preludevtec01
Well-Known Member
Best ride I've ever ridden. Well deserved award. I'd still rather go to IOA than EPCOT any day of the week though. Pretty much having to win a knife fight to ride any attraction isn't worth it.
It leaves me with a smile and a queasy feeling. I'll be increasing the bromine dose next time. The ride is too much fun not to ride but the motion sickness is really bad (for me and my wife). Last time we went and rode TT single rider afterwards and, even though it was 15 minutes later, we both felt sick after the outdoor part of TT.It's one of the few rides that leaves a smile on my DW and my own face every time we ride it. IMHO it'll have more staying power due to its design than Star Wars: Rise of the Resistance which has too many technical challenges.
In what way? It isn't the greatest queue ever created but it's fine and the pre-show is entertaining (due mostly to Terry Crews).Horribly designed queue, holding rooms, etc.
the unique ride system and how it is integrated with the utilized effects is not something we have really seen...It's cool and all but feel like it's not really worthy of a Thea Award. It's a coaster with projections. And it's not like the story is all that great. But that's just this guys opinion. Queue/Pre-show reveal was cool though.
the unique ride system and how it is integrated with the utilized effects is not something we have really seen...
you’re silly.Unique? As in rollercoasters with programmable yaw? Like Harry Potter and the Escape from Gringotts 8 years prior? In a big building with star projections like Space Mountain did a previous 47 years prior?
For good measure, might as well mention its novelty effect, the retracting walls in the pre-show, which was achieved by Poseidon's Fury on a larger scale after its rework in 2001.
It’s because it’s so long. Three separate rooms??!!In what way? It isn't the greatest queue ever created but it's fine and the pre-show is entertaining (due mostly to Terry Crews).
Yes, Disney could have human-engineered a better crowd flow.And everyone in the rooms “knows what to do” so it’s like a fight to keep moving onward. It’s not enjoyable. Too many people in a mob mentality without a structured line.
I actually like what Universal did with Velocicoaster. Having the preshow continually play while you are in a quick moving line. Works well.Yes, Disney could have human-engineered a better crowd flow.
I've learned to just hang back and avoid the scrum. Letting everyone go first barely adds five minutes to the wait to ride, since it has a great PPH.
A 'simple solution' would be to move what's happening in the left corner (GotG, Cosmic Generator, Nova Corp) to the right corner or over the exit doors.I actually like what Universal did with Velocicoaster. Having the preshow continually play while you are in a quick moving line. Works well.
It wouldn’t work at Tower (small intimate preshow) but at something like Guardians with those gigantic rooms…queue the space up and have the show continuous on a loop.
Horrible guest flow in its current state.
Yet it feels nothing like Gringotts does it really if we're being honest? One's a continually moving 'coaster' whilst the other is more a ride vehicle that stops in front of screens. I like Gringotts even though I hate Harry Potter, but at no stage does it feel similar to GOTG.Unique? As in rollercoasters with programmable yaw? Like Harry Potter and the Escape from Gringotts 8 years prior? In a big building with star projections like Space Mountain did a previous 47 years prior?
For good measure, might as well mention its novelty effect, the retracting walls in the pre-show, which was achieved by Poseidon's Fury on a larger scale after its rework in 2001.
Yet it feels nothing like Gringotts does it really if we're being honest? One's a continually moving 'coaster' whilst the other is more a ride vehicle that stops in front of screens. I like Gringotts even though I hate Harry Potter, but at no stage does it feel similar to GOTG.
It's subjective whether people like it or not and you could say the same about whether it deserves the award. However it's just as easy to say Velocicoaster "Is just another outdoor coaster" or that "Transformers is just another Spiderman". I don't believe either of those things to be true to the extent that people experience them and not many will think that. I'm not really into how original a ride system is to judge a ride personally. To me it's how much I enjoy the ride experience than whether a particular effect uses a method similar to x,y or z elsewhere.
When the Mummy opened at Universal I read all the technical promo about the brand new technology and how it was the first and only coaster to contain x,y and z. I enjoyed riding it but at no stage did I think "Oh yes, this unique system that's the first to have a backwards moving straight to turntable with an 85 degree fast ascent makes all the difference" (just made that description up as an example, it's not accurate to what they said but you hopefully get the idea). I did however get off and think "That was a bit disappointing because I'd read all the stuff before riding expecting a load of original feeling, never before experienced marvels. Instead I got an indoor coaster with no ground-breaking feel to it". It didn't bother me that much, however all the technical jargon added expectations that were never lived up to as the so called originality of the ride system didn't add anything to my enjoyment of the ride.
Likewise any technical boast of originality that Guardians offers doesn't really affect most people's enjoyment. It's more was that long enough, was it fast and was it fun? A ride can feel original and can be subjective, all this 'coaster in a box' stuff which is used as an insinuation that it's no good can be levelled at most rides. Another 'outdoor coaster' can be levelled at any outdoor coaster but it doesn't tell the whole story there does it as they can each offer vastly different experiences and be enjoyed on many different levels?
You're making the argument that something can only be as good as the sum of its parts.The entire point is that there's nothing particularly unique about it. It's essentially just another Space Mountain and is not employing any technology that hasn't been seen much earlier. Gringotts doesn't utilize as much motion, but it doesn't mean it's not capable of it either. I've had a few rides where it bugged out and the vehicle spun in two or three circles. The issue is that people are always claiming that a merit of Guardians is that it's unique and it's very clearly not. Vekoma's technology is incredibly similar to what Intamin had already innovated.
The entire point is that there's nothing particularly unique about it. It's essentially just another Space Mountain and is not employing any technology that hasn't been seen much earlier. Gringotts doesn't utilize as much motion, but it doesn't mean it's not capable of it either. I've had a few rides where it bugged out and the vehicle spun in two or three circles. The issue is that people are always claiming that a merit of Guardians is that it's unique and it's very clearly not. Vekoma's technology is incredibly similar to what Intamin had already innovated.
You're making the argument that something can only be as good as the sum of its parts.
agree, just rode this again on sunday. still a great ride, flock of seagulls was the music this time. youre right its hard to hear the guardians talking with the music going but its the music that really makes the ride! was not as fun with tears for fears. Disco inferno and Blonde "one way or another" are the best.I got to ride it 11 times during my recent 10-day holiday and I got to know its layout fairly well. You are right in that projections, controlled turning of the vehicle, and indoor coasters have been done before, but this is actually incredibly well designed and I think better than any other inddor coaster I've experienced. I thought the same about Paris' Space Mountain. When you get to know the layout it's easier to appreciate the thought and design that went into the layout, to give certrain forces and feelings at various points.
The theming? Meh. The "story" doesn't add anything to the ride, I don't think I followed much of it anwyay. Screens and projections and pop songs do not a good ride make. It would work just as well, if not better, if it was just a ride about the Big Bang and your journey through the newly created universe, with an appropriate atmospheric soundtrack.
Highlights:
The one complete 360degree rotation about halfway through the ride.
The upwards launch towards the end (although the effect diminishes somewhat the further back you sit)
The helix around the moon. OMG that is so well done. It gets tighter towards the end and drops at the same time, while you're sat at an angle, giving you a lot of "oomph", especially towards the back.
It's not "essentially just another Space Mountain" at all. But even Space Mountain wasn't just thrown together. Those drops occur in very strategic places and with a specific profile to give maximum impact.
Technology is just a tool that can be used to, erm, tell a story. It can be used well, or not, and it can be used to enhance. Doesn't really matter if Vekoma did something similar to Intamin, I would argue that this ride does it better than Gringott's.
[Edit: I get that you were responding to the "unique" argument, that the technology it uses is not unique and it's been used before. But my point is that it's being used in a better way, and it does provide a unique experience, considering the track layout and how the rotations work in harmony to provide certain forces, not just to point you to a particular object)
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