Great Movie Ride layout?

CrashNet

Well-Known Member
All of the Cast Members at Great Movie Ride have the potential to be trained to be a gangster or a cowboy. A friend of mine who worked there actually had to audition first before being trained. The ride has two modes: A and AB mode. When in A mode, they dispatch one car at a time. You will always get the gangster when in A mode. In AB mode, two cars are dispatched simultaneously...the one in front passes the gangster scene and performs the cowboy scene, with the car behind it getting the gangster scene. For some reason, the ride design does not allow it to run only in B mode, which would mean you would get the cowboy when only one car is dispatched at a time. I imagine it is simply how the attraction is programmed.

Rob562, that's news to me too, but I think I know why you or I never saw it...isn't the exit from the attraction where the Fantasia scene is? Everyone would be looking to the left and its dark.
 

animay

Member
All of the Cast Members at Great Movie Ride have the potential to be trained to be a gangster or a cowboy. A friend of mine who worked there actually had to audition first before being trained. The ride has two modes: A and AB mode. When in A mode, they dispatch one car at a time. You will always get the gangster when in A mode. In AB mode, two cars are dispatched simultaneously...the one in front passes the gangster scene and performs the cowboy scene, with the car behind it getting the gangster scene. For some reason, the ride design does not allow it to run only in B mode, which would mean you would get the cowboy when only one car is dispatched at a time. I imagine it is simply how the attraction is programmed.

That's right, but your modes are swapped. There's AB and B. The A (first) vehicle gets the cowboy show and B (2nd vehicle) is the gangster. They don't do only A. If only one vehicle goes out it's the B and it gets the gangster, which is why many people haven't seen the cowboy show. Only happens on busy days, and even then you have a 50% chance.
 

Rob562

Well-Known Member
That's right, but your modes are swapped. There's AB and B. The A (first) vehicle gets the cowboy show and B (2nd vehicle) is the gangster. They don't do only A. If only one vehicle goes out it's the B and it gets the gangster, which is why many people haven't seen the cowboy show. Only happens on busy days, and even then you have a 50% chance.

We actually discussed this in another thread recently. The general group consensus on the main reason why they don't do Cowboy when running one car is that it's a more expensive scene to run (with the fire effects), and thus isn't run at all during low crowd periods. So that's probably why it was programmed that way.

-Rob
 

JML42691

Active Member
We actually discussed this in another thread recently. The general group consensus on the main reason why they don't do Cowboy when running one car is that it's a more expensive scene to run (with the fire effects), and thus isn't run at all during low crowd periods. So that's probably why it was programmed that way.

-Rob

That's right, but your modes are swapped. There's AB and B. The A (first) vehicle gets the cowboy show and B (2nd vehicle) is the gangster. They don't do only A. If only one vehicle goes out it's the B and it gets the gangster, which is why many people haven't seen the cowboy show. Only happens on busy days, and even then you have a 50% chance.
When I was last there in February of 2006, we had only seen the gangster version before. When we asked if we could see the cowboy version, the usher told us that we had to get into a certain line and ask the usher at the end of the line for this version. When we got to the front of the line they told us that only 2 out of 9 cars went through the cowboy version. This was during the peak season at the busy time of the day. So if they are running nine cars, then they would be doing seven departures and only two of them would be running the cowboy version. We were lucky enough to have to wait only through one departure before getting the cowboy version.
 

CrashNet

Well-Known Member
That's right, but your modes are swapped. There's AB and B. The A (first) vehicle gets the cowboy show and B (2nd vehicle) is the gangster. They don't do only A. If only one vehicle goes out it's the B and it gets the gangster, which is why many people haven't seen the cowboy show. Only happens on busy days, and even then you have a 50% chance.
Ah yes, I did mess that up. Sorry about that. Thanks for clarifying for everyone.
 

Rob562

Well-Known Member
When I was last there in February of 2006, we had only seen the gangster version before. When we asked if we could see the cowboy version, the usher told us that we had to get into a certain line and ask the usher at the end of the line for this version. When we got to the front of the line they told us that only 2 out of 9 cars went through the cowboy version. This was during the peak season at the busy time of the day. So if they are running nine cars, then they would be doing seven departures and only two of them would be running the cowboy version. We were lucky enough to have to wait only through one departure before getting the cowboy version.

Hmmm... I think the numbers might be a little off, but that is a likely situation.

The full operating capacity of GMR is 5 pairs of trams, but timing of this setup is *extremely* tight and hard on the CMs, so this is only used in the very busiest of days.

It's more common to run 4 pairs of trams on a moderately busy day (and by pair I mean trams parked at the loading dock at the same time and dispatched into the attraction together). So at 4 pairs of trams running, only 4 of 8 trams would stop in Cowboy.

Within any of those pairs, I assume they can remove one of the trams into the maintenance bay and the remaining tram will run by itself in B-only mode. So conceivably, you could have some full pairs running through the attraction, and some single-trams going through.

To keep the queue moving, they need to have 4 "dispatch groups" going through the attraction. It's just that any given "dispatch group" can have one or two trams as part of it. While running four single-tram groups has the same rider capacity as running two 2-tram groups, there'd be a LOOOOONG wait in between where the queue wouldn't move at all. So depending on the estimated crowds and the available staffing, they can run a minimum of 4 trams as singles, and then add in trams to make pairs as needed.

One surefire giveaway that they're not running ANY Cowboy trams at the time you ride is if there's an empty tram parked in the finale theater, unmanned by a CM and it doesn't move when you enter or exit, they're running ALL single-tram dispatches. (I don't know how common this situation is, but I've seen it a number of times) My guess is that they only have room for 5 trams in the maintenance bay, and with 4 cycling solo, that's the only place where the 10th tram can park.

-Rob
 

Slipknot

Well-Known Member
It depends. You likely won't see a cowboy/gangster performer working the podium on the same day unless it was a weird situation.

Unless you are there today. Thanks to management, I'll be pulled up to characters during my tour guide shift.

JML42691 said:
We were lucky enough to have to wait only through one departure before getting the cowboy version.

Of course, it always depends on when you walked into the building and when you get to the front of the line. Good timing on your part! :sohappy:

RiversideBunny said:
Could you explain how they switch the travel route from Gangster to Cowboy?

Maintenanace has keys that switch the vehicle from A to B. When switched, there are metal plates in the track programmed to slow/stop either vehicle.

Rob562 said:
Thanks, Marni. I never knew that the maintenance bay was a full loop off of the track.

Keep in mind that if it isn't that busy, we have to store all the unused vehicles. That is why it is entered at Fantasia. And you would be surprised what you can find in there. They have a tail from Earl Sinclair(SP?) from the sitcom Dinosaurs and a lot of Maintenance stuff from all over the park!!

Rob562 said:
We actually discussed this in another thread recently. The general group consensus on the main reason why they don't do Cowboy when running one car is that it's a more expensive scene to run (with the fire effects), and thus isn't run at all during low crowd periods.

That would be wrong. Also keep in mind that Raiders of The Lost Ark scene also has fire and it runs all day until it is turned off when the building is clear of guests. Albeit it isn't as much fire but still uses a whole lot of gas to keep them lit like that all day! Not to mention if someone is late or sick and can't work (the guide or Bandit) then we are short staffed and can't have those positions picked up. If anything costs money here at GMR it is us CMs who work there. :lookaroun

Rob562 said:
It's more common to run 4 pairs of trams on a moderately busy day (and by pair I mean trams parked at the loading dock at the same time and dispatched into the attraction together). So at 4 pairs of trams running, only 4 of 8 trams would stop in Cowboy.

Depending on how many guests are expected the manager in the morning decides how many A vehicles to pull on. On a busy day like Christmas, Fourth of July or New Years there will be 5 A vehicles (which is stupid because we only have 11 total)

Rob562 said:
To keep the queue moving, they need to have 4 "dispatch groups" going through the attraction. It's just that any given "dispatch group" can have one or two trams as part of it. While running four single-tram groups has the same rider capacity as running two 2-tram groups, there'd be a LOOOOONG wait in between where the queue wouldn't move at all. So depending on the estimated crowds and the available staffing, they can run a minimum of 4 trams as singles, and then add in trams to make pairs as needed.

Actually we always have at least 5 single vehicles on the track at all times when open for day guests, meaning 5 sets to use. When we start to pull on an A vehicle we start with set 4 first and then set 1. If we pull on any more, it is usually in the order of sets 2, 3 and 5.

Hope this helped understand how the ride works a little more. :wave:
 

Slipknot

Well-Known Member
Here's my stitched photo with scenes marked.

GreatMovieRideTrackwtext.jpg


-Rob

Edit: Just noticed I spelled Casablanca wrong... Dang.

Very nice. Oh, and if you are wondering what those red marks on the track are, they are where the vehicle sets off the scenes.
 

Cnrtygirl

Member
My dd just reminded me that we seen both the gangster and the cowboy when there in Dec 05 ( this is her FAVORITE ride ) but we seen the cowboy more than the gangster. And we rode this ride alot. She also remembers that the gangster that took over the driving was later getting people loaded on the ride.
 

marni1971

Park History nut
Premium Member
Slade; nice info. Is tracking done by puck or wire? Actually, did you ever use a guidewire? How much `dumber` are the theatre vehicles than UoE - I believe they steer themselves but you have to start and stop at the correct points manually?
 

Rob562

Well-Known Member
Slade; nice info. Is tracking done by puck or wire? Actually, did you ever use a guidewire? How much `dumber` are the theatre vehicles than UoE - I believe they steer themselves but you have to start and stop at the correct points manually?

Unless they changed it since opening, they follow a wire. They're not a WHOLE lot dumber than Energy's, they just have a degree of manual control.

The speed is controlled by the CM. They have to follow the red/green blocking lights along the floor to ensure that they're timed through the scenes correctly. They *try* not to stop anywhere but the places they're supposed to by putting it in the slowest gear possible. As far as I know, the red/green block lights have no control over the trams. A CM could theoretcially ignore them and drive straight through all red lights (making for quite bad show, I'm sure)

There's sensors at all of the stop points (where the charging plates are located), and the tram will park on its own. So no matter what speed the shift lever is in, the CM cannot over-shoot the stop point. The trams stop themselves. The CM then shifts the lever into Park. So while the CM can start and stop, go fast and slow anywhere on the track, the stopping of the tram at the charge-plates is automated.

In fact, there *can* be accidents with the trams. I know a former GMR CM who was driving the Gangster tram and clipped the back corner of the Cowboy tram driving from Finale to the unload. He was going too quickly (or the other driver too slowly), and as he curved around he caught the back corner of the other tram.

Speaking of the guidewires, can you name the four attractions at WDW that use buried-in-the-ground guidewires for vehicle control? (obviously GMR and UoE are two of them.) :)


-Rob
 

marni1971

Park History nut
Premium Member
GMR, UoE (rumoured to be now puck but not confirmed), ToT (the 4th-D 101 issue.... surely they can do better now; ie TDLs Pooh) and.... hmmm.... the MK parade route is puck based...

go on, you got me!
 

Rob562

Well-Known Member
GMR, UoE (rumoured to be now puck but not confirmed), ToT (the 4th-D 101 issue.... surely they can do better now; ie TDLs Pooh) and.... hmmm.... the MK parade route is puck based...

go on, you got me!

Yeah, my CM friend stumped me on this one, too. :) Of course the term "attraction" is what throws you.

The answer is the Indiana Jones Epic Stunt show. The giant set pieces of the first scene are moved by following a guidewire in the pavement.

-Rob
 

marni1971

Park History nut
Premium Member
DOH! :lol:

Speaking of travelling theaters and manual driving, I`ve heard some stories about the UoE in full manual repo (i.e. all safety interlocks disabled) and vehicles clipping the scenery, walls, and a great one of an empty car being driven over a show door as it was closed (remember the UoE doors come out of the floor) - it stopped with the car tilting a foot in the air. Oops!
 

Rob562

Well-Known Member
DOH! :lol:

Speaking of travelling theaters and manual driving, I`ve heard some stories about the UoE in full manual repo (i.e. all safety interlocks disabled) and vehicles clipping the scenery, walls, and a great one of an empty car being driven over a show door as it was closed (remember the UoE doors come out of the floor) - it stopped with the car tilting a foot in the air. Oops!

All of the UoE stories are true. In fact I know a CM who was working at UoE that day the door utterly killed one of the ride vehicles. (and it was more than just a foot in the air) She wasn't there when it happened, but arrived for her shift a couple hours afterward to find managers, maintenance and Imagineers swarming the attraction trying to figure out what to do.

If you want the full story, I'd be happy to post it.

-Rob
 

JML42691

Active Member
All of the UoE stories are true. In fact I know a CM who was working at UoE that day the door utterly killed one of the ride vehicles. (and it was more than just a foot in the air) She wasn't there when it happened, but arrived for her shift a couple hours afterward to find managers, maintenance and Imagineers swarming the attraction trying to figure out what to do.

If you want the full story, I'd be happy to post it.

-Rob
Can you please post it? This is the first time I have heard any story like this.
 

Rob562

Well-Known Member
OK, here's the story as it was related to me by the CM I know:

To set up the story:
In between the sections of the attraction there are large doors used for soundproofing. They're about 18" thick, and rather than raise (and have all that weight suspended above Guests riding underneath), they sink into the floor. When they're in the "down" position, the top of the door is flush with the floor and the ride vehicles roll right across the top of them. This incident involves Door A, which separates Theater 1 from the diorama. Once the cars are fully in the diorama (while still in the 6-pack configuration) this door rises silently behind you.

When the attraction breaks down, they have to reposition both sets of vehicles to the turntables before starting back up again. They evacuate the Guests before doing anything, unless the vehicles have pulled into the single-file portion of the diorama. In that section, it's safer to move the vehicles forward to the next turntable before evacuation. When resetting the vehicles, they put the attraction in a manual maintenance mode. In this mode, every function of the attraction can be controlled individually... Vehicles, doors, screens, curtains, etc.

On this day, the attraction went 101 sometime in the morning as one set of cars was leaving Theater 1 and pulling into the diorama. Guests were evacuated and Maintenance started the reset operation.

The problem was that when the ride broke down, the vehicles hadn't finished pulling into the diorama yet. So two vehicles were on top of the door. A CM hit the button to raise the door before the vehicles had been moved. The door started to rise, and lifted the back ends of the two vehicles off the ground. They got pretty high up before the flustered CM was able to E-stop the doors. I'm sure this bent part of the chassis on the vehicles, as they're not designed to support all the weight on the front end.

Then came the issue of trying to figure out how to get them back down. They didn't want to re-engage the power to the doors, because they didn't know what would happen. So they decided to bleed the hydraulic fluid out of the doors' pistons and let them sink back down to their lowered position.

This is where the REAL problem started. The doors themselves are really in two sections. It's not one giant door. So one vehicle was entirely on one section, and the other was straddling both sections. When they opened the valves to lower the doors, one door went down much faster because it had more weight on it. So as the one door got lower than the other, the vehicle straddling them tipped sideways, and the top corner of the higher door poked into the bottom of the vehicle. At one point the weight shifted and the vehicle fell slightly, and the corner of the door scraped along the bottom. That vehicle was out of commission the entire summer. There's only room for one vehicle in the maintenance bay, so while that was taking up all the space being repaired and rebuilt, all regular maintenance on the other vehicles had to be done out in the show areas.


To make matters worse, in raising and lowering the doors with all this extra weight they bent some part of the guiderails or other mechanism within the doors, and they wouldn't operate properly. So for a number of weeks they had to leave the doors in the "down" position and there was only a curtain separating Theater 1 from the diorama. They lowered the lights and sound levels in the diorama, but it was still very noticable to the Guests riding in from Theater 2 and for Guests loading onto the attraction.


-Rob
 

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