Odd that you would care enough to be a member of this forum, but not enough to want to learn anything or think critically about the subject. What is your threshold for being interested? Do you similarly watch post-game interviews with coaches and athletes and then change the channel as soon as an answer becomes too rich with detail? Why block yourself out of a discussion or learning opportunity? When you're at a party, and the conversation starts to go over your head, do you walk away, listen, take interest/ask questions, or do you attempt to insult everybody for talking about something you can't keep up with, thereby offending nobody but making yourself out to be a complete jack?
However, point taken. I'll remember moving forward, as a designer, not to engage the audience; that you just eat stuff up and can't decipher what meticulous strategies are deployed in the creation of experiences that give you pleasure. Designers and critics will stop sharing and preserving our body of knowledge with you, if you agree to stop sharing your opinions with us; when you understand that ultimately there are standards that must be maintained and details at depths you don't care to explore; when you let us do our work and protect the body of knowledge associated with the craft. What happens when you and others like you on a macro scale demonstrate to park operators that you will be just as happy if they invest minimal money and effort into the standards and quality of the attractions they pay the imagineers to build, is they start to listen. What you and they will involuntarily find out together, is that you don't like things as much when they let standards slip in every which direction.
It's like there is a restaurant you really love, but you don't know why. So you say you don't mind if they swap out the chef, start cooking with low-quality sourced and nitrate-soaked cuts of meat, pesticide soaked vegetables, swap out the music, change the wallpaper, transition from a service restaurant to a buffet. You walk in one evening and think "I don't know what's changed, but I don't really like this place anymore." Let the chefs cook.
I could write you a comprehensive list with every design technique involved in themed entertainment and how GOTG:MB! fails or succeeds on every individual technique. It would surely save you a ton of time in the long run because you wouldn't need to keep coming back here day in and day out to argue with other low-information, high-passion strangers, a process you seem to be gaining nothing from. But you aren't interested in that, and frankly neither am I, so after a week with WDWMagic, I'll go back to letting you all be.
"Interestingly, for all its success, the Disney theme show is quite a fragile thing. It just takes one contradiction, one out of place stimulus to negate a particular moment's experience." John Hench