News Guardians of the Galaxy Cosmic Rewind Virtual Queue and Lightning Lane status

gerarar

Premium Member
Final Day 120 Stats (9/24):
7am: 10.8 secs
1pm: 151.1 secs

BG 185 (-11) is the last BG called for the day.

Notable 15+ min stoppages today:
11:00 - 11:29am

Average pace: 4mins/BG

VQ Drop Mean/Average:
7am: 9.7s -> 9.7s (+0)
1pm: 1hr 32m -> 1hr 27m (-5m)

That does it for Day 120 of GotG: CR!
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gerarar

Premium Member
Final Day 121 Stats (9/25):
7am: 14.7 secs
1pm: 10.3 secs*
*6th time ever 7am drop lasted longer than 1pm drop

BG 157 (-28) is the last BG called for the day.

Notable 15+ min stoppages today:
10:22 - 10:39am
10:55 - 11:19am
11:43 - 11:59am
12:15 - 12:31pm
12:39 - 12:55pm
1:05 - 1:25pm
1:28 - 2:00pm
3:48 - 4:48pm
~201 mins of downtime ≈ offline 28% of the day
(4th worst performing day, behind Aug 1's downtime of 206 mins)

Average pace: 4mins/BG

VQ Drop Mean/Average:
7am: 52.7 -> 50.6 (-2.1s)
1pm: 1hr 56m -> 1hr 49m (-7m)

That does it for Day 121 of GotG: CR!
scatter_plot-99.png
 

UNCgolf

Well-Known Member
What causes so much downtime in this ride?

It seems strange for a coaster without any significant on-ride effects to be down that much in a day. Only thing I can think of is something wrong with the rotation on the vehicles.
 

doctornick

Well-Known Member
By Disney standards this ride barely experiences downtime. When it does, it rarely has to do with the ride system.
That’s what I was gonna say. It feels like this ride has relatively little downtown compared to most Disney rides. Of course when it’s being tracked closely like in this thread it might seem more common, but I’d be curious to see similar tracking to all other Disney rides to see how it compares.
 

UNCgolf

Well-Known Member
By Disney standards this ride barely experiences downtime. When it does, it rarely has to do with the ride system.

That’s what I was gonna say. It feels like this ride has relatively little downtown compared to most Disney rides. Of course when it’s being tracked closely like in this thread it might seem more common, but I’d be curious to see similar tracking to all other Disney rides to see how it compares.

It's generally unusual for a roller coaster to have this much downtime in a day (especially if it's not an issue with the ride system), which was my point.

I agree it doesn't have much compared to some other Disney rides, but that's essentially irrelevant because most Disney rides are more complicated and/or much older (and why I mentioned a lack of significant on-ride effects).

It doesn't seem like there's much to go wrong outside of the ride system. The projections could stop working or the audio could stop playing; what else is there? There are other potential issues in the preshow, but they've previously run the ride when the preshow wasn't functioning properly.
 
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gerarar

Premium Member
Final Day 122 Stats (9/26):
7am: 10.5 secs
1pm: 233.6 secs, or ~4 mins
6pm: 6.2 secs

BG 175 (+18) is the last BG called during regular park hours at 8pm.

For EEH, resumed at 8:33pm with BG's 178-181, with BG 206 as the last BG called for the day at 10pm.

Notable 15+ min stoppages today:
11:28 - 11:52am
11:52am - 12:16pm
6:04 - 6:20pm

Average pace: 4mins/BG

VQ Drop Mean/Average:
7am: 23.6s -> 22.8 (-0.8s)
1pm: 58m -> 55m (-3m)
6pm: 5m -> 5m (+0)

That does it for Day 122 of GotG: CR!
scatter_plot-205.png
 

gerarar

Premium Member
Final Day 123 Stats (9/27):
7am: 1039.8 secs, or ~18 mins
1pm: 16641.6 secs, or ~4 hours 37 mins

BG 191 (+16) is the last BG called for the day.

Notable 15+ min stoppages today:
5:08 - 5:27pm

Average pace: 4mins/BG

VQ Drop Mean/Average:
7am: 16m -> 17m (+1m)
1pm: 2hr 41m -> 2hr 47m (+6m)

That does it for Day 123 of GotG: CR!

Note: WDW parks will be closed on 9/28 & 9/29, therefore there will be no VQ drops for the next two days.
scatter_plot-121.png
 

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