Guardians of the Galaxy Mission Breakout announced for Disney California Adventure

Disney Irish

Premium Member
It feels like a little room with a dozen boxes in it. This is one moment where you'll see me begging for screens. They NEED to line the ceiling and back walls with screens that make it look as though this collection goes on forever. Right now the room is so small and unimpressive. This look is acceptable in the boiler room but there needs to be a more dramatic entrance than this! We'll all be stepping out of DCA's sunset blvd into THIS?

It is the lobby. yet it looks like a small corner exhibition space at a museum. Small rooms in the film or not, it should be grander. It lacks drama. Theme parks are full of heightened reality. The architecture here isn't dramatic. Argue with me all you want, I'm not going to change my mind. You think its fine, I don't. The world keeps spinning. http://static.panoramio.com/photos/large/58288830.jpg Here's the lobby of the Field Museum in Chicago. Don't make me post an image of the atrium of the Guggenheim. All I'm saying is that there should be a grander entrance and a progression through the preshow rooms. In tower of terror, you had the guest lobby, rich with detail and warm lighting. This contrasted with the boiler room that was cool lighting, dark, and built with uncomfortable materials, operational-type machinery. In this case, the lobby and the boiler room are less contrasting than they were before. It isn't wrong to desire that this collection look more like a museum lobby, with a checkin desk perhaps, or a grand museum atrium. It doesn't even make sense that we'd walk directly into a corner collection of a museum right off the street. This is the establishing shot of the collectors museum. We should be introduced to the building program. We walk into a massive show building and the first thing we see is a tiny museum. Playing up the grandiosity of the lobby would further create opposition as the queue progresses... from a wide open space down to the tiny gantry lift. Indy does a good job of this, with low ceiling rooms leading into the vast center of the temple. They could have kept the queue close, occupying the front half of the room as they did with tower, and the ceiling as is, placing the screens and forced perspective techniques further away at the back of the room, to be more convincing. My mind wanders to the Toledo, Spain Cathedral as an example. They have a long tall atrium subdivided into different sections of the church. They could have had a 1-story semi-permeable wall set up, creating an admissions lobby of sorts, with the exhibitions in a more dramatic display beyond. As an architect and entertainment designer, and knowing what technology they have at their disposal, I'm sorry, I am not impressed in the slightest. We'll see how it looks when it opens but based on what I see right now, I am not in the least bit satisfied. http://static.thousandwonders.net/Toledo.Cathedral.original.15498.jpg

One thing to consider is that the picture posted is one view from a camera pointed up toward the ceiling. Probably taken that way to avoid detection. Its not the best angle and doesn't probably represent even half of the theming of the entire entry of GotG.

Looking at the concept art there are lots hanging display cases, just like in the picture. So I'm expecting lots of floor cases as well. Its going to look a lot fuller than you expect.
 

alias8703

Well-Known Member
One thing to consider is that the picture posted is one view from a camera pointed up toward the ceiling. Probably taken that way to avoid detection. Its not the best angle and doesn't probably represent even half of the theming of the entire entry of GotG.

Looking at the concept art there are lots hanging display cases, just like in the picture. So I'm expecting lots of floor cases as well. Its going to look a lot fuller than you expect.

This. If you guys read the CNET article they specifically state that there were 14 small hanging cases and about 12 Large cases on the floor.

https://www.cnet.com/news/guardians-of-the-galaxy-mission-breakout-disney-adventure-park-california/
 

nevol

Well-Known Member
This. If you guys read the CNET article they specifically state that there were 14 small hanging cases and about 12 Large cases on the floor.

https://www.cnet.com/news/guardians-of-the-galaxy-mission-breakout-disney-adventure-park-california/

I count 11 in the photo. That's almost the entire room. What I can't see are the life-size cases at ground level. But again, kind of underwhelming. Those cases are really tiny. Are they supposed to be? I guess so. But another way they could have done it was to design the space in such a way that our mind is tricked through forced perspective into thinking that every case is the same size, and that these tiny cases at the end of the room are super far away. I guess they aren't going for that so rather than a large expansive room we'll have one full-scale room with cases at a variety of sizes; some the size of people, some the size of lanterns.
 

MisterPenguin

President of Animal Kingdom
Premium Member
Great points. This is what happens when something is overlayed hastily into something that was purpose built. I always assumed that they were going to find a way to expand the old lobby somehow. I should have known better.

Yes, what the overlay needed was another tower decorated in the same way as the new overlay so that they can faithfully re-create a ginormous citadel of an Elder of the Universe located in the even more ginormous cranial remains of a Celestial.

I'll call Chapek and tell him, "More tower!"
 

Curious Constance

Well-Known Member
I count 11 in the photo. That's almost the entire room. What I can't see are the life-size cases at ground level. But again, kind of underwhelming. Those cases are really tiny. Are they supposed to be? I guess so. But another way they could have done it was to design the space in such a way that our mind is tricked through forced perspective into thinking that every case is the same size, and that these tiny cases at the end of the room are super far away. I guess they aren't going for that so rather than a large expansive room we'll have one full-scale room with cases at a variety of sizes; some the size of people, some the size of lanterns.
Before you start talking forced perspective and how many cases they did or didn't add, don't you think it'd be wise to wait until the ride is at least open and we can see lots more pictures? Or better yet, until you ride it for yourself?

The person who wrote the article stated there were 14 hanging and 12 on the floor, he took a tiny picture of part of that. we hardly know the full extent of what was done.
 

mickEblu

Well-Known Member
Yes, what the overlay needed was another tower decorated in the same way as the new overlay so that they can faithfully re-create a ginormous citadel of an Elder of the Universe located in the even more ginormous cranial remains of a Celestial.

I'll call Chapek and tell him, "More tower!"

I'm not sure I'm following. Lol.

DISCLAIMER: I have only seen GOTG once and that was at the movies when it first came out.
 

nevol

Well-Known Member
Yes, what the overlay needed was another tower decorated in the same way as the new overlay so that they can faithfully re-create a ginormous citadel of an Elder of the Universe located in the even more ginormous cranial remains of a Celestial.

I'll call Chapek and tell him, "More tower!"

I just saw a vintage 90s promo video for EPCOT on youtube. I had no idea that at the time, they had a massive daytime spectacle that featured choreographed boats, kites, fireworks, and Mickey and the gang flying above world showcase on motorized paragliders. all of this in a 200-acre theme park with nothing but original content. Nobody is asking for "more tower." The premise for this ride could work in a number of ride systems or an original ride system that accelerates horizontally in x and y directions as fast as it moves in Z. Remember those days, when Walt Disney Imagineering used to create ride systems to serve a story? The company is proving they can spend money when they are confident in the project, like with star wars, but the culture of creative fear and frugality lingers from the late nineties. Good "ride" or not, some people hope for more. More care = a more impressed public, meaning disney caters to people beyond the easiest to please. California adventure lost its only paranormal attraction, and the rest are cautiously trapped in reality, while across the esplanade people are traveling back in time to visit pirates, touring haunted mansions, flying through outer space, and setting off curses that take down temples full of riches. A breadth of experiences in that park is needed, and adding a separate guardians attraction would have worked toward that. I'm sorry I'm not going to blindly accept and worship every decision made by these goons. Chapek's first move on the job was to walk through California Adventure, I'm sure for the first time ever, and say, hey that ride is cool, iconic, and popular, and thrilling; I want the Guardians franchise to be attached to an attraction that is cool, iconic, and popular, and thrilling. Let me just slap it riiight there on top.

Before you start talking forced perspective and how many cases they did or didn't add, don't you think it'd be wise to wait until the ride is at least open and we can see lots more pictures? Or better yet, until you ride it for yourself?

The person who wrote the article stated there were 14 hanging and 12 on the floor, he took a tiny picture of part of that. we hardly know the full extent of what was done.

I know that 11/14 is .7857 or 78.57%, so what I'm not seeing is about 20 percent of the room, which I can easily imagine if I select any of those boxes and make a copy and scale them down a bit to throw in the background of that image on photoshop. The difference will be minuscule when what I think the room could use to be successful is the illusion of it being 500% of what I'm looking at. It would be so easy to throw a screen on the ceiling and as a backsplash behind the practical sets on the far wall. This is a good idea and a cheap fix regardless of how you feel about the image/the room.
 

Curious Constance

Well-Known Member
I just saw a vintage 90s promo video for EPCOT on youtube. I had no idea that at the time, they had a massive daytime spectacle that featured choreographed boats, kites, fireworks, and Mickey and the gang flying above world showcase on motorized paragliders. all of this in a 200-acre theme park with nothing but original content. Nobody is asking for "more tower." The premise for this ride could work in a number of ride systems or an original ride system that accelerates horizontally in x and y directions as fast as it moves in Z. Remember those days, when Walt Disney Imagineering used to create ride systems to serve a story? The company is proving they can spend money when they are confident in the project, like with star wars, but the culture of creative fear and frugality lingers from the late nineties. Good "ride" or not, some people hope for more. More care = a more impressed public, meaning disney caters to people beyond the easiest to please. California adventure lost its only paranormal attraction, and the rest are cautiously trapped in reality, while across the esplanade people are traveling back in time to visit pirates, touring haunted mansions, flying through outer space, and setting off curses that take down temples full of riches. A breadth of experiences in that park is needed, and adding a separate guardians attraction would have worked toward that. I'm sorry I'm not going to blindly accept and worship every decision made by these goons. Chapek's first move on the job was to walk through California Adventure, I'm sure for the first time ever, and say, hey that ride is cool, iconic, and popular, and thrilling; I want the Guardians franchise to be attached to an attraction that is cool, iconic, and popular, and thrilling. Let me just slap it riiight there on top.



I know that 11/14 is .7857 or 78.57%, so what I'm not seeing is about 20 percent of the room, which I can easily imagine if I select any of those boxes and make a copy and scale them down a bit to throw in the background of that image on photoshop. The difference will be minuscule when what I think the room could use to be successful is the illusion of it being 500% of what I'm looking at. It would be so easy to throw a screen on the ceiling and as a backsplash behind the practical sets on the far wall. This is a good idea and a cheap fix regardless of how you feel about the image/the room.
So your mind is made up with that one measly cell phone pic?
 

nevol

Well-Known Member
So your mind is made up with that one measly cell phone pic?

I believe it's your mind that is made up, with or without the cell phone pic. Did the mountain range of radiator springs look like crap until the day it opened to the public? No. As fans and customers we gain absolutely nothing through the practice of blind optimism and worship of everything disney does, so I don't understand your perspective. I have a far more nuanced approach to this project than you do. Honestly its like they could announce tomorrow that the whole building will be dressed up like a pink birthday cake like Cinderella Castle was for the 25th anniversary and you would be doing jumping jacks and criticizing anybody who isn't as amped up as you are.
 

Curious Constance

Well-Known Member
I believe it's your mind that is made up, with or without the cell phone pic. Did the mountain range of radiator springs look like crap until the day it opened to the public? No. As fans and customers we gain absolutely nothing through the practice of blind optimism and worship of everything disney does, so I don't understand your perspective. I have a far more nuanced approach to this project than you do. Honestly its like they could announce tomorrow that the whole building will be dressed up like a pink birthday cake like Cinderella Castle was for the 25th anniversary and you would be doing jumping jacks and criticizing anybody who isn't as amped up as you are.

I haven't criticized anyone, I was asking you a serious question. I can see from your response, however, I'd rather not participate anymore.
 

nevol

Well-Known Member
This is what the room would look like with perceivably 5x as many collectors items, scaled to create forced perspective, and a screen ceiling and back wall that give the illusion of the collection going on infinitely. Bright light coming from the screen above to make it look like there is cathedral lighting coming down through a tall vertical clearance. I shouldn't be able to make something look (arguably) better, and know exactly how to execute that look with existing technology at almost no additional cost, in under an hour. And I'm sorry for the attitude I'm just actually in shock that they didn't go for this technique. In the concept art the camera angle wasn't looking upward from the guest POV because I thought maybe they want to keep that under wraps. The changing scale of the collector boxes I assumed was implying forced perpsective and that they were going to try to make the lobby feel really big, but instead its just a random collection of boxes of varying sizes hanging from an undecorated ceiling.
gotg forced perspective and LED screens.jpg

gotg forced perspective and LED screens before and after.jpg
 
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nevol

Well-Known Member
User RPaul on Micechat just shared
"Andy Castro @21royalstreet on Twitter is reporting that Mission Breakout has been designed to have a 10 year shelf span. After that it'll be replaced by a new IP. According to him, this is Chapek's new plan for the park and we should expect a lot more screen based attractions that can easily be switched out.

Can't say I'm surprised by this one bit. Hopefully Chapek either steps down or is removed from his position because he is not fit to be running Disney parks if this is his plan."

Will you finally stop defending this project? The man's plan, at least during his first year "in office," with no experience or respect for parks and resorts, is rumored to be opening attractions with a built-in shelf life, expiration date, when disneyland on the other hand is a collection of experiences that speak to human desires and stories and fables that span cultures and generations, in which longevity is the name of the game. The challenge and the beauty of theme park design is creating attractions that may not be the coolest thing in pop culture the minute they open, but those trendier things fade within 6 months and 2 years, while the attractions are just as cool 50 years later! No we have a guy heading parks and resorts who allegedly wants to open attractions for 10 years at a time, giving up completely on the challenge of creating quality, permanent experiences that contribute to a park's sense of place, furthering the theme park visitor's addiction and attachment to that space through nostalgia. Flip the (cheap) ride every 10 years and you forego nostalgia, forego quality, and forego the desires of your paying customers.
 

Suspirian

Well-Known Member
This is what the room would look like with perceivably 5x as many collectors items, scaled to create forced perspective, and a screen ceiling and back wall that give the illusion of the collection going on infinitely. Bright light coming from the screen above to make it look like there is cathedral lighting coming down through a tall vertical clearance. I shouldn't be able to make something look (arguably) better, and know exactly how to execute that look with existing technology at almost no additional cost, in under an hour. And I'm sorry for the attitude I'm just actually in shock that they didn't go for this technique. In the concept art the camera angle wasn't looking upward from the guest POV because I thought maybe they want to keep that under wraps. The changing scale of the collector boxes I assumed was implying forced perpsective and that they were going to try to make the lobby feel really big, but instead its just a random collection of boxes of varying sizes hanging from an undecorated ceiling.
View attachment 201582
View attachment 201583

I agree that the room looks a bit sparse, but Im not sure about this solution. I don't think the room is large enough for any attempt at forced perspective to be convincing, they would probably just end up looking like tiny boxes. The mirror trick used in Monsters Inc and HPFJ could be used but i dont think that would be very convincing either. I think it would be best if there were just a bit more boxes. Something about the concept art looked a bit more cluttered which i liked.
 

mickEblu

Well-Known Member
User RPaul on Micechat just shared
"Andy Castro @21royalstreet on Twitter is reporting that Mission Breakout has been designed to have a 10 year shelf span. After that it'll be replaced by a new IP. According to him, this is Chapek's new plan for the park and we should expect a lot more screen based attractions that can easily be switched out.

Can't say I'm surprised by this one bit. Hopefully Chapek either steps down or is removed from his position because he is not fit to be running Disney parks if this is his plan."

Will you finally stop defending this project? The man's plan, at least during his first year "in office," with no experience or respect for parks and resorts, is rumored to be opening attractions with a built-in shelf life, expiration date, when disneyland on the other hand is a collection of experiences that speak to human desires and stories and fables that span cultures and generations, in which longevity is the name of the game. The challenge and the beauty of theme park design is creating attractions that may not be the coolest thing in pop culture the minute they open, but those trendier things fade within 6 months and 2 years, while the attractions are just as cool 50 years later! No we have a guy heading parks and resorts who allegedly wants to open attractions for 10 years at a time, giving up completely on the challenge of creating quality, permanent experiences that contribute to a park's sense of place, furthering the theme park visitor's addiction and attachment to that space through nostalgia. Flip the (cheap) ride every 10 years and you forego nostalgia, forego quality, and forego the desires of your paying customers.

Sad but great to hear this as I feel that it summarizes everything I've been saying for over a year. If true, I'm really not surprised.

This guy has to go.

The only thing that doesn't quite add up is that Star Wars Land does not fit this description at all. However, Star Wars is also a different animal and was greenlit before Chapek was in charge if I'm not mistaken. Come to think of it, why don't we ever hear Chapeks name associated with SWL? Only Marvel and GOTG:MB.
 
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Curious Constance

Well-Known Member
I agree that the room looks a bit sparse, but Im not sure about this solution. I don't think the room is large enough for any attempt at forced perspective to be convincing, they would probably just end up looking like tiny boxes. The mirror trick used in Monsters Inc and HPFJ could be used but i dont think that would be very convincing either. I think it would be best if there were just a bit more boxes. Something about the concept art looked a bit more cluttered which i liked.

I agree. Also, per the concept art, it appears the line weaves through all of this. So you'll literally be standing under and walking past all of this.
 

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