RSoxNo1
Well-Known Member
Fantastic... you win.Are we going to have to re-name this neighborhood World (of) Motion Sickness?
Fantastic... you win.Are we going to have to re-name this neighborhood World (of) Motion Sickness?
It’s not like the line will ever be close to empty. So long it has constant demand and it’s enjoyed by the people who choose to ride there’s nothing laughable about it.$450 million for a coaster that either A) Many people won’t even ride, or B) Will ride once and never ride again.
WDI: “Controlled rotation on a roller coaster, what could go wrong?”
It’s not like it ever really directly faces a screen post-launch that’s really important to the story (not that there’s much of a story post-launch anyway). They could definitely turn it down a notch and just have people look to the sides a little more.The turning and spinning are timed with the video... how would they adjust it?
When Mission Space originally opened there was at least one death after riding the original Mission Space. If I remember correctly Disney claimed the rider had a "pre existing condition", but Disney did slow down the more intense ride and as we know, created the less intense, non spinning experience of Mission Space.
I presume there will be no deaths riding Guardians, so the only way they would change Guardians would be if ridership is significantly low due to folks getting sick.
Time will tell.
Was before it opened, and not so much flying off the track but wheel damage that often jammed a car.
I get queasy on any simulator ride. Smugglers, rocking rollercoaster, FOP all get me a bit off. I still ride them but I know when to close my eyes for a moment to help me orient myself. Star tours I refuse to get on.Gosh. I'm seriously debating if I will go on this now or not. I felt queasy after Smugglers Run!
I plan to take Bonine the night before, but I don't want to feel sick and ruin an entire day... I never feel sick on Space Mountain or other coasters - maybe if I start to feel off I can just close my eyes?
Nope not at all$450 million for a coaster that either A) Many people won’t even ride, or B) Will ride once and never ride again.
WDI: “Controlled rotation on a roller coaster, what could go wrong?”
When you (and others) say look forward, do you mean in the direction the car is facing or in the direction the car is moving down the track?I get queasy on any simulator ride. Smugglers, rocking rollercoaster, FOP all get me a bit off. I still ride them but I know when to close my eyes for a moment to help me orient myself. Star tours I refuse to get on.
For guardians, I just closed my eyes during the parts where I felt off. My advice is to close them for a few seconds during the turns and to try to keep your sight line forward. There’s one big swirly section that I’d recommend to shut your eyes for. There’s really not a whole lot to “look” at other than at the beginning. Shutting my eyes helped me come off the ride doing just fine.
Nope not at all
You said many will never ride or it’s a 1 and done? Doesn’t seem like it and that’s not even .005% of the tweetsSo your rebuke that many won't ride due to motion sickness concerns is... 5 tweets?
To me the different songs also offer a huge re-rideability factor. I’ve only heard I Ran & Conga so far and definitely want to hear all 6 songsYou said many will never ride or it’s a 1 and done? Doesn’t seem like it and that’s not even .005% of the tweets
You're not alone. I don't understand it but I'm the same way. Have ridden many coasters many times without the least bit of nausea. Yet if I'm riding on a spinning ride or a real curvy road, I'm in trouble.What's funny is that I can ride Mako back to back many times, while intoxicated on some occasions and be fine, but put me on something that rotates and I'm done lol.
To be fair, rotation and airtime are different types of forces. I can handle both but I can definitely handle airtime better.If they're offering vomit bags I definitely won't be able to enjoy this ride, which sucks. What's funny is that I can ride Mako back to back many times, while intoxicated on some occasions and be fine, but put me on something that rotates and I'm done lol.
Disney rides are supposed to be aesthetically, conceptually, or even intellectually thrilling. Physical thrills are by far the easiest to achieve - any amusement park can do it. That’s part of why Disney has come to rely more and more on physical thrills as their design abilities have precipitously declined.This is the problem with modern disney attractions... The most thrilling rides I dig are splash, space and big thunder mountains.
If I wanted thrill rides, I'd go to six flags or one of hundreds of other thrill parks. But I don't dig thrill rides...
Bring back Ellen!
Oddly it has been this way throughout the previews and now into full opening.Looks like the pre-show may be matching actual ride capacity. Both are efficient, but at least on opening day they were sending through empty cars because they weren't able to stack people at load / unload as efficiently. This is a good problem to have, and a far cry from the operational issues in the other direction.
I get queasy on any simulator ride. Smugglers, rocking rollercoaster, FOP all get me a bit off. I still ride them but I know when to close my eyes for a moment to help me orient myself. Star tours I refuse to get on.
For guardians, I just closed my eyes during the parts where I felt off. My advice is to close them for a few seconds during the turns and to try to keep your sight line forward. There’s one big swirly section that I’d recommend to shut your eyes for. There’s really not a whole lot to “look” at other than at the beginning. Shutting my eyes helped me come off the ride doing just fine.
I'm interested where you researched this, could you please link it up?$450 million for a coaster that either A) Many people won’t even ride, or B) Will ride once and never ride again.
WDI: “Controlled rotation on a roller coaster, what could go wrong?”
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