Yeah I've been thinking the same thing. The real visual focus appears to be on the galaxarium and the star blaster outside. I'm really not sure of how much visual environment there is to really show.Remember how the PR for RotR kept showing the stormtrooper-filled hanger and AT-AT room to get guests excited about the scale and detail of the ride in the weeks before it opened?
The Guardians equivalent seems to be the galaxarium.
That comparison is worrying.
I don't think there will be much elements, maybe a few projector/screens here and there.Remember how the PR for RotR kept showing the stormtrooper-filled hanger and AT-AT room to get guests excited about the scale and detail of the ride in the weeks before it opened?
The Guardians equivalent seems to be the galaxarium.
That comparison is worrying.
Totally - For all the secrets they kept with Rise, they were vocal that this was a game-changing attraction that combined multiple ride systems, was gut-punchingly immersive, showcased a bunch of Animatronics, and took you on a journey unlike anything else.Remember how the PR for RotR kept showing the stormtrooper-filled hanger and AT-AT room to get guests excited about the scale and detail of the ride in the weeks before it opened?
The Guardians equivalent seems to be the galaxarium.
That comparison is worrying.
I’m impressed the coaster can make it through the circuit, unlike the Mark VII…Remember how the PR for RotR kept showing the stormtrooper-filled hanger and AT-AT room to get guests excited about the scale and detail of the ride in the weeks before it opened?
The Guardians equivalent seems to be the galaxarium.
That comparison is worrying.
Rise was talked up and managed to live up to the hype. Their language with this one seems much more considered and conservative, and I doubt that's an accident. If this was the best thing since sliced bread they'd be letting us know.
In terms of Stormtroopers in that universe would they really move much? I know that when standing at attention in the military I was not allowed to fidget and move much.Rise is pretty awesome, but the room of stormtroopers was a big let down. You'd think they could have more than a head or two move in the whole crew. The penguins at Muppet Vision 3D are far more impressive.
I really enjoy ROTR and much of the ride, but it seems like a few shoulder or head twitches here would have made a huge difference here in realism.
While there are limited environments to show, I believe the focus on the Star Blaster and Galaxarium are somewhat to prevent story spoilers. There are maybe 1-3 other spaces they could show without giving away things, but they are admittedly less impressive.Yeah I've been thinking the same thing. The real visual focus appears to be on the galaxarium and the star blaster outside. I'm really not sure of how much visual environment there is to really show.
Overall it looks pretty good. It should though, given the cost. This little mixtape cgi moment in the galaxarium worries me, though. I obviously don’t know the context but I thought this portion was going to be presented as a more serious, faux edutainment to setup the story of it being a pavilion to showcase their science and tech. Whatever this is seems out of place in that layering and scene setting.
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But the hanger and AT-AT room are just as much spoilers for RotR as later sections of the Guardians queue would be. The two are quite parallel - you begin in one environment, working with one group, exciting event occurs (presumably in a pre-show) and suddenly you are in a completely different environment, under the control of a different group. They've already showed us the very end of the queue, the load area, so we know the aesthetic shifts.While there are limited environments to show, I believe the focus on the Star Blaster and Galaxarium are somewhat to prevent story spoilers. There are maybe 1-3 other spaces they could show without giving away things, but they are admittedly less impressive.
Remember how the PR for RotR kept showing the stormtrooper-filled hanger and AT-AT room to get guests excited about the scale and detail of the ride in the weeks before it opened?
The Guardians equivalent seems to be the galaxarium.
That comparison is worrying.
I guess I consider an opening act like a heavily themed queue as part of the attraction. Rides don’t exist in a vacuum.If it isn't the faux edutainment you thought it would be, is that going to affect the coaster ride for you?
They had turned off the pre-show for Hagrid's Coaster at Universal, it hasn't lessened the lines. It is still
a great ride.
I agree with this - They talk about how many Animatronics are in that room, but really they seem more like Animated Figures, and some of them mannequins at best. The scale of the room is impressive, and it makes a strong first impression, but it's clear they want to usher you out of there quickly for 2 reasons - 1) So the room is clear for the next incoming Transport, and 2) Because if you look around for more than a few seconds the thrill wears off and you realize it's just a big empty room with a bunch of plastic toys.Rise is pretty awesome, but the room of stormtroopers was a big let down. You'd think they could have more than a head or two move in the whole crew. The penguins at Muppet Vision 3D are far more impressive.
I really enjoy ROTR and much of the ride, but it seems like a few shoulder or head twitches here would have made a huge difference here in realism.
I don’t understand why the 401st doesn’t have an invitation to just play in Galaxy’s Edge. I know there’s hurdles with volunteers at a business and issues of liability, but they figured it out for Star Wars Weekends.Or could you imagine if they had one or two played by live actors who get called out of the lineup while guests pour out of the Transport ship? Seeing two of them break formation and walk off to tend to other business might help suggest that at any point the others could follow suit and leave.
I lost count how many rooms and hallways there were, too many IMO. Ride vs wait and frustration of repeat breakdown/close queues for weather didn't help. The frustration was not worth the ride. Apparently I lucked out last year with a 60 minute wait starting where you enter the building. That was the 5th attempt to ride in a week.If it isn't the faux edutainment you thought it would be, is that going to affect the coaster ride for you?
They had turned off the pre-show for Hagrid's Coaster at Universal, it hasn't lessened the lines. It is still
a great ride.
I lost count how many rooms and hallways there were, too many IMO. Ride vs wait and frustration of repeat breakdown/close queues for weather didn't help. The frustration was not worth the ride. Apparently I lucked out last year with a 60 minute wait starting where you enter the building. That was the 5th attempt to ride in a week.
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