is they got all kinds of crap for doing the “ride movies” - there were 3 - and the last one knocked it out of the park.

The Eisner management was ridiculed for greenlighting Movies based on parks…the fools

While ten years later Iger is lauded for greenlightibt expensive, live action remakes of old cartoons…complete with “ip suckling sound” standard.

Funny how it was only about the dollar…not the “Brand”?
 

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