RoysCabin
Well-Known Member
I totally get where he's coming from, and you can tell people do enjoy stuff like that when it's done right...but man, I just can't help but feel like this is, in the long run, a losing battle.I just discovered Joe Rhode's Instagram page and he posts some great stuff about the psychology and history behind theme park design. Really enjoying all the info he has posted and it's made me really curious about the approach that will be taken with this newest addition. There's a lot there to make you think, about the psychology behind design and how it evolves over time.
It seems to me that one of the biggest changes in overall design in the internet era is a move towards not just immersion, but interactivity. The smartphone / tablet generation seems as if it really changed expectations from park guest as passive viewer, whose job is to take it all in, to interconnected participant who expects some kind of feedback loop with the surrounding environment. It seems like forays have been made into this area with things like Galaxy's Edge (and Super Nintendo World on the Universal side,) but it's kind of a new medium and people are still trying to figure it out. My guess is that Disney has to be thinking more about interactivity with these new additions (especially since they already have a traveling Encanto 'experience' for kids.) If Rohde is advising and they don't skimp on the budget (which I think they will be less inclined to do with Epic Universe opening,) I'll be really curious to see what new ideas they come up with for this land. I think they may end up doing something truly innovative (again, only because of competition from Universal, but I'll take it, lol.)
I get that the artistic medium of themed attractions isn't quite as old or developed as others, but going from a basic design philosophy of "you are here to experience something, so enjoy taking it all in and getting lost in the place and setting created" to "you are an active participant" requires a restructuring of the entire concept of themed entertainment.
Like, most rides simply don't translate to interactivity beyond a few types (shooter rides, something like a Horizons "choose your ending" thing); the level of work, money, and resources involved in their construction don't allow for a particularly wide range of activities or variation that allows enormous amounts of interaction.
It's not fully impossible, again stuff like just allowing people to interact with some simple background elements ala Nintendo World blocks and enemies can work, but you basically have to rethink the whole medium into something more resembling a LARP at a certain stage, and I just don't think that's fully feasible to carry forward as the future, not unless we end up going full digital at some point...at which point we'd simply be playing video games.