Rise met my sky-high expectations on my very first ride, and my appreciation has only grown over time. I notice new details on every ride, in terms of the music, projections, lighting, storytelling cohesiveness, pacing, etc. I realize this is contrary to the experience of a lot of Disney parks fans, who have criticized the ride for having 1 major AA/effect in each scene and nothing else to look at. This is, to some extent, a valid critique (and true of lots of modern WDI rides); personally, however, I'm just in awe of how well the ride tells its story, and when I ride I really appreciate all the subtleties that make that storytelling possible.
Conversely, my enjoyment of RSR has decreased a bit. Don't get me wrong; the facade is literally jaw-dropping -- walking into Cars Land from San Fransokyo is the most awe-inspiring thing in DCA, IMO. I really appreciate the crowd-pleasing nature of the attraction; it's 100% the perfect addition to fix DCA 1.0's issues, and guests love it. But the ride's story lacks peril and is kind of one-note. I enjoy it for what it is, but it lacks the sophistication of Rise.
Rise is also just totally my type of ride. I've been an Amazing Adventures of Spider-Man admirer since 1999, and Rise is very much a spiritual successor to that attraction. I also just love the "experience" types of rides that take guests on a journey via particularly elaborate preshows, like Haunted Mansion or Gringotts.
I hear you. For me, this is the potential (and lost opportunity) of a 14-acre "Star Wars Land;" it should transport guests to a wide variety of Star Wars environments. Instead we only got 2 (the forest and Batuu), and neither even exists in any SW film. Where is Hoth? Cloud City? Endor? I don't hold this against Rise; I love the idea of sneaking around a Star Destroyer. I hold it against Galaxy's Edge overall.