I'm a little confused about it as well. For a ride that is likely to have a relatively short ride time (like an indoor roller coaster like GotG apparently is or a simulator like FoP), having an elaborate queue to build up the story strikes me as a good thing to enhance the experience. With a shorter ride length, more time will be spent in the queue so providing details there has some value. Whether it is a "pre-show" or "first show scenes" does indeed down like semantics; the big question to me is whether the queue is an essential part of the ride (think stretching room for HM) and, thus, whether FP skips it or not -- which makes an unfair is a downside to FP. To me, while an ideal queue is entertaining, if it key part of the storytelling for the ride, then all riders should be routed through it an experience it.